Look, sorry for being so dismissive, I went back to edit my post but you had already replied. But there is no way you will ever convince me that a first person game is not simulating the vision of a person, while maintaining that a VR game is doing that.
You are saying the screen design determines the aim of the simulation.
reread my posts, I edited to hopefully make it more clear.
Sure a fps game can be simulating real vision of a person. Im just saying that if they add these effects (dof, dirt, lens flares, etc) like a real camera does, accurately that it will come off as being photorealistic. It it doesnt they will come off as looking more fake and digital.
Even movies like Saving Private Ryan, that portray scenes through the eyes of a soldier. All inherently have these camera effects.
What would be more photoreal, and come off as realistic?
Real footage of a soldier wearing a gopro camera on his head in the middle of a firefight?
Or someone playing the latest arma or whatever with no camera effects. Just pure digital , sharp, in game rendering? No chroma, no dof, no lens flare, no dirt, no grain.
If these effects are used accurately and correctly(which games ussually cant fully do), then its something you don't notice, but feel, subconsciously. And just comes off as right and real.
thats why these games and movies with CG, even animated movies, add all these camera effects. As that is how all true reality is captured. they are trying to obtain better photorealism.