Thunder Monkey
Banned
I don't disagree with their difficult development history, they've had an... interesting set of development cycles. I just think the end result of those troubles ended up being one of the best games I've ever had the chance to play.:lolAniHawk said:Their development history is sad though. They were supposed to be The Western Studio since NST and ...I'm sure there's one other one, weren't up to the task, but they had to cancel everything else they were working on to make sure Metroid Prime wouldn't be terrible, and they've never recovered. I mean, it looks like they're going to be averaging 2 games a generation.
I'm completely there with you.AniHawk said:The less said about water levels, the better.
I just watched it again because I honestly couldn't remember him saying that, and he didn't.AniHawk said:And then their idea of designing a platformer was making it a straight line with obstacles. At least, that's what I get from the Iwata Asks where that guy said he had to supervise the level design because it was too simplistic.
His words were "It was like they were trying to make every level a speedrun, and I had to remind them that some game players may need a few seconds to judge their next moves. Of course Retro thinks about casual players as well, but they are hardcore players at heart, and it showed."