• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Donkey Kong Country Returns announced [N-CONF]

Boney said:
Seriously though, I you say Jungle Beat is a nice diversion/spin off, you are banned to comment on level design. Especially for a game that's not even out yet.
Jungle Beat is my favorite DK game to date, by far. :3
 
Lijik said:
Same here, but I also have a friend who frequently complained about lag.
Maybe Mario Galaxy just hates some people

Waggle jump/spin in Mario galaxy is perhaps THE most precise move using waggle in the whole console's library of games using motion controls for anything.

Your friend and anyone missing it are definitely doing it when Mario is falling to his doom(too late).
 
Sadist said:
I like where Nintendo is heading with their platform games regarding difficulty. Huzzah!

we'll see. I found both NSMB games to be pretty easy. NSMB Wii was much stronger than the DS game... but I never really got stuck on a level the way I did with say DCK2.
 
StoOgE said:
we'll see. I found both NSMB games to be pretty easy. NSMB Wii was much stronger than the DS game... but I never really got stuck on a level the way I did with say DCK2.
The water level in NSMBWii, World 8 was pretty hard. Seriously the difficulty was perfect, just enough to be a challenge and make you want to try again and not put you off.
 
StoOgE said:
There are a fair number of levels that have limited or no barrel jumping sections. Those sections were not bad, they were just very standard for the genre.

It was the moving barrels, spinning barrel timing jumps where the game really took off. In DKC1 these levels were not all that common until the end of the game. I'm still not to replaying DCK2 yet, but I recall them becoming much more prevelent later in the series.

DKC was all about finding the secrets and getting through the level. I don't know any other platformers with as many secret areas to discover outside of Mario.
 
Boney said:
Donkey Kong '94, DKC2 and Jungle Beat share my top spot. I just can't choose, I'm a slut.
DK'94 is great but it doesn't feature DK as the protagonist so it doesn't really compare. x:
 
Cow Mengde said:
DKC was all about finding the secrets and getting through the level. I don't know any other platformers with as many secret areas to discover outside of Mario.

that is true as well. Getting the little animal icons for the bonus levels and whatnot. Carrying a barrel halfway across a level to throw it against the right wall, etc.
 
StoOgE said:
we'll see. I found both NSMB games to be pretty easy. NSMB Wii was much stronger than the DS game... but I never really got stuck on a level the way I did with say DCK2.
Still, you did notice that the Wii game was "harder" than it's DS predecessor. Don't know if you played Galaxy 2, but the same applies here. I do think that getting stuck in platform games is a thing of the past for guys our age :P
 
nsmb ds is ridiculously easy (and boring, as a result)

i remember enjoying it when i first got it, but playing it again recently i was like "blech"

i have yet to play nsmb wii ):
 
Sadist said:
Still, you did notice that the Wii game was "harder" than it's DS predecessor. Don't know if you played Galaxy 2, but the same applies here. I do think that getting stuck in platform games is a thing of the past for guys our age :P

Also a fair possibility. I remember some games (DCK2, Ocarina of Time, LTTP, Super Metroid) being impossibly hard and now I just fly through them. Being a pre-teen when most of those game out (I was in Jr High for OoT) probably had a lot to do with how difficult I found them.

Zelda, Zelda II and Metroid were only beaten when I was a child by rampant cheating and use of online guides. LTTP and OoT were beat using a lot of assistance from guides.. but the NES Zelda and Metroid games were literally just me playing along with a players guide :lol
 
What do you mean by OOT being hard though? The combat itself is fairly easy, but the puzzles were tricky. The most disappointing thing about OOT is how easy the fights are. I hope they'll fix that in the 3DS remake.
 
Cow Mengde said:
What do you mean by OOT being hard though? The combat itself is fairly easy, but the puzzles were tricky. The most disappointing thing about OOT is how easy the fights are. I hope they'll fix that in the 3DS remake.

I meant the puzzles stumping me. A few of the boss fights I found to be a bit difficult when I was younger, but never had to play through them more than a couple of times. Basically the water dungeon kicked my ass.
 
StoOgE said:
Also a fair possibility. I remember some games (DCK2, Ocarina of Time, LTTP, Super Metroid) being impossibly hard and now I just fly through them. Being a pre-teen when most of those game out (I was in Jr High for OoT) probably had a lot to do with how difficult I found them.

Zelda, Zelda II and Metroid were only beaten when I was a child by rampant cheating and use of online guides. LTTP and OoT were beat using a lot of assistance from guides.. but the NES Zelda and Metroid games were literally just me playing along with a players guide :lol
Yeah, it always amazes me that people online discussing diffilculty simply forgot they grew up. When I was a kid I remember getting Super Mario Land on GB and it took me a month to complete it. Nowadays... it's actually quite simple. Thing is, gamers tend to wear those rose tinted glasses quite frequently and argue how games got easier over the years. In reality, they just got older. And with old age comes knowledge and experience...
 
Sadist said:
Yeah, it always amazes me that people online discussing diffilculty simply forgot they grew up. When I was a kid I remember getting Super Mario Land on GB and it took me a month to complete it. Nowadays... it's actually quite simple. Thing is, gamers tend to wear those rose tinted glasses quite frequently and argue how games got easier over the years. In reality, they just got older. And with old age comes knowledge and experience...

I still can't beat R-Type... There are games from our youth that a some of the toughest shit out there. I'm older and wiser, but there's no way I can beat Ninja Gaiden. I mean yeah I can get further, but I'm not going to be beating this anytime soon.

that is true as well. Getting the little animal icons for the bonus levels and whatnot. Carrying a barrel halfway across a level to throw it against the right wall, etc.

I remember the day when everyone was talking and sharing secrets or finding secrets. I was competing with my friends to see who can find all the secret areas, or going nuts trying to find a secret area.
 
Twig said:
i have yet to play nsmb wii ):
ludwig.gif

How so ?

It's really a great game :D
 
A combination of money, time, and already having over 100 games I have yet to even TOUCH, thanks to Steam sales, has caused me to be much less... stupid about buying games. NSMB Wii is one of those that I am holding off on, mostly because I don't have any friends around me right now with whom to play it.

Sadly, DKCR will probably fall victim to this as well. ;_;
 
Boney said:
vgnawty.png


Umm.. this is a mouse to you?
I know it's a rodent but :lol
:lol oh shi- It's been over a decade since I last played it, cut me some slack!

Hey, I'm happy I remembered another boss at all
cue poster telling me it's not actually a wasp but a bee...
 
Sadist said:
Yeah, it always amazes me that people online discussing diffilculty simply forgot they grew up. When I was a kid I remember getting Super Mario Land on GB and it took me a month to complete it. Nowadays... it's actually quite simple. Thing is, gamers tend to wear those rose tinted glasses quite frequently and argue how games got easier over the years. In reality, they just got older. And with old age comes knowledge and experience...

I would say the average game has gotten a fair bit easier than they used to be as well. I'm sure there is some memories of myself being a child and things being harder because of that.. but the days of twitch gaming are all but dead.

That and save files. Back when you had to sit down and beat a game all the way through with limite saves and continues.. that made anything harder than it is with unlimited continues and save files.

Haunted said:
:lol oh shi- It's been over a decade since I last played it, cut me some slack!

Hey, I'm happy I remembered another boss at all
cue poster telling me it's not actually a wasp but a bee...

How could you forget the giant buzzard head that vomited up seeds at you?

Twig said:
A combination of money, time, and already having over 100 games I have yet to even TOUCH, thanks to Steam sales, has caused me to be much less... stupid about buying games. NSMB Wii is one of those that I am holding off on, mostly because I don't have any friends around me right now with whom to play it.

Sadly, DKCR will probably fall victim to this as well. ;_;

Gamefly is your friend. I bought NSMBW just because it's a great party game... but a single game gamefly subscription costs as much as buying 3 games a year and with it you can breeze through 4-5x that.
 
StoOgE said:
How could you forget the giant buzzard head that vomited up seeds at you?
I thought that was DKC 2 for some reason. I think smaller versions of that boss appeared there, maybe that's why.


I do remember like, half of the DKC bosses being re-coloured faster versions of the previous ones. >_>
 
Cow Mengde said:
I still can't beat R-Type... There are games from our youth that a some of the toughest shit out there. I'm older and wiser, but there's no way I can beat Ninja Gaiden. I mean yeah I can get further, but I'm not going to be beating this anytime soon.
Sure, I agree that there are several exceptions :lol

StoOgE said:
I would say the average game has gotten a fair bit easier than they used to be as well. I'm sure there is some memories of myself being a child and things being harder because of that.. but the days of twitch gaming are all but dead.

That and save files. Back when you had to sit down and beat a game all the way through with limite saves and continues.. that made anything harder than it is with unlimited continues and save files.
Absolutely. Let's just say it's a mixture of those two elements.

I totally agree on the savefile part. Remember a lot of times when I was a kid when games "pressured me" into completing levels because there wasn't any save function or no continues left. Oh the horror... :lol
 
Haunted said:
I thought that was DKC 2 for some reason. I think smaller versions of that boss appeared there, maybe that's why.


I do remember like, half of the DKC bosses being re-coloured faster versions of the previous ones. >_>

There were a couple of slightly harder palette swapped bosses in DKC1. Cranky actually comments on this fact in the GBA version, something like, "Change the colors and make him faster? That's how we did it in the old days! Finally, this game gets something right."

DKC1 has pretty crap bosses though. The sequels are far better in this regard. And most other regards.
 
Twig said:
A combination of money, time, and already having over 100 games I have yet to even TOUCH, thanks to Steam sales, has caused me to be much less... stupid about buying games. NSMB Wii is one of those that I am holding off on, mostly because I don't have any friends around me right now with whom to play it.

Sadly, DKCR will probably fall victim to this as well. ;_;
so play it in single-player?????


edit: and yeah, dkc1's bosses were pretty boring because they were mostly just larger versions of ordinary enemies that you had to jump on/throw barrel at, while dkc2 even the larger-sized enemies had special fight gimmicks and stuff
 
no it's not, it's like a totally different game from multi-player anyway, so it's not like you'd be spoiling the multiplayer "experience" or anything
 
Yeah, if you play NSMBW single player, you'd almost never know it was meant for multi. The levels are a little more wide-open, but that's it. Feels like SMB3-2.

Multi-player feels like a different game altogether. But both of them are equally great.
 
EmCeeGramr said:
no it's not, it's like a totally different game from multi-player anyway, so it's not like you'd be spoiling the multiplayer "experience" or anything
No, I believe you, but fifty bucks for a game is pretty expensive when I'm used to paying less than 10 on Steam (this is a rule I have set for myself, with very, very few exceptions). I have to justify it with a lot more when I'm talking full price. U:

I am not saying it's not WORTH the money. Just that there's a lot more to it.
 
Twig said:
nsmb ds is ridiculously easy (and boring, as a result)

i remember enjoying it when i first got it, but playing it again recently i was like "blech"

i have yet to play nsmb wii ):

NSMB Wii is far superior. And you don't even have to go multiplayer to really enjoy it. It's just a nice bonus.
 
StoOgE said:
There are a fair number of levels that have limited or no barrel jumping sections. Those sections were not bad, they were just very standard for the genre.

It was the moving barrels, spinning barrel timing jumps where the game really took off. In DKC1 these levels were not all that common until the end of the game. I'm still not to replaying DCK2 yet, but I recall them becoming much more prevelent later in the series.

I couldn't disagree more. DCK2 in particular is one of the most varied platformers of all time.
Nearly every level has unique gimmicks that aren't found elsewhere, even within the game itself.

Even DKC1, the least varied of the three featured levels like Loopy Lights, Blackout Basement, Stop and Go Station, Tanked Up Trouble, Millstone Mayhem, and many more with a wide range of gimmicks.

DKC2 has too many to name here, as nearly every level is surely not standard for the genre.
http://www.youtube.com/watch?v=akDQhp3lOBc

Also, you seem to be overlooking the gameplay variety that the animals bring to the series, as well as the two character dynamic.

And finally is the somersault/cartwheel, which is what makes the core gameplay (the standard controls) of DKC unique to other platformers. The dynamic of rolling off an edge and jumping while falling to your death is a unique alternative to a long or double jump, and it just works. I rarely make a jump without it. Combo-ing enemies with rolls is a fun dynamic as well http://www.youtube.com/watch?v=4DuXNskXCUM
 
StoOgE said:
Also a fair possibility. I remember some games (DCK2, Ocarina of Time, LTTP, Super Metroid) being impossibly hard and now I just fly through them. Being a pre-teen when most of those game out (I was in Jr High for OoT) probably had a lot to do with how difficult I found them.
I remember not being able to beat the Yoshi's Island extra levels when it came out on the GBA several years ago. Dunno if I'd have any more luck now.
 
Himuro said:
Well, coconuts have weird black markings on them. One time my father brought home a coconut that looked like it had an :o face and rolled to me and I ran away. Looked and felt like a decapitated furry man's head.

That's where you drill through it and then stick in a straw, man.
 
Top Bottom