Annoying. I can do the 3D crosseyed just fine with the smaller gifs (though it brings me to tears) but not the other ones at all.
I do, however, see where I'm doing it wrong. It seems my eyes adjust differently to the smaller gifs, never losing focus, but simply adjusting over, whereas the adjustment distance is just too big to do that with the larger ones.
It's quite funny, actually, it kinda bounces haha.
Yup, we decided to take it down for legal reasons.
Uploaded it to my personal site, though.
Xenoblade Chronicles
I decided to make a 3D GIF to show off the attract screen, the 3D in this game is mighty fine.
GIF is 14mb, as a heads up. So let it fully load.
Guhhh, all these gifs are just making me fantasise about Oculus Rift support. Seriously if Dolphin had support for that I'd have a very hard time waiting for the consumer version.
I mean, if there was just an Oculus Rift driver that worked similarly to nVidia's 3D Vision auto stereoscopic driver, all you'd really need to do is link the motion censors into the free view code.
I just tested it using the US AR code with the NTSC Wind Waker
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Alo81 your gifs are realy nice, how did you do? I mean, there are no lack of color and it's clean.
I would like to make some gif of games running on dolphin, it's easier to share, but with Photoshop, we are restricted to 256 colors to make a gif.
thank you
Alo81 your gifs are realy nice, how did you do? I mean, there are no lack of color and it's clean.
I would like to make some gif of games running on dolphin, it's easier to share, but with Photoshop, we are restricted to 256 colors to make a gif.
thank you
Those shots look like they're running in the Wii's native resolution.
Is it a problem with stuttering or static? If it's stuttering, then it's probably just a low framerate causing your troubles, in which case try fiddling with your settings to see if you can get up to full speed (maybe try HLE, XAudio2, DX9, 1x internal res). If that fails, maybe try the first few revisions where the games worked perfectly, since older revisions tend to run a bit faster. If the problem is static, that's when LLE is needed. This is all as far as I remember so maybe someone else will be able to tell you more.Hello All! I have a quick question for any of you guru's with dolphin. I am trying to play the Operation Rainfall games. Main reason I am using Dolphin is to get the bump in image quality. The issue I am having though is with the sound. In all 3 games I get terrible sound emulation. I have tried all the "fixes" I could find (Dumped the LLE from my Wii, tried a mix of Xaudio or dsound settings). Nothing seems to really fix it. Weirdly HLE seems to work the best in all cases when the wiki stated LLE should fix the issue for Xenoblade.
If anybody has a good working set of configs I could try or has any tips for me to try I would be grateful.
Also it maybe entirely related to my hardware.
Here are the basics, I can provide more detail if needed:
OS: Win8 x64
Processor: AMD FX 6100 @ stock settings
Memory: 16GB DDR3 1600
GPU: 1GB Radeon 5770's in crossfire.
I know the GPU's aren't great but I was under the impression dolphin wasn't really GPU intensive.
Is it a problem with stuttering or static? If it's stuttering, then it's probably just a low framerate causing your troubles, in which case try fiddling with your settings to see if you can get up to full speed (maybe try HLE, XAudio2, DX9, 1x internal res). If that fails, maybe try the first few revisions where the games worked perfectly, since older revisions tend to run a bit faster. If the problem is static, that's when LLE is needed. This is all as far as I remember so maybe someone else will be able to tell you more.
As a side note, I believe that audio time stretching is being implemented on the OpenAL audio backend at the moment, so once that's finished it'll hopefully help with smaller stutters. It's in there at the moment but unfortunately it seems to cause quite a bit of slowdown for me.
I don't really keep up with AMD cards, but I'd expect those to be fine. Though my general rule is run at native Wii resolution until you get the game working at full speed, then crank it up.
Wow, thank you very much! It's good to know the hard work was worth it =]You've done a superb job!
This is probably the best retexture job I've ever seen. If I didn't know any better I'd have thought you somehow had access to original assets at Nintendo that were made at a higher resolution.
Regarding the HUD, don't worry about it! I can always just get the high res HUD, and you've put in enough work as it is..
Are you using the wind waker texture dump from a few months ago (4,420 files) or your own dump?
Because that one doesn't seem to have nearly as many telescopes in it![]()
Honestly, I had always looked at Wind Wakers textures and thought "Eh, a bit low res but whatever the art style holds up." But now that I've got your pack installed, seeing screenshots side by side with areas your pack improves compared to other sections, god your pack looks fantastic.
If you were to drop a little how to, I'd be glad to help start updating textures myself in areas you haven't reached yet.
I posted about this problem on the Dolphin issues page ages ago, it seems as though they have figured out what's going on and that the textures are in fact, the same files. Unfortunately, fixing it might also break some other texture packs so... yeah, I dunno what they'll do about that.
I do hope they fix it, Wind Waker is one of the few games that I think would really benefit from a HD texture pack. I actually started working on expanding Benito's pack a while back but completely stopped when I started bumping into the annoying duplication issue, so yeah, I hope you keep going and that a Dolphin dev makes it easier for you.
I just tested it using the US AR code with the NTSC Wind Waker
![]()
Ick... that's not a fix, that's just a code to remove the filter.
The true fix is to put the game into 4:3 (the filter is a fullscreen filter that wasn't designed for widescreen aspect ratios) and set EFB copies to RAM instead of texture.
I'm not sure it's online anymore, but luckily I still had it in my recycle bin. Uploading now in order to share, but since I'm doing this from a mobile connection, it might take a while.Wow, thank you very much! It's good to know the hard work was worth it =]
I went and made higher res buttons anywayThough no text still, you'd still need the other pack for that.
And no, I've just been playing through the game, dumping all the textures in an area, painting them and then moving onto the next. I didn't know there was already a dump of WW. Do you have a link to it?
Ick... that's not a fix, that's just a code to remove the filter.
The true fix is to put the game into 4:3 (the filter is a fullscreen filter that wasn't designed for widescreen aspect ratios) and set EFB copies to RAM instead of texture.
So I may have been working on a WW texture mod. Though before I get anyones hopes up; it's not finished and I don't know if I will finish it because I was only actually planning to do Outset Island.
But I ended up doing pretty much every texture from the start up until the first time you leave the Forsaken Fortress anyway...
I also got bored and did some optional Link and shield textures based on other games in the series and a pixel HUD based on LTTP.
Anywho you can download what I've done so far here.
I'm not sure it's online anymore, but luckily I still had it in my recycle bin. Uploading now in order to share, but since I'm doing this from a mobile connection, it might take a while.
I'll let you know when it's ready![]()
Do anyone know what I have to do to make this work with the Jp copy of the game? Just changing the ID on the folder doesn't work.
Thanks! Really appreciate it =]
Yeah no idea sorry, I've been making it for the US version and haven't been able to test the JP version.
Do anyone know what I have to do to make this work with the Jp copy of the game? Just changing the ID on the folder doesn't work.
Just tried with Muramasa, Awesome! Do you suggest enabling anisotropic filters and such?
How do you save??
If it's anything like the texture packs for N64 games, the individual files are also all labeled via internal title. There is a program (sorry, forget it's name) that will batch rename files for you, just use it to rename all of them to match the japanese title and they should all load then.
Thanks! Really appreciate it =]
Yeah no idea sorry, I've been making it for the US version and haven't been able to test the JP version.
Try using IrfanViewThanks, got it working. Manually renaming everything will take some time though, I'll look for the program.
Every GZLE01 needs to be changed to GZLJ01 and it seems like it'll work, at least for some stuff didn't get the Wind Waker HD logo though.
It looks great, I've often skipped HD texture packs because they often look out of place but this one looks fantastic.
Thanks, got it working. Manually renaming everything will take some time though, I'll look for the program.
You can actually do it through command prompt, it'll be something along the lines of:Try using IrfanView
cd C:\Dolphin\User\Load\Textures\GZLE01
FOR /R %f IN (GZLE01_*) DO REN "%f" GZLJ01_*
I have access to an e5-2640 cpu, and was wondering how that cpu might handle Dolphin. I know that the clock speed is pretty low, but would the l2 and l3 cache counteract the low Ghz?
Nope. Additional cache won't aid in emulating with PCSX2 or Dolphin, they just don't make use of heavily cached code.
Mad World
So is there a guide that will walk you through being able to setup your system to play specific games for Dolphin yet? Every time I try to play LOZ Skyward Sword, Super Mario Galaxy 1 and 2, Xenolade, or anything else I always get stuttering no matter which version of the emulator or settings I use. My specs are as follows:
Intel 2600K
8 GB RAM
Nvidia GTX 570
SSD drive
Win 7 64 bit.
Stuttering? That seems like an odd issue to be having on just about every game.
The place to look for specific game fixes is and has always been the official wiki.
http://wiki.dolphin-emu.org/index.php?title=Main_Page
Usually gives you any information you may need on special settings or special versions to get the most out of a game.
What is the best version of the emulator to use?
Man, RE4 is a tough game to run well. Tried looking at the wiki and can't get it to run well.
What's your issue with it? I haven't gotten any problems with it. I've posted some example screenshots in the past if you're curious to see it.
That was at 3200x1800 and holding a firm 30.
GTX 570, i5 2400k, 8gb RAM