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Does anyone else dislike Depth of Field in games?

Personally, I like it if it's done well and not overly done, which IMO it rarely is overdone. I think it adds a sense of reality and focus to what can be a very busy scene.

It's rather pointless to me. I'm already focusing on what I want to look at which makes the DOF stuff reduntant.

But then I also intensely dislike any effect that brings the game's camera into the mix as an actual object. It raises a lot of annoying questions in the back of my mind while I'm playing and I find it disruptive to immersion.

I start thinking things like, "So I'm not the guy on the screen, I'm the camera man?"
 
I like the Depth of Field in Witcher 2, even thou its incorrectly applied at certain scenes..

Its on the lines of a narrator trying to focus the elements onscreen.

(please ignore the sharpness)
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motion blur and depth of field are both always off when i first load a game both annoying as shit
 
I quite like it when well judged but often feel it is too aggressively deployed. Often I end up turning it off or manually adjusting it from settings that make it too intrusive.

Obviously I expect it to be used in cut-scenes and the like where it suits.
 
I hate it, it's just blurring detail for no gain. The worst example is Dynasty Warriors on the PS4, it renders the game completely unplayable, you can't see basic scenery more than a short distance away. Apparently patched in Japan due to complaints but the world release still suffers.
 
Yep it's a plague alongside motion blur, camera shake, piss filters and some AA solutions. Give me a clear IQ or gtfo.
 
More developer mimic camera than real human eye sight.
Dirty camera lens effect, bokeh, I'm sure none of that appear on my real eye vision.
I hope they don't bring those to VR.

Developers really should emancipate themselves from movies.Cut off depth of field, motion blur and other taxing effects, instead go for 60fps - that's what should be done.
 
I like DoF in photographs, helps me to emphasise a subject. Likewise, it can look nice in cutscenes, or during dialogue with a character, to focus attention on the subject

But for that same reason it doesn't make sense for gameplay - especially variable DoF based on where your character is looking. The game doesn't know where *I* am looking. It may know where my cursor is aiming, but that isn't the same thing - I may be scanning the environment for targets or items, so I want everything in focus. The only acceptable DoF in gameplay for me is subtle, at a fixed distance, and generally in the far background so as not to obscure things of interest.
Agreed with this also.
 
I used to hate it, but now I can't get enough of it! It just looks so good, I have no idea why my opinion changed so much, but it is what it is.
 
I dislike most faux-camera affects in games for the most part, but I can appreciate them when they are used subtly to enhance an atmosphere or presentation. It's just that when you go overboard, as with most anything, things end up looking ridiculous.

Pikmin 3 is a good example of extreme DoF blurring looking appropriate. Pikmin is a game where it should look like you're playing with toys.
 
The problem for me is developers creating what they think looks nice, compared to what is relevant visually.

Take a look at NBA 2K, their DOF is laughable. (So is their courtside haze as well... I don't think any of them have ever watched or been to an actual game).
 
It is fine in cutscenes if it is used to try to focus on the eye on something.

It is overused in games just like motion blur to cover up the poor looking assets
 
Ed Boon just mentioned DOF as part of the next-genification of Mortal Kombat =(...

I can already tell how it's gonna be implemented...focused on characters blurred out background detail...it's a shame because I love appreciating the backgrounds of MK.
 
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