Activion NOT milking their products???
Almost as unlikely as Capcom not milking the Vergil fanbase.
Hah, like I said, it is a scenario that is least likely to happen. If it did happen, things would definitely change though.
Activion NOT milking their products???
Almost as unlikely as Capcom not milking the Vergil fanbase.
I'm being realistic, they had no way to release content back then other than a physical release. You want to put everything in the package because you don't know if you'll get another chance at ever including new content. Game was successful and got a greatest hits version, they made it a director's cut version with extra content that was made AFTER the initial versions success.
This is content being held back that's already completed. They are showing it to you already but you can't have it for your 60$. That's pretty fucking bad.
Only way DLC goes out of practice is if someone comes up with a way to milk their games in a more devious fashion.
The difference is that the DMC 3 team put everything that they had done into the original version, the SE content was not sitting there fully developped but locked behind a pay wall. The game ended up being a hit but had some issues (difficulty was singled out in reviews) so they had the team work on a director's cut kind of version with extra content. This DLC is completed or in VERY advanced stages of development, it's all planned out from the start, paraded in front of you but blocked behind a pay or preorder wall.
It's disgusting. And beyond all those issues did anyone even look at the trailer? Looks like complete and utter shit, I was actualy playing DMC 3 this morning and this is a travesty. Anyone trying to convince themselves that this looks great should go play 3 or even 4 again.
What a fucking joke!
I plan to fully simulate the DMCSE experience by waiting until I can get this game *and* the DLC for a total price of $30 less than the original game's MSRP. So, once its price drops to $20.
I'm pretty sure Capcom's gonna flood the channel with this game, so I won't have to wait long.
If you really wanted to simulate it, you'd have to wait for the game to drop to $11. $11+9 DLC.
I should mention that for many people, such as Canadians, greatest hits games cost 30 dollars on the ps2, not twenty. That's where a lot of this 30/20 dollar confusion is coming from.
Ugh.
I plan to fully simulate the DMCSE experience by waiting until I can get this game *and* the DLC for a total price of $30 less than the original game's MSRP. So, once its price drops to $20.
I'm pretty sure Capcom's gonna flood the channel with this game, so I won't have to wait long.
Games retail at $60 now instead of $50 - hence, my "$30 below starting MSRP" comment.If you really wanted to simulate it, you'd have to wait for the game to drop to $11. $11+9 DLC.
i want this dmc universe to die, this picture is just one more reason why my feelings are justified.
I played like 150 hours of DMC3 and then bought DMC3SE and played like 200 hours of that one.
Thanks for listening to my lifestory.
Nobody really asked for this take on the universe either, but hey *shrugs*, just don't support it. I know i won't. No offense to NT.
If you wanted to simulate it you'd need the good game part. Gonna have to wait awhile I'm afraid!
i wonder why anyone would be excited to play as this vergil.
i want this dmc universe to die, this picture is just one more reason why my feelings are justified.
My purchase will be subsidized by knowing that I'll be able to prevent at least 2 other purchases with my own. Hopefully more.
By trading it in, I guess?
I guess Scamcom needs more money when they coulda added it to the disc. Announcing DLC before a game comes out makes me less likely to buy it.
This gen...
I never understand GAF's permanent stick up their ass about any and all forms of paid DLC.
I never understand GAF's permanent stick up their ass about any and all forms of paid DLC.
Because they think that if DLC didn't exist we would have somehow magically had a playable vergil in this game for free
Not all forms. I don't remember people being upset over Shivering Isles, because it was huge, developed post release, and basically followed the old PC expansion model. People who used to pay money and get a complete game are now getting 80-90% of one and do not appreciate being nickel and dimed nor shepherded towards certain retail outlets (which may not even exist in their country) or having to choose between pre-order bonuses. If you don't understand then you must not be listening.
God forbid they work on extra content before the release of the game. Sometimes I think people don't even want the word "DLC" to even appear in the developers heads until a day after the game has come out.
God forbid they work on extra content before the release of the game. Sometimes I think people don't even want the word "DLC" to even appear in the developers heads until a day after the game has come out.
God forbid they work on extra content before the release of the game. Sometimes I think people don't even want the word "DLC" to even appear in the developers heads until a day after the game has come out.
It's pretty much what my post above yours implied, but yeah, you're completely right. You act as if anyone who'd want a complete game for a reasonable price is some kind of weirdo.
God forbid they work on extra content before the release of the game. Sometimes I think people don't even want the word "DLC" to even appear in the developers heads until a day after the game has come out.
So DmC isn't a complete game because...there's optional side content they're developing?[/IMG]
What makes a complete game is subjective. By the same token Bloody Palace and secret missions should be DLC because they are not part of the main content/campaign of the game. You could argue the game would still be complete without them.So DmC isn't a complete game because...there's optional side content they're developing?
If a dev is working on something before the game's released, it should go on the disc. Easy as that. Anything else is always going to feel like ripping off the customer, no matter what the explanation is.
I was about to ask "even if it delayed the game?", but thinking about it, a PR saying "We're delaying our game because we want to give you a new campaign with a new playable character, enemies and unlockables" would sound pretty awesome. At least a lot more than "We'll charge you for this if you don't buy from gamestop"
You'd be right.
If you prepare extra game modes or extra costumes before release, they should be IN the game because they complete the game. I recognize that this is an old school way of thinking and will rarely happen ever again.
. The removal of those things make it incomplete.
Yes. Because a game is a complete package., not a mainline story. A good portion of my PS2 games have extra modes, side stories, and characters. Those were developed before release because the developers wanted to flesh out aspects of the game and improve it, so those were put on the disc. The removal of those things make it incomplete.
It doesn't work like that. And judging by some of the posts here I can tell some of you have absolutely no idea how game development, planning, and budgeting works. You realize that money, manpower, and time is required to create every single element in a game. Every aspect of a game has those three variables. Every second of audio, every frame of animation, every polygon and texture.
Magical fairies aren't making this additional Vergil content. The planned budget and schedule for the game dictates the main game on disc. Said game, probably well already done by now - as been sent for certification, testing, and what have you. The core development team that actually created the meat and potatoes of the game are basically done and instead of having them sitting idle and doing nothing, you create a separate time schedule and budget and have them work on additional content. This additional content - in this generation of games, tends to be DLC. The pricing of this DLC is structured to recoup the extra costs to create this additional content.
Why some of you think that all DLC practices are basically - "hey, yo, make the game." Then. "Alright, what have you made...cool, let's arbitrarily cut off the last 3 hours and make it DLC." No. This is simply being done because the cost of this additional content has gone beyond the cost of making the main game. And the pricing of the DLC allows them to make that up.
Considering the appeared value of this DLC, I'm actually kind of surprised Capcom is offering for free at all.