strange headache
Banned
If they're too strong, you're too weak!
Or that it's just not for you
In this interview game director Hugo Martin said they weren't interested in re-doing the same game over and over, if people want 2016, they've got 2016But unsurprisingly that's the main point of all of this isn't it. "It's not for me" would be fine if it wasn't for the fact that Doom 2016 was relatively close to universally loved, and many obviously feel that Eternal is an odd departure considering that people expected more of the same. It's not exactly a surprise or rocket science that a considerable amount of people would think this way.. Also the developers surely knew this could happen when developing Eternal, so it would be very interesting to hear what they have said about this. Anyone have a link of some sort?
In this interview game director Hugo Martin said they weren't interested in re-doing the same game over and over, if people want 2016, they've got 2016
positioning and shooting is what you also do in Eternal, with the added bonus of having at disposition every single movement tech (outside wallruns) you can think of in a 3D fps. You don't HAVE TO do glory kills. The only one requirement is the chainsaw killing to replenish ammo, which they changed in Ancient gods part 2
There's literally nothing muted about classic doom either
Not gonna talk about the poisonous areas where you gotta have the hazard suit, turning the whole screen green or the invulnerability pick up, or even berserk mode. I don't know what people are thinking of when they talk about Doom's design but its clearly not what is on screen
But unsurprisingly that's the main point of all of this isn't it. "It's not for me" would be fine
if it wasn't for the fact that Doom 2016 was relatively close to universally loved
, and many obviously feel that Eternal is an odd departure considering that people expected more of the same.
It's not exactly a surprise or rocket science that a considerable amount of people would think this way.. Also the developers surely knew this could happen when developing Eternal, so it would be very interesting to hear what they have said about this. Anyone have a link of some sort?
I don't think a lot of people ever played the original DOOM games, or theyre simply misremembering them. Maybe DOOM 3 was their introduction to the series?
It is fine, not really much more to it.
No it wasn't? There were handfuls of people all over the internet that didn't like that DOOM 2016 was less serious and toned down the horror. Fuck people were complaining about there was no point in using any other weapons besides the same 3 once you hit a certain point of the game. Is everyone's memory really this short?
Departure from what? It does everything that 2016 did, but more.
The game sold a great deal and has a dedicated enthusiast following that keeps the brand alive. I don't think the devs are too fussed about it.
Seeing how stressed out doom makes people sums up why arena fps multiplayer is dead.
Most people can't handle it. It's a shame but makes sense.
and no, review scores dont tell the whole story.
game gets a bit frustrating and repetative here and there but overall it is still a joy to play.I recently booted up Doom Eternal on Extra Life Mode(cleaning up for Platinum trophy) and man...now I realize why I shelved this game in the first place.
This game is mentally and physically exhausting to play. I can’t play more than two levels per day. It was the same way last year. The game has many niggling issues(ammo, too much damn platforming, getting stuck or overrun by enemies in tight spaces) but I’ve narrowed it down to the art style. It’s...garish? It makes my head hurt after long periods of time.
The game is good on an audiovisual level, but it’s fucking with me to the point where I don’t know if I ever want to play it again. Funny enough, I haven’t had a problem like this with any other game except Wolfenstein New Order.
I loved every minute of this game on the hardest difficulty. Im a fan of very difficult games like this. Every game doesn't need to cater the the causal market.
Name one other AAA shooter that Doom feels like?eternal was a huge disappointment. loved 2016 but they tried too hard with Eternal and ruined it. 2016 was something special but Eternal feels just like any other FPS.
What do you mean by ammo issues? You get unlimited ammo in the game.I recently booted up Doom Eternal on Extra Life Mode(cleaning up for Platinum trophy) and man...now I realize why I shelved this game in the first place.
This game is mentally and physically exhausting to play. I can’t play more than two levels per day. It was the same way last year. The game has many niggling issues(ammo, too much damn platforming, getting stuck or overrun by enemies in tight spaces) but I’ve narrowed it down to the art style. It’s...garish? It makes my head hurt after long periods of time.
The game is good on an audiovisual level, but it’s fucking with me to the point where I don’t know if I ever want to play it again. Funny enough, I haven’t had a problem like this with any other game except Wolfenstein New Order.
But it still does. Just play on easy.I loved every minute of this game on the hardest difficulty. Im a fan of very difficult games like this. Every game doesn't need to cater the the causal market.
Most people say they want to be challenged but then rage and complain when it happens. Most people want to be "challenged" in name only.Do people just want to breeze through every game now with no difficulties?
Yes you're right, no one is divided, this thread doesn't exist, nobody is talking about it. It's all an illusion.
I can't argue on art and graphics. All excellent. The whole game is fantastic, but it demands alot from you.i love the artsyle, so many varied locations! im a fan of the doom space station
I thought it was easily worth the effort, however like DMC i think the campaign is made to be played more than once, i had to change the difficulty to easy, as i got used to the new systems/weapons/upgrades. But it was still a cool experience going back to normal and hardI can't argue on art and graphics. All excellent. The whole game is fantastic, but it demands alot from you.
positioning and shooting is what you also do in Eternal, with the added bonus of having at disposition every single movement tech (outside wallruns) you can think of in a 3D fps. You don't HAVE TO do glory kills. The only one requirement is the chainsaw killing to replenish ammo, which they changed in Ancient gods part 2
There's literally nothing muted about classic doom either
Not gonna talk about the poisonous areas where you gotta have the hazard suit, turning the whole screen green or the invulnerability pick up, or even berserk mode. I don't know what people are thinking of when they talk about Doom's design but its clearly not what is on screen
A deeply different game on its maximum difficulty level may not be the best comparison, don't you think?Serious question, ever played classic doom above hurt me plenty ? ultra violence was funky and nightmare literally had enemies popping up via teleportations all the time, some levels had WAY MORE of than the busiest ones of Eternal. Especially in Thy Flesh Consummed
I'd say people should play the original Doom II at the highest difficulty and come back if they think that Eternal is somehow too much to handle lol, they'll be in a for a ride. Even just the very first level of it
So your point is, a single specific enemy can be efficiently defeated with more than one weapon. That's... expected?Yeah except, this is not true at all. The way to play Eternal well is to actually use stuff your own way. The narrative around this game is amazing, since the release its like "YOU HAVE TO USE THIS TO BE GOOD" and literally one week after, the meta changed, and it changed again a couple of times after that with the power of ... personal thinking / experimentation
I gave that one away once but, the most jarring example is the cacodemon. At release the narrative was "you have to use the weak spot shot to kill it fast and efficiently", turned out that the fastest way to kill any is a locked on triple rocket burst (since it just melts it down and you dont have to rely on the glory kill animation either), then the whole quick weapon swap with the sniper mod on the battle riffle was found out and people managed to actually go through the whole game under 2 hours in ultra nightmare, by using this and the arbalest charged bolt to take out multiple enemies at once (and the yeet hook, between other things but you get the idea)
A bit later on, the whole ice grenade lobbed shots into a caco also was found out, and so on and so forth
Its just, fascinating. All that shit has been debunked yet keep popping in every single thread as if it was remotely true. There is no "one way" to play the game or some imaginary "the devs want you to play this way" thingie.
it's that if you don't immediately spot and blast the caco before another big guy spawns a little distance in front of you, you're quite likely toast before the battle's even begun.
Doom '16 seemed to always leave you a chance, unless you're literally a sitting duck.
That's... expected
So what? I still play the original Doom and Doom 2 and ONLY use the shotgun/super shotgun for both games for the majority of my runs. Why is that an issue?And on top of that you only need the super shotgun + rail cannon to clear the whole game
Yeah it reminded me of why I turned God Mode on in Doom 1 and 2 back in the day same level of intensity especially as you get into later parts of the game. I actually love it but. I also didn’t play much of the reboot so maybe I’d feel differently if I had gotten used to that play style?Yeah Doom Eternal is definitely not for everyone. One of the most intense games I've ever finished. The level of focus needed is just off the charts.
Who plays on easy? The thing about doom is not the difficulty, it's just an exhausting game because it is the same every level.Well I think the game being a little more challenging than Doom 2016 was a good change. I say a little because once you learn the mechanics, it can be done on Easy without too much trouble.
I laugh at people that complain about a game being too hard on anything higher than easy.. That is what the difficulty setting is there for. I'm considered a pretty average gamer, I'm a slow learner, my reaction times are not that quick, I miss a lot of things because I have attention issues and I still managed to finish Doom Eternal on Easy(I'm too young to die). I actually completed a second play through on 'Hurt Me Plenty' which is the one up from that easiest difficulty and then both DLC's after that on Easy.
I will admit though Ancient Gods Part 1 DLC is ridiculously hard on the Easy setting.. I'm really not sure what happened there because Part 2 wasn't like that.
Yah, I usually have casts running whilst I play.game gets a bit frustrating and repetative here and there but overall it is still a joy to play.
just find yourself a good podcast to listen to while you are going through levels if you are having problems with beating multiple levels on one sitting.
honestly i am pretty sure i only played an hour worth of doom eternal without listening a podcast.
doom soundtracks are always good, but not for 15 hours.
Who said that it did? Secondly, why is this the go to response whenever someone criticizes a core game? It’s not even fun to have the discussions anymore because of talking points like thisI loved every minute of this game on the hardest difficulty. Im a fan of very difficult games like this. Every game doesn't need to cater the the causal market.
My idea of the word “infinite” and yours are different then. Unless you’re referring to a cheat code?What do you mean by ammo issues? You get unlimited ammo in the game.
Wolfenstein 2 was the goddamn worst. The level design is atrocious in that game. At least I completed Eternal.I don't know what it exactly is, but I hate Doom 2016 / new Wolfenstein games. They're almost like an fps parody.
Yesssss. Need to get back to this one.I'm gonna use this opportunity to remark on how much enjoyment I'm getting out of Doom 3 on the PS4.
Atmosphere is super effective, constantly on edge while exploring.
Fair enough. I do agree about the multiplayer. It’s a damn shame that Eternal feels so dry in that department.It’s an impressive sequel. I would disagree on the art, I think it’s very Doom ie 90’s heavy metal vibe brought up to 2018.
My one gripe with the game was how they handled multiplayer. Doom 2016 had the basis for a really great multiplayer game that they made a bunch of missteps in(season pass locking out necessary content which they later fixed but it was too late). I think going back and fixing all that stuff could have made Doom Eternal multiplayer a huge success. Instead for some reason they just threw that all away and started over with an asymmetrical multiplayer mode which they should know is an extremely hard sell.
Thank you for addressing the OP directly. I thought I was the only one feeling some sort of fatigue.That was one of my problems with it too: playing it made me feel tired.
It don't think it was about difficulty either, because playing older FPSs on Nightmare or equivalent might frustrate me but they don't tire me out. I think it was more to do with how the game plays and how it makes you play it. The gameplay felt overdesigned in a way the original Doom games never did; it wants you to play a certain way, and it does its damnedest to stop you deviating from that.
Then of course there's the platforming, the lame as balls story/lore, and the progression from stage to stage that feels nowhere near as cohesive as the previous game's, but those are different problems.
Why sully the discussion with low IQ takes like this?sry but, git gud
DP but I would love to see a map comparison between both games. Others have said similar things as you, but that might contribute to the fatigue I feel. At least I don’t have head and eye aches anymore.The levels feel considerably longer than 2016. I think that contributes to the exhaustion.
The chainsaw is unlimited ammo.Long post incoming...
My idea of the word “infinite” and yours are different then. Unless you’re referring to a cheat code?