DarknessTear said:
I got a Wii a week ago, and I have a bunch of games. The one that stands out the most, of course, is Super Mario Galaxy. It's a great game, as you all know, but it also makes use of the Wii remote through the whole game in different ways. ... Are there any other GOOD games that make good use of the Wii remote? ...
Depends on what functionality you prefer. Pointer (IR sensor), tilt and motion (accelerometer) or motion+ (gyroscope). With or w/o nunchuk? What genre?
I like the following:
Wii Remote (w/o nunchuk):
- New Super Mario Bros. Wii - 2D platformer (motion, tilt)
- Wii Sports - sports (motion)
- Wii Sports Resort - sports (motion+)
- Tiger Woods 10 - sports/golf (motion+)
- Grand Slam Tennis - sports (motion+)
- Endless Ocean -
diving sim (pointer, motion)
- Endless Ocean 2 -
diving sim (pointer)
- Boom Blox 1&2
physics puzzle (pointer, motion)
- Excite Truck 1&2 -
arcade racer (tilt)
- World of Goo - physics puzzle (pointer, dual wielding)
- Zak & Wiki - point & click puzzle (pointer, tilt, motion)
- Wario Ware - puzzle (pointer, motion, tilt)
- Bonsai Barber - ? (pointer, tilt)
- Bit.Trip Beat - rhythm (tilt)
- Kororinpa 1&2 - roll (tilt)
- Mercury Meltdown Revolution - roll puzzle (tilt)
- Wii Play
shooting range - (pointer)
- Light gun games (pointer)
Remote + nunchuk:
- Mario Galaxy 1&2 -
3D(2D) platformer (pointer, tilt, motion)
- Metroid Prime 1-3 - FPS/FPA (pointer, tilt, motion)
-
Call of Duty: World at War -
FPS (pointer)
- Call of Duty 4: Modern Warfare
FPS
- Resident Evil 4 Wii - 3rd person shooter, hybrid analog stick camera + pointer w/o bounding box (pointer, motion)
- Silent Hill: Shattered Memories - 3rd person adventure w/ bounding box (pointer, tilt, motion)
- Bully -
3rd person sandbox w/ bounding box (pointer, motion)
- Zelda Twilight Princess - 3rd person adventure w/ vertical bounding box (pointer, motion)
- Pikmin 1&2 - RTS (pointer)
- No More Heroes 1&2 - Beat'em up (motion, tilt)
- Sin and Punishment 2 - "rail" shooter (pointer)
- Elebits -
FPS/puzzle (pointer, tilt)
- Grand Slam Tennis - sports (motion+)
- Trauma Center - surgery puzzle (pointer, tilt)
- Deadly Creatures -
atmosphere (pointer, motion)
- Battalion Wars 2 - RTS (pointer)
- Wii Music -
rhythm (motion)
- Pro Evolution Soccer 2010 - football (pointer, motion)
- Mario Strikers Charged - arcade football (pointer, motion)
- Lostwinds 1&2 - 2D platformer (pointer)
- NyxQuest - 2D platformer (pointer)
- Max and the Magic Marker - 2D physics puzzle (pointer)
Remote, remote + nunchuk, classic:
- Super Smash Bros. Brawl
- Mario Kart Wii
- Sky Crawlers
- Monster Hunter 3
Boom Blox, Wii Play, MP3 and Elebits use the 'distance to screen' function.
Most of the games have different pointer sensitivity (deadzone) ranging from very sensitive/zero lag: Elebits, Pikmin 1&2 (detects your pulse), to extremely laggy: Twilight Princess/Link's Crossbow Training. RE4 Wii changes pointer sensitivity depending on which gun you're using.
Then there's accelerator sensitivity:
Motion: Mario Galaxy spin (sensitive, easy to pull off) vs. Endless Ocean 180 turn (flick requires more strength)
Tilt: Kororinpa (lag free, no deadzone) vs. Monkey Ball (deadzone, lag)
It's also worth mentioning that none of these games (exception: most sports games, 50 consecutive Boom Blox power throws) are more exhausting because of Wii controls. The opposite is true. Split controller design: relax/stretch while gaming. One-handed controls: drink, eat or
smoke while gaming. IR pointer: Very little hand movement, comfort (resting on your couch/leg/lap),
speed and precision. I love it. Even the crappy speaker is immersive at times. Radio conversations, Silent Hill phone calls, racket/ball noise in sports games, RE4 reloading sounds, etc.
Of course, there is room for improvement. Nunchuk with built in rumble/IR sensor/vitality sensor, higher quality speaker, remote design, button placement, etc.
*edit* added Silent Hill, Max and the Magic Marker, NSMB Wii, No More Heroes 1&2, Call of Duty 4, Sin and Punishment 2, Galaxy 2