• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DmC Devil May Cry: Definitive Edition |OT| ...And I've got a bigger change log

ezekial45

Banned
i2j0WPIld8nFR.jpg


Developer: Ninja Theory
Publisher: Capcom
Platforms: PS4 & Xbox One
Release Date: March 10th, 2015 (all territories)
MSRP: $39.99

ibrGgzPRaAy52k.png


DmC Devil May Cry: Definitive Edition is the remastered and updated release of Ninja Theory's 2013 reboot for current-gen consoles. As the name implies, it's the definitive and truest release of DmC you'll find. Taking in all the feedback and requests, the developers went back and retooled the game to make the experience much more challenging, refined, and more stylish than ever. In addition to attaining 60 FPS and 1080p visuals on consoles, they implemented a number of mods from the PC release, such as turbo-mode, style modifiers, and tweaks to combat mechanics. This title is the total package, and is the most robust Devil May Cry game we've had in a very long time.

• 60 fps and 1080p resolution — It looks and feels super smooth to play.
• Uprezzed Graphics — Including textures, characters, and cinematics.
• Big Bundle of Content — The game includes DmC: Devil May Cry, plus all released DLC: Vergil’s Downfall campaign, 3 Dante skins, 3 Dante weapon skins, and the item finder.
• Customizable control layout — Reconfigure and reorganize your button layout to suit your own play-style.
• New Skins — 2 new character skins. Devil May Cry 1 Dante and Classic Vergil.
• Turbo Mode — Turbo Mode returns to the Devil May Cry series, with the game running 20% faster in this mode.
• Hardcore Mode — Hardcore mode retains the experience of DmC, but with a throwback to the classic Devil May Cry games in terms of balance. In this mode, which can be toggled on all difficulty levels, the style system has been rebalanced to make ranking up much harder and ranks deteriorate much quicker. In addition, Devil Trigger doesn’t launch enemies into the air, parrying takes more skill, and all enemies hand out more damage.
• Manual Target Lock — We’ve seen more requests for this than any other feature! The manual target lock works as closely to the classic Devil May Cry lock on as possible and has fully configurable controls.
• Vergil Bloody Palace — Only second to Manual Target Lock in terms of the number of fan requests! This is a new Bloody Palace mode featuring 60 levels and Vergil as the playable character.
• Must Style Mode — This is a hardcore modifier on an epic scale that can be played over any difficulty level. Players must be at an S rank or higher to deal any damage to enemies.
• Gods Must Die Difficulty Mode — This is DmC Definitive Edition’s hardest difficulty mode. It takes DmC’s ridiculously hard Dante Must Die mode and adds a touch more punishment: All enemies spawn with Devil Trigger active and no items or health drops can be used.
• Rebalanced and Retuned — We’ve studied fan feedback and made a whole host of tweaks and balance changes. The style system has been rebalanced, as have bosses. Exploits have been fixed in combat and some of Dante’s moves rebalanced, such as the Demon Evade. Gameplay tweaks have been made following hardcore player testing; frames have been removed from Kablooey shots, Parry/Evade windows adjusted, and collectibles, keys and doors redistributed.
• Integration of Popular Community Mods — DmC Definitive Edition includes community mods such as an optional timer disable for Bloody Palace Mode, a triple dash for Angel Evade, and the ability to hit red and blue enemies with any weapon.
• New Cutscene — an added cinematic scene that never made it into the original.

ibamVAc92g5SS8.png


DmC: Devil May Cry is a reboot and reimagining of the Devil May Cry lore and seeks to modernize the gameplay and narrative. As an origin story, we find a young and aloof vagabond named Dante out of sorts. Eventually, he reunites with his long lost brother Vergil and learns of his supernatural heritage, with both Angel and Demon lineage. Joining forces with The Order, a group of human freedom fighters, he faces off against the demons that control humanity through capitalism and manufactured vices. When battling against these foes, he's pulled into their parallel home world known as 'Limbo', which appears as a warped and deformed version of our own reality.

In addition to Dante's story, Vergil's Downfall explores the events shortly after the main game. As an epilogue of sorts, we experience Vergil's decent into madness as he embraces his demonic ancestry. Though this can be played right from the get-go, it's recommended you finish Dante's campaign first.

ibcENtIWglQqHY.png


DmC continues the tradition of stylish combat and fluid gameplay, but goes about it in different way. The combat takes its influences from a variety of different action games - such as Bayonetta, God of War, Heavenly Sword, and of course the previous games. In terms of general design and progression, DmC is very much in line with the last entries. You still explore environments, collect items and gear, fight off waves of enemies, and strengthen Dante's abilities and weapons. Ninja Theory has gone a bit further to add much more traversal and platforming action sequences to break up the combat sections.

Dante and Vergil both use form based combat, switching between their Human, Demon, and Angel abilities. For Dante, switching forms alters his move set and arsenal, allowing him to take advantage of a whole array of melee weapons and firearms to switch things up on the fly. Vergil's combat style focuses on stances. Using his only weapon, the Yamato, he's able to move between heavy, quick, and normal strikes, while using his teleportation and sword illusion abilities.

With the Definitive Edition, Ninja Theory have included a whole slew of changes and upgrades to the combat engine. For instance, exploits, overpowered moves, and other controversial design choices have been addressed to make the combat feel not only more engaging and satisfying, but far more stylish than anything the original game could accomplish. Moreover, manual lock-on has now been implemented into the game. Just like in previous DMC titles, you can focus on a particular enemy and keep your attacks squared on them.

Modifiers: - These are stackable additions to the base game, and don't function as difficulty modes. For instance, you can enable Turbo, Hardcore, and Must-Style modes and still play on the lowest difficulty in DmC. These modifiers change the core experience in a number of ways.

Turbo mode: Game speed increases 20%. With this enabled, not only does combat feel faster, but the flow is much smoother. You'll likely never go back after enabling it.

Hardcore Mode: This is the most comprehensive and extensive change to DmC. With this enabled, new combat tweaks, upgrades, and rebalances are enabled. Weapon damage is re-tuned, enemy A.I is altered, certain moves' attack power are altered, and Angel/Demon specific damage has been redesigned. This modifier is a true game changer, and the change log is apparently six pages long. Playing this enabled will feel like a new experience, that's ultimately much more faithful to the series' difficulty and balancing. If you wanted DmC to be more like DMC, then this is the mode for you. Though if you still liked how the original game felt and played, then leave this off.

Must-Style Mode: With this modifier enabled, enemies will only receive damage when you reach S rank and above. On easier difficulties, this will likely not be so difficult, but on Son of Sparda and above, it'll definitely be a challenge for even action game vets.

New Difficulty and Content:

Gods-Must Die: All enemies spawn with their own Devil Trigger enabled, and no items and checkpoints are available. The game must be completed on Son of Sparda difficulty mode to unlock.

Vergil's Bloody Palace: Just like his brother, Vergil will be able to experience the gauntlet in Bloody Palace -- though with a twist. Not just a simple character swap for Dante's Bloody Palace, this one is designed around Vergil's encounters during his campaign and his special abilities. Though his version of BP only has 60 level, they switch things up considerably by introducing more environmental hazards and phases to conquer. In one instance, you'll have to warp around to different areas fighting different waves of enemies to clear the way to the next level.

ibnFbDEPNmmw49.png


Complete Change Log - Capcom -Unity
Review Thread - thanks to LHK


Articles:
Capcom-Unity Announcement Post
Destructoid's Feature/Impressions article

Video:
Announcement Trailer
60 FPS Gameplay Footage
60 FPS - Combos and Manual Lock-On
Vergil's Bloody Palace (60FPS)
Launch Trailer


iO9dkscHHBsLT.png


Brought to you by DMC-GAF's Dahbomb:

Q: I don’t care about DmC DE… when’s DMC4SE?
A. This is not the place to ask about DMC4SE!

Q: I have played and finished all previous DMC games but never played DmC because I heard it was bad. Should I play this version of DmC? Also what difficulty modes should I be playing on?
A: Short answer is that yes you should play DmC DE. A lot of changes have been made to cater to players like you who liked the previous DMC games. For you definitely start on Nephilim mode with Hardcore and Turbo mode enabled. Then keep those modifiers on while you unlock more difficulty settings. Try out Must Style mode if you feel you are styling on the enemies too hard.

Q: What is this Manual lock on mode? Is it mandatory?
A: The Manual lock on is the hard lock on from previous DMC games. It allows players to lock on to enemies with a reticule and the movement of the player was tethered to the position of the enemy along with the camera. It’s not exclusive to any mode, you can use it whenever. By default it is mapped to the R1/Right bumper button in DmC DE. It is a completely optional feature, you can play the entire game without every using it however it makes doing certain things a lot easier and more precise.

You can choose to map the Lock on to any other button on the controller or you can choose to remove it from the controller completely. With Lock on you also have a function for the L3 button which allows you to switch targets of your lock on. Furthermore the Lock on comes with a dial that gives you a very good representation of enemy health.

Q: With the new manual lock on, how are Stinger-like motions handled? Are they still double tap forward or did they change it to the classic method? What about Hightime like moves?
A:There is a new option in the menu that allows you to dictate how you want to do Stinger motions. The default option is Forward, Forward + button but you can also do the classic version which is Lock + Forward + button. But that’s not all! You even have the option of BOTH at the same time so you can do a Stinger motion with both double tap and lock on.

Q: I hated the color coded enemies in the original DmC. Have they changed that?
A: The color coded enemies are still in DmC but there have been alterations made to them. You can now damage them with every weapon although using an off color will do reduced damage. Furthermore, hitting enemies with off color weapons with do practically no hit stun. The game still gives you big incentive to hit enemies with the right colored weapon but you can still kill enemies using whatever weapon you want and there is no interruption to game play flow.

Q: Ok… so what about enemy behavior and bosses? The bosses were too easy in the original.
A: Bosses have been tweaked most particularly the final boss of the game as well as the boss in the Vergil DLC. Enemies have been made more aggressive in the harder difficulty settings. Along with the additional modifiers, bosses are not going to be as easy as they were before.

Q: Will there be a PC version to this? What about these additions being added to the console versions?
A: No news on whether we will be getting PC version of DE. In an interview, the creative director of the game stated that due to the nature of 60FPS and the scope of the various balance changes, they would not be able to get many of the changes to work on the previous generation of consoles. That is because 30FPS would result in loss of frames/overall jankiness with Turbo mode and with less frames to work with it was harder to tweak the timing for the dodges/parries (one frame at 30FPS determined whether it was too easy or too hard, at 60FPS that balance was easier to achieve because they had more frames to work with). For all intents and purposes, the DE was designed around 60FPS.

Q: I see that Vergil has a new HUD. But it doesn’t seem to do anything… what is it really for?
A: The HUD on the bottom left side of Vergil is in fact something new to the Definitive edition and it highlights a feature of Vergil that no one really knew about from the original game. The HUD is linked to the Doppelganger ability of Vergil.

The portrait on the bottom indicates that currently Vergil’s Doppelganger clone is in the default state which means the clone will copy all of Vergil’s actions. Pressing Down on the D-pad causes the portrait to change slightly indicating that there is now a different level of delay for your clone. So whenever you do an action, based on the delay that has been set the clone will do the appropriate action after the appropriate delay. There are 3 different intervals for the delay.

The other 3 buttons correspond to stances that you can lock the clone in. Pressing Up on the D pad will lock your clone into the Human stance. Even if you do moves with your Angel/Demon stance, the clone will always do the Human move equivalent as he is locked into that state. Pressing Left on D pad will lock the clone in to the Angel state and pressing Right on D pad will lock him into the Demon state. This allows for some crazy combinations of attacks with your clone where you can combine multi stance combat with dual characters. Unfortunately, the clone cannot be controlled by a second player like in DMC3.

Special Thanks:
DMC-GAF
Capcom
Ninja Theory
And all the 'combographers' that kept the series going strong
 
I bought DmC on PC during a sale at one point, but never actually played it....should I still be looking to consider DmC DE for PS4 if I wanna finally getting around to play it?
 

Tizoc

Member
I bought DmC on PC during a sale at one point, but never actually played it....should I still be looking to consider DmC DE for PS4 if I wanna finally getting around to play it?

There are mods that'll apply some of the stuff in the PS4 ver. to the PC/Steam ver.
I personally want to know if there can be a paid upgrade thing to match it with the PS4 ver. :/
 
This is one port/remaster/whatever that I really think the developer put a lot of love in to.

I mean, they've tweaked gameplay and added systems that older DMC fans missed in the original release. Not many of these rereleases actually both to do something like that.

They added lock-on back in! Changed the red and blue enemy thing! Added a timerless Bloody Palace mode! This is great. The game is going to be a lot more enjoyable on difficulties above normal now.
 
Great OT and title. Part of me wants to pick this up, because it sounds improved enough over the original, but the petty side of me also doesn't want to encourage them to make another one of these instead of DMC5.
 

Voror

Member
Definitely curious to replay this with all the tweaks. I think I may start with Turbo mode on my first playthrough. I'll also probably skip every cutscene.
 

GavinUK86

Member
I wish the DE was coming to PC. The manual lock on, altered bosses and still doing damage with wrong colour weapons etcetera sounds like a worthy addition.
 

Dahbomb

Member
H02Ma1J.gif



AAAWWWW YEEAAA!!!!! Feels good to be posting in a DmC/DMC OT again!


By the way for those that don't know... the game has already been "released" in the EU. Check your local stores, maybe they have it.
 

That Stone Dude

Neo Member
I rented the 360 version when it came out. I only played a couple levels but I liked what I saw. $40 for a better version sounds good to me.

My only complaint is I can't preload it on PS4 otherwise I'd be dl'ing it now. As it is I won't be able to play until Wednesday (damn slow internet)
 

Suzzopher

Member
My copy arrived yesterday, been playing it quite a bit. I enjoyed it on PS3 but love it on PS4 that higher framerate makes all the difference.
 

Carbonox

Member
Can't wait. All the new additions sound great.

• New Cutscene — an added cinematic scene that never made it into the original.

Curious about this though. Also wonder if a DMC4:SE trailer is unlockable for this game to help maintain some of that extra DMC hype once people are done with this game. Probably not though as technically the two games are totally separate and Capcom will wanna do a proper full reveal of DMC4:SE on its own after this releases.
 

SkylineRKR

Member
I'm at Mission 8 right now.

Performance is incredible, not a single hiccup and the image seems to be very very clean. Its a looker even on PS4.

I'm playing Hardcore mode on Devil Hunter, with DMC1 Dante skin (cutscenes outside levels don't change). I didn't die yet, its very easy. I think that if you have experience with DMC and with this game in particular, ramp it up to Nephilim. I have no experience with this game, besides the PS3 demo. But I beat all other games and have an easy time here.

But its hard to keep the rating going. It resets very quickly and you need to mix it up for S ranks, this seems to be identical to classic DMC. I'm not used to the mechanics yet, there is L2 and R2 modifiers as well as 2 different grapples. So I usually don't fare that well in combat (haven't go beyond A yet, lol). But having to think of different color enemies on top of it... so fucking happy this has been removed.

But yeah, this is good value for money (it costs like 35 E's). Especially for first timers.
 

Dahbomb

Member
I'm at Mission 8 right now.

Performance is incredible, not a single hiccup and the image seems to be very very clean. Its a looker even on PS4.

I'm playing Hardcore mode on Devil Hunter, with DMC1 Dante skin (cutscenes outside levels don't change). I didn't die yet, its very easy. I think that if you have experience with DMC and with this game in particular, ramp it up to Nephilim. I have no experience with this game, besides the PS3 demo. But I beat all other games and have an easy time here.

But its hard to keep the rating going. It resets very quickly and you need to mix it up for S ranks, this seems to be identical to classic DMC. I'm not used to the mechanics yet, there is L2 and R2 modifiers as well as 2 different grapples. So I usually don't fare that well in combat (haven't go beyond A yet, lol). But having to think of different color enemies on top of it... so fucking happy this has been removed.

But yeah, this is good value for money (it costs like 35 E's). Especially for first timers.
Like stated in the OT:

Human: Very Easy
Devil Hunter: Easy
Nephilim: Normal
 

DieH@rd

Banned
I very enjoyed the original version on PC! Great game with phenomenal environment art.

It's nice that they upgraded the game with almost everything old DMC fans ever wanted, but I won't be getting it because one playthrough was enough for me. Maybe at the end of this generation, or later.
 
Is it coming digitally / on disk or both In UK ?

Is there any coop modes ?
No coop modes, there has never been a coop mode in DMC other than bootleg doppleganger in DMC3 (and the Arkham fight). There is a disk and digital version, so I'm sure there will be both in the UK.

edit: beaten

Nice OP ezekial!
 

antitrop

Member
Already played day 1 on PC, but I kind of feel like going through it again on PS4... I do love stylish-action games, even the ones that aren't quite the best.
 
Oh hey, didn't realize this got made today! Great!

I liked the new DmC, contrary to other fans that like the original versions of the franchise. Ninja Theory's spin on it is very cool!
 

Kuraudo

Banned
Great OT. I skipped this first time around and was anticipating being overwhelmed by all the options and difficulties, so really appreciate the suggestions.
 
$40 is too much for a port. They should have included DMC 4 as well.

It's probably going to price drop insanely fast
But it's not just a port, it's an entire rebalancing of the game. And they bundled all the dlc and skins so why would they charge less than $40? This is a steal compared to most remasters imo.
 
I enjoyed the Xbox 360 demo back when it came out, despite how different it felt from the previous games, but I never got around to buying the full game. After this was announced, I'm glad that I never did. The changes sound so good, and the streams and videos I've watched over the last few days make it look way more fun and smooth than the original. I might just be picking it up on Xbox One this week or next.

If anyone wants to watch some streams on Twitch, here you go: http://www.twitch.tv/directory/game/DmC Devil May Cry™: Definitive Edition
 
Top Bottom