hey guys, trying to play metroid prime trilogy but can't find a half decent control scheme with a 360 controller
is that even possible or should i just go borrow a wiimote -_-
Does Metroid Prime: Trilogy have an option for using a GameCube controller? If so you should be able to map that to a 360 controller pretty easily.
Quick question guys, what settings are best for Xenoblade for good audio and good perfomance?
I remember the game running great on my i7 2600K@4.5GHZ and GTX 670(SLI) and 8GB DDR3 Ram on Windows 7-Ultimate.
However recently I tried the latest development build of Dolphin with Xenoblade and it is a stuttery mess, with bad audio.
My System:
i7 5820K@4.3GHZ
GTX 970 SLI
16GB DDR4 RAM
Window 8.1 Pro
also can Xneoblade be played at 60FPS?
Xenoblade should emulate well and you shouldn't have any audio issues unless you can't maintain 25fps(PAL) or 30fps(NTSC).Quick question guys, what settings are best for Xenoblade for good audio and good perfomance?
However recently I tried the latest development build of Dolphin with Xenoblade and it is a stuttery mess, with bad audio.
I think I'm enabling a wrong option, also can Xneoblade be played at 60FPS?
Just as a theoretical, is it possible Shaders will ever be fast enough to be properly realtime in Dolphin? My 4770k @ 4.5 Ghz and 6950 still can't crank them out fast enough to play certain areas of Metroid Prime (any number) at 60FPS and it's apparently all due to how Dolphin has to handle shaders. The games run fine downsampled to heck otherwise, so it's definitely not a hardware issue.
Overall Dolphin is quite impressive, but I keep finding just enough performance issues to make games (to me) unplayable compared to the Wii I still have sitting on the shelf. It's still amazing work, hope they get the perf kinks worked out.
BTW, I'm amazed how good Kirby's Epic Yarn looks when run at a high resolution. Textures used in that game are way better than they "should" have been and I'm quite grateful for it. Still has performance hiccups though (when lots of beads are on screen--unsure if that's a shader thing too or what)
Just as a theoretical, is it possible Shaders will ever be fast enough to be properly realtime in Dolphin? My 4770k @ 4.5 Ghz and 6950 still can't crank them out fast enough to play certain areas of Metroid Prime (any number) at 60FPS and it's apparently all due to how Dolphin has to handle shaders. The games run fine downsampled to heck otherwise, so it's definitely not a hardware issue.
Overall Dolphin is quite impressive, but I keep finding just enough performance issues to make games (to me) unplayable compared to the Wii I still have sitting on the shelf. It's still amazing work, hope they get the perf kinks worked out.
BTW, I'm amazed how good Kirby's Epic Yarn looks when run at a high resolution. Textures used in that game are way better than they "should" have been and I'm quite grateful for it. Still has performance hiccups though (when lots of beads are on screen--unsure if that's a shader thing too or what)
No that's why they have to be generated and once they are generated, you shouldn't get the stutters anymore. That said there are ways to get it to run better such as generating the shaders asynchronously which should smoothen things out. You can give that, along with other features such as predictive FIFO (for better resource usage and loading times) a try with the unofficial Ishiiruka builds. Ishiiruka is not supported by the main dev team and thus any issues or what not you might have might have been fixed in the master branche. Tino does merge the master branch every now and then so don't expect to be up to date all the time.Just as a theoretical, is it possible Shaders will ever be fast enough to be properly realtime in Dolphin?
The generation of shaders only causes stuttering once until it's all generated. If you can't run Prime at 60FPS at whatever area, then it's either a CPU or GPU bottleneck. Then again, I believe Metroid is forced to run with EFB to RAM for compatibility which is slower. You can set it to Texture (open the back-end options and set it to Texture if not already in-game) and get a little performance boost.My 4770k @ 4.5 Ghz and 6950 still can't crank them out fast enough to play certain areas of Metroid Prime (any number) at 60FPS and it's apparently all due to how Dolphin has to handle shaders.
We just talked about this right up there. In short: it runs really well (no crashes) and you should get good performance.How well does TLS run on current builds? I played it last year, and while I got mostly solid performance, many places did get major performance drops.
I ran it at 1080p on my over clocked Ivy Bridge at 4.2GHz, if that's any technical reference. I am stating all this because I can not presently test it.
Shaders are an issue on first run through a game.
My current solution is to just download a version of Dolphin and play my games on that one version without upgrading. Then I can go back to a game and play through it with significantly less stutter.
It would be cool if people recorded their inputs for speedruns, then we could just run the playthrough controls through the emulator at full speed to cache all the shaders.
Glad to know that Kirby's Epic Yarn issues arent just me, I have the same problem, game runs amazing for the most part but when there are tons of beads, I go down to less than 10 fps, on a stock i7 2600k.
BTW the game looks incredible, also wondering why the assets are so high res.
No that's why they have to be generated and once they are generated, you shouldn't get the stutters anymore. That said there are ways to get it to run better such as generating the shaders asynchronously which should smoothen things out. You can give that, along with other features such as predictive FIFO (for better resource usage and loading times) a try with the unofficial Ishiiruka builds. Ishiiruka is not supported by the main dev team and thus any issues or what not you might have might have been fixed in the master branche. Tino does merge the master branch every now and then so don't expect to be up to date all the time.
Oh and since Ishiiruuka is a branch that tries to keep and improve the D3D9 back-end, you might get better performance unless it's a JIT issue that hasn't been merged yet.
Grab the builds from this thread.
The generation of shaders only causes stuttering once until it's all generated. If you can't run Prime at 60FPS at whatever area, then it's either a CPU or GPU bottleneck. Then again, I believe Metroid is forced to run with EFB to RAM for compatibility which is slower. You can set it to Texture (open the back-end options and set it to Texture if not already in-game) and get a little performance boost.
Shaders are an issue on first run through a game.
My current solution is to just download a version of Dolphin and play my games on that one version without upgrading. Then I can go back to a game and play through it with significantly less stutter.
It would be cool if people recorded their inputs for speedruns, then we could just run the playthrough controls through the emulator at full speed to cache all the shaders.
Shader lag in Metroid Prime 2 doesn't seem to ever get any better, same rooms and enemies lag every time. Is there some sort of caching option I'm not aware of? If you can cache them it seems like they should be able to make some sort of downloadable fix per-game with all the shaders.
Have you tried out this unofficial branch?
https://forums.dolphin-emu.org/Thread-unofficial-testing-needed-ishiiruka-dolphin
edit: beaten by Garteal
You should get better performance in games that were CPU heavy due to the optimization spree by Fiora. If you want to see some numbers, the Dolphin contributors have done some benchmarks and you can find those on the website under the monthly Dolphin reports.Ah, sorry!
Assuming that gets solid performance, does the same hold true for most games that the emulator can play without issue? I still remember the days that certain games needed certain builds, and TLS was one of the few I remember that had this.
Hmmmm, side by side 3d support in that build? I know what I'm messing with this week.
Trying to run any game on the latest revision of Dolphin (4.0-3764) strangely has the games running at 1 fps for me.
Anyone have any idea why this is? Is there a setting added to these recent dev builds that has to be toggled or something? Vanilla 4.0.2 has none of this as an issue...
I have literally touched nothing.
Just tried 4.0-3764 and it seems to be working fine for me. Do you have interpreter enabled by accident maybe?
Dolphin Progress Report: October 2014 is here and along with it are some notable changes
eternal darkness have this audio crackling always, even in the latest svn sob. Maybe one day they will fix it!
Do you mean the last "stable" release?Using 4.02
Trying Super Mario Galaxy in 3D Vision. Looks quite nice, but I'm still playing around to get goo performance/vq.
Does anyone know a way to use save states with the game and does the regular in-game saves work OK in this game?
Also, any way to make the pointer 3D or at depth?
Using 4.02
Do you mean the last "stable" release?
Don't. It's completely obsolete at this point.
OK. Does the newer dev releases do anything to 3D Vision support?
It has been a while since I switch versions...after installing, is there an easy way to move settings and whatnot over to the new version?
There is a 3966 version now. I'll grab that.
No idea since I don't make use of it. But generally speaking the amount of improvements and performance increases above the version you are using should be massive.OK. Does the newer dev releases do anything to 3D Vision support?
after installing, is there an easy way to move settings and whatnot over to the new version?
Do you mean the latest git revision? They haven't used SVN for a long time. If you did in fact download a SVN build it is extremely out of date.
There doesn't seem to be a DX9 option option 3D Vision option any more. Need to read up on this version.
Yes i mean the latest git revision! The game has audio crackling in hle and lle. Nothing works, but on wiki no one talk about this problem. ��
No idea since I don't make use of it. But generally speaking the amount of improvements and performance increases above the version you are using should be massive.
Because D3D9 was removed for several reasons. At the moment however there is a stereoscopic 3D build for OpenGL available on the forums. It does not support 3D Vision and won't until this gets ported to D3D.There doesn't seem to be a DX9 option option 3D Vision option any more. Need to read up on this version.
From the thread said:Currently the Side-by-Side, Top-and-Bottom and Anaglyph stereoscopy modes are supported so it should work with most 3D TVs. Nvidia 3D Vision is not yet supported until this feature is ported to D3D.
Yes and they also don't work between different audio back-ends (HLE and LLE), so try to always keep your save games up to date.Too bad save states don't work across revisions. Need to keep that in mind.
Because D3D9 was removed for several reasons and no one really bothered to implement it into the D3D or OpenGL back-end... well... until now. Kinda. At the moment there is a stereoscopic 3D build for OpenGL available on the forums. It does not support 3D Vision and won't until someone ports it over to the new back-end.
Keep in mind that it's a WIP and any feedback, bugs or anything you have is appreciated.
Ah misinterpret his text. I do recall it being merged a while ago now that I think about it.
Not an NVIDIA user so I don't have first hand experience with these things, but have you tried the Ishiruuka builds as well?
Never heard of it.
Looked it up and can't seem to find an official site for it. Just a forum post. Doesn't look like it would help.
OK. Does the newer dev releases do anything to 3D Vision support?
It has been a while since I switch versions...after installing, is there an easy way to move settings and whatnot over to the new version?
There is a 3966 version now. I'll grab that.
Hey guys, I want to try my hands on dolphin, but I only have is i5 3450 for CPU. Would it be ok to try it at 720p?
The latest versions just support it natively. Make sure borderless windowed is disabled and enable 3D vision in your drivers.
Super Mario Galaxy looks phenomenal in 3D. I've taken a ton of screenshots showing off 3D in certain Dolphin games.
You can see a bunch of game examples on my sta.sh here
http://sta.sh/22bqnhxh1nl0
Just a bunch of screenshots showing off how 3D is in some games. shows examples of it looking poor, as well as some fantastic ones.