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DmC: Devil May Cry demo out on November 20th/21st [Videos available now!]

Let's just get.this out the way. I've already played it and yes it is responsive, but it didn't feel like devil may cry and it wasn't fun.

There is is depth to the combat, even Moreso than rising at present, but nothing I did felt rewarding, even multiple helm breaker cancels.

it will be good enough for a large portion of people, maybe enough to make it profitable, but if this the template of future DMC the series is dead to me.

thanks but no thanks.

and framerate is noticeably worse on PS3, especially during cutscenes. It isn't however enslaved level dips.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Since they probably won't make that beautiful Collector's Edition for the PC version, I think I'll buy the PS3 version but only play it when it comes out on PC. And yes, I know how stupid that sounds.

After being used to Metal Gear Rising videos this game looks stupid slow in comparison.

I would normally agree with you, but have you seen the "combo video" for the demo? Combos are way too slow in that game, even though movement is so much faster.
 
Yeah I just saw the MGR combos and it's not that fast. Movement and options are fast but the overall flow of combat isn't plus it has numerous slow mo moves. Much bigger focus on parries in that game.
 
I quite enjoyed it as a game I spent 15 bucks on. Really liked the world and characters but the actual gameplay was very simplistic even though I started on whatever the hardest difficulty was. Nothing when I played it particularly made me say 'wow, I want these guys to make a Devil May Cry game'. I never played Heavenly Sword though.
The game is first an experience so yes parts of its gameplay are really basic. Even then the platforming is still fun and exploration is encouraged due to the collectibles. The combat on the other hand is well fleshed out and a tonne of fun especially because of the upgrade system.

As for Heavenly Sword, I wouldn't bother. Short games don't bother me as long as its paced we'll and are satisfied by the end but the whole thing just feels one note.
 
Yeah I just saw the MGR combos and it's not that fast. Movement and options are fast but the overall flow of combat isn't plus it has numerous slow mo moves. Much bigger focus on parries in that game.

Which is a shame, really. I still think it will be a fantastic game, but I was expecting a little more of Rising's combo potential. But it's far too early to judge, maybe there is an unlockable ability that will change everything, who knows...

And at least Rising's weapons will most likely be a lot more diverse than DmC's generic "western" weapons, the slow but heavy hitter (TWICE) and the fast crowd control with not so much damage. meeeeeeeeeeeeeeeh

I hope they'll show some very different things on the next weapons. Maybe a shield-like demon weapon? That could be interesting.

Enslaved? Yes, it ran like shit. It was no where near as good as the 360 version. Go try the demo, it is accurate to what you would get.

Maaaan :(

At least they confirmed 60fps for the PC version, and they also said we should expect more features. Turbo mode maybe?

And if I'm not mistaken the same guys behind SSF IV PC are handling the port, that was pretty good. I wonder if they'll change the game's balance to fit 60fps or they'll just make it smoother, if they just make it 60fps and call it a day it won't be bad, but not nearly as good as people would expect.
 
You're losing the crowd Ezekial!


As for the demo I'm more interested in seeing what other people have to say about it than playing it myself.

I never want a game to fail or to be bad, but I'm just genuinely disinterested in DmC


Glad people will actually be able to play and talk about this one unlike the Rising demo, lol

Looking forward to a DmC thread with actual substance to the discussion instead of the usual infighting
 
You're losing the crowd Ezekial!


As for the demo I'm more interested in seeing what other people have to say about it than playing it myself.

I never want a game to fail or to be bad, but I'm just genuinely disinterested in DmC


Glad people will actually be able to play and talk about this one unlike the Rising demo, lol

Looking forward to a DmC thread with actual substance to the discussion instead of the usual infighting

I wish... It'll probably be just a bunch of guys saying "just played and it sucks" against a bunch of guys saying "just played and it's awesome".

But yeah, the few actually interested in discussing the game's mechanics will have more to talk about, at least.
 
No reward at all? In the old DMC games the only reward for doing better combos was better ratings. Is that no longer there?

Even that doesn't really matter anymore once you get more in depth with the game, when you're watching a combo video for DMC3 or 4, chances are you're not even looking at the ranking meter.

The way I see it, mastering the combat and performing stylish combos are their own rewards, if that makes any sense.
 
It's telling that I can't manage to even make myself excited for this. Just looks ponderous compared to previous DMC.

I'll wait for proper impressions from a trusted source or two... but I just can't see myself buying this game. Worried this effort will kill the series completely. We'll see i suppose.
 
Even that doesn't really matter anymore once you get more in depth with the game, when you're watching a combo video for DMC3 or 4, chances are you're not even looking at the ranking meter.

The way I see it, mastering the combat and performing stylish combos are their own rewards, if that makes any sense.

Well yes of course. He is making it seem like it was necessary to do extravagant combos in the old DMC games, when it most certainly wasn't. Making up cool shit was its own reward. I am confused as to how that is different for the new one.
 
It's telling that I can't manage to even make myself excited for this. Just looks ponderous compared to previous DMC.

I'll wait for proper impressions from a trusted source or two... but I just can't see myself buying this game. Worried this effort will kill the series completely. We'll see i suppose.

I'm sure they'll flood everyone with tons of ads and the game will sell well even if it's a mediocre game, just like RE6.
 
This new gameplay video looks atrocious, the hit reactions and hit sparks are just so fucking bad.

So are the weapon designs, generico scythes and axes, where the fuck did the stylish stuff go?

I really hope this bombs hardcore, western devs just shouldn't be touching a series like DMC.

Hopefuly it will end up being swept under the rug like the stupid spinoff crap that it is and that will be the end of it!
 
Well yes of course. He is making it seem like it was necessary to do extravagant combos in the old DMC games, when it most certainly wasn't. Making up cool shit was its own reward. I am confused as to how that is different for the new one.

Controlling enemies in DMC1 & DMC3 required work and understanding, reaction, and execution. I guess in DmC a simple attack pattern both controls enemies and builds style, making the rating system easy to manipulate. Enemies looked pretty tame in the train station demo I watched, but on easier difficulties enemies would not be as aggressive. DMC1 & DMC3 grabbed me immediately, though. If DmC's demo bores me, I won't buy. Demos have helped me avoid a lot of purchases I'm sure I would have regretted.
 
I really feel I need to try it to make a complete decision on it. I hate what the story bits look like for the most part, and I've seen some videos of getting SSS-rank combos with the same attack over and over, but it's hard to tell if stuff was on easy mode or simply unfinished code, so I hope to get some better understanding from actually playing.

This actually has been addressed and fixed. The reasoning given was that a lot of the balance and fine tuning of the style rank system is now in progress in the last leg of development, considering everything else is basically completed in regards to the structure design of the game.

I was skeptical at first, but after playing through both demos they had at NYCC this year, I'm a believer. The short snippet that I played made this a day 1 for me.

That's good to hear. Hopefully Capcom has the sense to put out a good, recent build of the game as the demo. And not something from E3 2011 or some shit.
 
No offensive, dude, but your're starting to tread ErikB RE6 territory with this kind of talk. I'm so sick of this, "You don't know how to play it", "You haven't played it long enough to understand it" shit. It's like, nowadays, if a high profile game is horrible or questionable in any way people will try and defend it like it's no one's business. Just give it up, man. This game is going to be disappointing and underwhelming on so many levels.

In fairness, I don't think that's what he was saying at all. Considering my overall attitude towards the game, I doubt he thought I would of given it more than one simple playthrough. If I'm honest, I only wanedt to do that, but i Kept forcing myself to replay to find some redeeming qualities to the game. (as I've said before, the fact it was the only game I didn't have to queue for helped tremendously.)

I can confidently now say that I'll never like this new direction and just want a return to the old games. If capcom aren't willing to do that, I'm not willing to buy a devil may cry game ever again. It's that simple

However, I'm not gonna say its total shit or it's a bad game. Many will find this to be enough for them and many here who currently hate the game will be convinced once they get a hands on. Whether its enough to justify the change in direction is not something I can guess at this point. Time will tell.

No reward at all? In the old DMC games the only reward for doing better combos was better ratings. Is that no longer there?

Don't be obtuse. We both know the changes in the style meter in this game. That has nothing to do with what I'm saying anyway.

The reward I'm talking about is doing something that felt needed a bit of skill to perform and the satisfying feeling gained from that.

Not only that, but even if you do anything that was classed as advanced in the old games, it's not as effective as playing it the normal way. That goes a large way to removing any value in exploring the combat in the first place.

The same phenomenon can be seen in GOW3 which has a combat system that can be tapped for advanced mechanics, but playing stylish is pointless when you can gain better effects just using the basic combos.


http://youtu.be/7tW4DWbfXws?t=12m15s[/QUOTE]

I know DMC has never been a game with a fuckton of different enemies, but this game really takes the cake as far as I'm concerned so far.

Giving the same enemy a different vulnerability and colouring him differently doesn't make him a new enemy.

We have seen 4 levels so far and only 6 enemy types. Even DMC4 had more than that, and that game was real lazy in that regard.
 
In fairness, I don't think that's what he was saying at all. Considering my overall attitude towards the game, I doubt he thought I would of given it more than one simple playthrough. If I'm honest, I only wanedt to do that, but i Kept forcing myself to replay to find some redeeming qualities to the game. (as I've said before, the fact it was the only game I didn't have to queue for helped tremendously.)

I can confidently now say that I'll never like this new direction and just want a return to the old games. If capcom aren't willing to do that, I'm not willing to buy a devil may cry game ever again. It's that simple

However, I'm not gonna say its total shit or it's a bad game. Many will find this to be enough for them and many here who currently hate the game will be convinced once they get a hands on. Whether its enough to justify the change in direction is not something I can guess at this point. Time will tell.

Yes, that's what I meant. I wasn't calling you out or saying that you didn't play it right or whatever. I haven't even touched the game yet, and you would obviously have more insight towards this game than I would. Even though you dislike it, and despite our differences, I respect your opinion. If this is the best it's gonna get with you, then that's fine by me.

With that said, I'm still looking forward to this game. It's something I admire greatly. I'm hearing both negative and positive buzz and I expect things to get a little more heated from here on.

This game is going to be very polarizing, but than gain that could be good. It's about time the series got shook up. In my opinion, anyway.

EDIT: And yes, I do agree with you on the enemy designs. They feel really reserved, which is disappointing. The bosses are cool, though. Here's hoping they're still holding back on some other designs.
 
Yes, that's what I meant. I wasn't calling you out or saying that you didn't play it right or whatever. I haven't even touched the game yet, and you would obviously have more insight towards this game than I would. Despite our differences I respect your opinion. If this is the best it's gonna get with you, then that's fine by me.

With that said, I'm still looking forward to this game. It's something I admire greatly. I'm hearing both negative and positive buzz and I expect things to get a little more heated from here on.

This game is going to be very polarizing, but than gain that could be good. It's about time the series got shook up. In my opinion, anyway.
Not this shit again. There was no need to "shake up" DMC. DMC2 almost buried the series. DMC3 resurrected it and in doing so set a bar that hasn't been reached by any action game since, with the arguable exception of Bayonetta. And Bayonetta was much more about perfecting DMC1's gameplay. Kamiya could have included DMC3-style cancel madness, but chose otherwise. I'm getting ahead of myself, though. DMC4 was released and proved to be a solid entry in the series, introducing Nero's Max Act system and the Devil Bringer (which was promptly copied by everyone, confirming that DMC still had trend setting power). Unfortunately, there was too much backtracking in the latter half of the game, and although style switching made DMC4 Dante the most versatile incarnation of the character yet, something essential was lost in the transition to the current gen.

The fact is, DMC deserves a definitive current gen version. DMC5 should have been that game, a logical next step in DMC's evolution that synthesized the best elements from the previous titles, shook out all the major kinks, and offered substantial replay incentives in the form of multiple playable characters and a better arena mode. We should have and could have had that game, but for inane reasons (greed and a misdiagnosis of DMC's issues), Capcom prostituted their most promising franchise, still bursting with untapped potential, to a studio that specializes in cinematic storytelling rather than solid combat mechanics. Capcom could have courted PlatinumGames or even Vigil (whose lean but deceptively deep combat system is the most impressive aspect of Darksiders 2), but the series was handed over to Ninja Theory instead, who, by the looks of things, managed to break everything that didn't need fixing in the process of extruding a comically bizarre "modernization" of DMC.

But never mind all that. Change is good. It could be just what the series needs. Sometimes you have to break a few eggs to puke up an omelet. Or something like that.
 
Not this shit again. There was no need to "shake up" DMC. DMC2 almost buried the series. DMC3 resurrected it and in doing so set a bar that hasn't been reached by any action game since, with the arguable exception of Bayonetta. And Bayonetta was much more about perfecting DMC1's gameplay. Kamiya could have included DMC3-style cancel madness, but chose otherwise. I'm getting ahead of myself, though. DMC4 was released and proved to be a solid entry in the series, introducing Nero's Max Act system and the Devil Bringer (which was promptly copied by everyone, confirming that DMC still had trend setting power). Unfortunately, there was too much backtracking in the latter half of the game, and although style switching made DMC4 Dante the most versatile incarnation of the character yet, something essential was lost in the transition to the current gen.

The fact is, DMC deserves a definitive current gen version. DMC5 should have been that game, a logical next step in DMC's evolution that synthesized the best elements from the previous titles, shook out all the major kinks, and offered substantial replay incentives in the form of multiple playable characters and a better arena mode. We should have and could have had that game, but for inane reasons (greed and a misdiagnosis of DMC's issues), Capcom prostituted their most promising franchise, still bursting with untapped potential, to a studio that specializes in cinematic storytelling rather than solid combat mechanics. Capcom could have courted PlatinumGames or even Vigil (whose lean but deceptively deep combat system is the most impressive aspect of Darksiders 2), but the series was handed over to Ninja Theory instead, who, by the looks of things, managed to break everything that didn't need fixing in the process of extruding a comically bizarre "modernization" of DMC.

But never mind all that. Change is good. It could be just what the series needs. Sometimes you have to break a few eggs to puke up an omelet. Or something like that.

I will respond to this in the morning.
 
I will respond to this in the morning.
It'll be interesting to compare notes or whatevs once the demo hits. I'm not dismissing the marginal chance that it will soften my attitude toward DmC. In fact, given a choice between having a demo for DmC or a demo for MGS Rising in my hands right now, I'd definitely choose the former.
 
It'll be interesting to compare notes or whatevs once the demo hits. I'm not dismissing the marginal chance that it will soften my attitude toward DmC. In fact, given a choice between having a demo for DmC or a demo for MGS Rising in my hands right now, I'd definitely choose the former.

MGR demo really not clicking with you? :(
 
MGR demo really not clicking with you? :(
Haven't played it yet, but I watched a bunch of videos and was satisfied with how the gameplay looked. Pre-order definitely not canceled.

The reason I'd prefer to try DmC now is it looks less smooth and responsive than other DMC games, yet I keep seeing people who've played it say that actually feeling the controls is the only way to get a good idea of what they're actually like. So I'm motivated by morbid curiosity more than anything, I guess. That, and PlatinumGames doesn't have anything left to prove to me after Bayonetta.
 
Enslaved? Yes, it ran like shit. It was no where near as good as the 360 version. Go try the demo, it is accurate to what you would get.

I beat Enslaved on PS3 and it ran just fine.
I don't recall at all playing it and going OH MAN THIS PERFORMANCE IS TERRIBLE
 
Free of charge and no timed exclusive, is this the same Capcom?
Rumor has it the demo induces a seizure if you exceed its 7 minute "soft limit." A one-time payment of 2000 points disables the feature.

It's good to see Capcom acknowledge that customers should have options.
 
Is there CE announced?

Yup

There you go:

6FPxM.jpg
 
I was never really a hater of the game, but I'm getting a lot more interested. After RE6, this couldn't possibly be similarly disappointing. Doesn't hurt that it's one of my favorite genres and it's been dry for while.

I'm still concerned about how much linear traversal there will be, and there seem to be a lot of mini-cutscenes, both of which work against replayability (a core strength of the genre) IMO.

The moving environments will be cool once or twice, but the combat (if it's good) will be cool for a lot longer.
 
I'm still concerned about how much linear traversal there will be, and there seem to be a lot of mini-cutscenes, both of which work against replayability (a core strength of the genre) IMO.

I'm sure the game will be largely linear with an artificial sense of scale. Cutscenes will probably all be skippable, so I wouldn't worry about that.
 
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