This is a problem with 343 Industries, there are a lot of things the company does. They make books, comics and lots of mixed media products, and they also make games. 343's name is all over Halo Wars 2, but they didn't develop that game. MCC was developed by many 3rd party developers, a lot of them were silent developers, who we didn't know about until many months later.
I get what your saying but they didn't develope it.This. It's a scam in that it was advertised as being a way to play the old Halo games online with playlists.
Shit didn't work a single time for me. Just stayed searching forever.
343 name on the box and they were the ones doing the publicity for it at E3 and in previews.
Well, it was made by a whole bunch of developers. If I remember correctly...
Certain Affinity: Halo 2 Anniversary, Multiplayer
Ruffian Games: Halo 4
Saber Interactive: Halo Anniversary, Halo 2 Anniversary, Halo 3
Blur Studio: Halo 2 Anniversary cutscenes
United Front Games: Unified UI
343 pulled it all together and handled the backend. They are ultimately responsible.
Certain Affinity only made the remastered H2A maps and had literally nothing to do with the faulty networking/UI layer. Those were made externally, but not by CA and regardless it was 100% our responsibility. The issues were caused by a cascading combination of problems including faulty assumptions about code behaviors in retail rather than test environments, bad "ticket" tracking information and a number of other even more baroque issues. And yes I still owe people a technical explanation and I will provide the best one I'm able/permitted to at some point. That point, for a number of reasons beyond my control, is not now.
Yeah, its not like Halo Multiplayer is importantNope because I'm only playing through the excellent campaign remasters with my daughter. Most played X1 game in this house.
Please stop devaluing the meaning of words by misusing them via hyperbole.
Certain Affinity only made the remastered H2A maps and had literally nothing to do with the faulty networking/UI layer. Those were made externally, but not by CA and regardless it was 100% our responsibility. The issues were caused by a cascading combination of problems including faulty assumptions about code behaviors in retail rather than test environments, bad "ticket" tracking information and a number of other even more baroque issues. And yes I still owe people a technical explanation and I will provide the best one I'm able/permitted to at some point. That point, for a number of reasons beyond my control, is not now.
As supervisors of multiple Halo projects, it's their responsibility to make sure everything is done. They purposely deceived us by claiming this game will let us relive all of our Halo memories perfectly.
What we got was a hot turd and the fact some of you are justifying it further increases the problem.
"Scam" is some hyperbole for sure
How is selling a broken game not a scam lol? I never got refunded and the multiplayer didn't work as they advertised.
That's not a scam?
No, it isn't.
A "scam" implies a baseline intention by a product's maker to deliberately mislead the people they're selling it to. If you put MCC in your Xbox and all it turned out to be was, e.g., a cheap Tetris clone, that would be a scam. The developers had every intention of releasing the game with all its advertised features, but it didn't happen. If you seriously think the developers wanted the game to be a big mess at launch and afterward, I really don't know what to say to that.
The reviews were held in a closed off environment to give the press a false impression that the games worked. So yes I still consider it a scam.
Wait wait.. I'm not justifying it. It was a hot broken mess, at launch. But the core developers at 343 have never made a buggy, shitty game. Some may have issues with the multiplayer in Halo 4, or dislike the campaign in Halo 5, but those are technically excellent performing games and not buggy messes. And yes, it was still 343's responsibility. They never shied away or denied that.
I just keep wishing there was more distinction. If there was something called 343 industries, that controlled the group, and 343 publishing that make the outsourced games, and 343 Media that make the books/comics/videos, and then 343 Core that made the games, people could direct their hatred better
No, it isn't.
A "scam" implies a baseline intention by a product's maker to deliberately mislead the people they're selling it to. If you put MCC in your Xbox and all it turned out to be was, e.g., a cheap Tetris clone, that would be a scam. The developers had every intention of releasing the game with all its advertised features, but it didn't happen. If you seriously think the developers wanted the game to be a big mess at launch and afterward, I really don't know what to say to that.
What i want but probably never get:
Patch MCC
Add H3A and Reach in MCC
Release it on PC
Scorpio 4k
Also to OP i don't think it was scam more about rushed job
http://www.halobugs.com/
The game is far from "Fine" as some people who say it is
Thanks Frankie. As a fan of the series and a dev lead myself I want to understand what lessons can be learned out of personal and professional curiosity.Certain Affinity only made the remastered H2A maps and had literally nothing to do with the faulty networking/UI layer. Those were made externally, but not by CA and regardless it was 100% our responsibility. The issues were caused by a cascading combination of problems including faulty assumptions about code behaviors in retail rather than test environments, bad "ticket" tracking information and a number of other even more baroque issues. And yes I still owe people a technical explanation and I will provide the best one I'm able/permitted to at some point. That point, for a number of reasons beyond my control, is not now.
Please stop devaluing the meaning of words by misusing them via hyperbole.