Enter The 36 Chambers
Member
It felt clunky to me and not at all fun, I'd rather have arcade handling in open world games. Also Sleeping Dogs manages to make shooting whilst driving a joy when it's utterly tedious in other comparable titles.
Naw. I felt like i was actually achieving something by pulling off manoeuvres and shooting a car off the road. It took a while to get the driving down in IV, but it was rewarding once you "got" it. Clunky? The cars were weighty, not necessarily realistic but it was closer to being real then most open world games.
If I want full car realism in my open world games, then I expect first person view support while driving and steering wheel support. You can't give cars completely realistic weight and expect my controller stick to be my only input method in controlling it.
You could hack your PC version to support first person mode and steering wheel support if you refuse to download later GTA4 patches in which Rockstar broke those mods again.
So why create realistic driving physics without allowing support for the very control devices and player-viewpoints that are designed for realistic driving?
This is ridiculous. IV is a console action game. Not a driving sim. By this logic you'd want the shooting to use a light gun like Time crisis. The driving in IV is the perfect balance between realistic and arcadey. Takes skill, but not perfection.