How is Metroid Prime 1 and 2 on a dualshock?
It does look really good, but how do you get the pointer (star thingy) to be a proper depth?
How is Metroid Prime 1 and 2 on a dualshock?
How is Metroid Prime 1 and 2 on a dualshock?
Perfectly fine. BTW I've only recently noticed that the Prime games have a horrendously low FOV.
Perfectly fine. BTW I've only recently noticed that the Prime games have a horrendously low FOV.
That's because it's a Zelda ucode game which crash randomly with LLE on thread enabled.I wish the SMG games weren't prone to crashing when you enable DSPLLE on a separate thread. Without that shit they just suffer slowdown and microstuttering even on a 4670K.
Raise the IR, always max out AF and add AA if your hardware can take it.Any tips for making FF crystal chronicles (GC) look at its best?
ah but you can fix that. I took these:
alas, it doesn't render outside of the 4:3 area properly in some areas. all we need is a gameshark code like what Twilight Princess has to extend the rendering boundaries and it'll be amazing
That's because it's a Zelda ucode game which crash randomly with LLE on thread enabled.
In case you didn't know HLE works fine with the game since some time ago, but the sound levels aren't accurate (louder than LLE), but if you can live with it you gain some performance.
What build are you using and where exactly are you suffering slowdown and microstuttering?
Raise the IR, always max out AF and add AA if your hardware can take it.
Any tips for making FF crystal chronicles (GC) look at its best?
Do we have an ETA on when they plan to make a new stable release?
Can't reproduce. I've just played two levels from the first two galaxies (yeah they aren't too demanding but you said everywhere?) and once the shader caching was done, it was pretty much a smooth ride. I was just using LLE though (not on thread) using the latest dev build (4053). If you haven't already try the latest dev build as there have been a lot of changes since 2704. Oh and when you change builds, Dolphin will automatically flush your shader cache if needed and they will be generated again.2704. Yeah I tried HLE but I just couldn't deal with the screwed up volume. The slowdown was pretty much everywhere really, but it's particularly bad when you get "transported" to those areas where you kill enemies for three 1UPs. I'm just dealing with the random freezing with save states.![]()
The best part of building an 85% new rig:
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Woah, what res is that it? It looks way better than the game typically seems for me. That's really nice.
Internal res kicked up a notch via INI and 8xAA with D3D11.
They removed the DX9 backend quite a while ago. I believe you need to use the updated D3D backend now for stereoscopic 3D.
Is the game running at fullspeed?
Where is the ini file for dolphin located?
C:\Users\USERNAME\Documents\Dolphin Emulator\Config
look for the line
EFBScale =
in the D3D11 ini and increase it to 8 or whatever you want.
Thanks I didn't know about the ini files.
I had the sound get crackly once, but restarting Dolphin fixed it.Great DKCR shots. Is this game playable without any audio hiccups/drops? That's what pestered my previous attempts some months ago.
Also, something is going on with the Boss in this shot, it looks like he's being rendered to a sprite, the same way DK is, except there's some kind of glitch with how his sprite is displaying.
Are you referring to the stuff around his mouth? It's just a low resolution alpha. I don't see anything wrong with his character model. It doesn't look like the same kind of rendering that is done to DK himself.
It may not be the same as what's done with player characters, I was just reminded of that when I noticed the boss character. Clearly visible is a duplicate of his tongue, mouth, teeth and some saliva drops that look like they're being rendered at a lower resolution to a flat surface behind the boss. I assumed the rest of him was also being rendered but it was obscured.
It stood out to me as something I haven't seen before and looked out of place, but maybe it's normal for the game to do this and it only becomes visible because of the upscaling. I don't understand why it would be in a lower resolution than the character itself, but maybe that makes sense to someone who understands Dolphin better.
Rouge Leader 2 playable yet?
I had the sound get crackly once, but restarting Dolphin fixed it.
I believe you can set the audio backend to OpenAL and increase the sound buffer to help relieve audio crackle as well. I usually set it to about 2.
All UI elements are at screen depth. I don't know if you play with a real Wii remote or a 360 controller, but if the issue is that the pointer is ALWAYS on the screen because you're using a controller, you can actually set it up to toggle with a button.
I have it currently set up that the right stick controls the pointer, and that it only shows up when I'm holding down the left trigger.
I just got a new processor (4790K) and The Last Story still doesn't run good with the latest builds. Any specific build I should try, or is it just so bad?
Are you using the latest stable build or development build? You should use the latest development build from here: https://dolphin-emu.org/download/
I just got a new processor (4790K) and The Last Story still doesn't run good with the latest builds. Any specific build I should try, or is it just so bad?
I just got a new processor (4790K) and The Last Story still doesn't run good with the latest builds. Any specific build I should try, or is it just so bad?
I just got a new processor (4790K) and The Last Story still doesn't run good with the latest builds. Any specific build I should try, or is it just so bad?
If you haven't overclocked then there's the issue - The Last Story is like the Crysis of Dolphin - well except for the Hyrule Field grass xD
https://wiki.dolphin-emu.org/index.php?title=The_Last_Story
Also if any dolphin peeps are here - WHERES THE LATEST PROGRESS REPORT![]()
I recently built my own PC and I want to use my Wiimote/Wii sensor bar to play games via dolphin. I've got everything set up but I'm not sure I understand the whole bluetooth sensor thing. What do I need to buy in order to use a Wiimote with my PC? I've got Windows 8.1 if that makes any difference.
The sensor bar is literally just 2 ir lights the wiimote/PC does all the actual calculations based on where the wiimote sees the lights. You can actually use candles and get the sensor bar to work or anything emitting ir light. I have no clue why it needs to connect to bluetooth the Wii only uses the wire to supply power.
Or you could do both at once, with something that actually works (unlike a vast majority of Bluetooth dongles and crappy sensor bars).Oh gotcha, so I just need to buy a bluetooth dongle for my PC and then get any wireless sensor bar.
I'm pretty sure that product's what got him the confused idea that Bluetooth and sensor bar are somehow connected.Or you could do both at once, with something that actually works (unlike a vast majority of Bluetooth dongles and crappy sensor bars).