gunbo13 said:
I know. Dahbomb is in the thread. Why don't you put up?
A lot of the things you're talking existed during the hand vs eye days. Who do you think put up some of those videos?
You're little combo list is representative of the general concept of jump cancels. People have been doing that for some time now. There are variations that exist, but stop acting like you've accomplished some novel, groundbreaking idea that isn't or hasn't already been duplicated by others.
Seriously, get over yourself.
For those wondering the primary foundation for his little "combo description" is based upon enemy step. A purchasable move in DMC4. Also inherent in DMC3.
Your canceling the recovery frames or active frames of an attack by essentially jumping off an enemy. Thereby you can input the commands for the next attack ASAP.
This is probably also the inspiration for Dante's bold cancels in Marvel, allowing you to cancel one special to go into another because of the input of a bold cancel and using the 3 frames per-jump to input a new attack.
This is the very same basis in regards to advanced combos in DMC3. Using various jump cancels or enemy steps and using the frames that exist pre-animation to input a new normal or special.
Gunbo13, while I don't doubt you're probably better at these things than I am, considering I had to move on if you will due to - well, growing up, but to assume that you and Dahbomb are the only ones who can replicate some of these concepts is ridiculous.
And one thing that I tried to do in the past 10 years, on places like hand vs. eye, is to actually translate your hieroglyphics into something that's understandable to the general person.
So again, more people than you realize can pull those things off.