Jonneh3003
Banned
Your whole reasoning makes me wonder if you really read his posts. He talked specifically about frame rate.
I know him lol
Your whole reasoning makes me wonder if you really read his posts. He talked specifically about frame rate.
I imagine it also helps logistically in terms of organizing all the previews if you want that single surge of output. Instead of needing to setup some singular big ass event or multiple simultaneous ones, you can organize smaller preview events/invites up until the embargo date.controlled info blast, you get a concentrated discussion surge around your game. you get to control when the info is out so if anything changes, you can plan accordingly.
just look at the mario preview thread. this wouldn't exist without a specific embargo date.
I am not sure if DOOM fans can be trusted with objectivity on this, seems like a lot of people love this game way too much.
I wonder if most of them even care about the frame rates that GAF is obsessed about
In italian, but I'll translate the statement you were waiting for
multiplayer.it/articoli/188805-doom-doom-su-switch-scorre-come-il-sangue-di-demone.html
"DOOM on Switch runs at a stable 60 fps framerate, without any slowdown, and plays perfectly."
In italian, but I'll translate the statement you were waiting for
multiplayer.it/articoli/188805-doom-doom-su-switch-scorre-come-il-sangue-di-demone.html
"DOOM on Switch runs at a stable 60 fps framerate, without any slowdown, and plays perfectly."
In italian, but I'll translate the statement you were waiting for
multiplayer.it/articoli/188805-doom-doom-su-switch-scorre-come-il-sangue-di-demone.html
"DOOM on Switch runs at a stable 60 fps framerate, without any slowdown, and plays perfectly."
In italian, but I'll translate the statement you were waiting for
multiplayer.it/articoli/188805-doom-doom-su-switch-scorre-come-il-sangue-di-demone.html
"DOOM on Switch runs at a stable 60 fps framerate, without any slowdown, and plays perfectly."
In italian, but I'll translate the statement you were waiting for
multiplayer.it/articoli/188805-doom-doom-su-switch-scorre-come-il-sangue-di-demone.html
"DOOM on Switch runs at a stable 60 fps framerate, without any slowdown, and plays perfectly."
http://webcache.googleusercontent.c...html&ie=UTF-8&oe=UTF-8&hl=en-gb&client=safariJust getting a 404 error on that page.
Hype.DOOM su Switch viaggia a 60 FPS stabili, senza alcuno sbalzo, e si lascia giocare perfettamente.
Was the article online at all? If not, isn't trolling against the board rules and shouldn't the user be banned for such behaviour?
DOOM on Switch travels at 60 FPS stable, without any jumble, and lets you play perfectly...
DOOM on Switch is nothing more than bad to see, but even on the small screen of the tablet you notice grainy textures and a general decline in detail.
That said, the title seemed to be pretty full, with the main campaign being in full and a gameplay almost identical to that seen on other platforms. In particular, it is necessary to specify the main jumper feature during the test: DOOM on Switch travels at 60 FPS stable, without any jumble, and lets you play perfectly. We had no problem wandering at the UAC station in Marte by massacring demonic monstrosity, and we were fully satisfied with command responsiveness.
However, the situation of the graphic sector differs, but to maintain such fluidity if it is to be seen with heavy modifications by developers. Be clear, DOOM on Switch is nothing more than bad to see, but even on the small screen of the tablet you notice grainy textures and a general decline in detail. Id Tech is an incredibly scalable engine, which in this case also behaved well (not to mention that Bethesda seems to have some practice with the architecture of the Nintendo console), but it is clear how heavy sacrifices have been made on lighting and general detail. We, however, fully support the choices made in development. In this title, the fluidity of action is crucial, and sacrificing it for a pinch of extra graphic detail would have been a gross mistake.
Taken from the Italian article everyone is linking above, Goggle translate used.
I'll take grainy textures for 60FPS -nods
- could only test Doom for Switch in undocked mode for a few minutes.Do NOT worry guys.
I have the article here for you
(I'm serious - not doing one of them bullshit jokes)
CLICK ME NOW
Just wish I could read Italian....
Taken from the Italian article everyone is linking above, Goggle translate used.
Yes.ITALY GAF, does "tutt'altro Che brutto da vedere" mean "not at aLL ugly?"
Plus, didn't they only played undocked ? Maybe it fares better in docked mode...
Native translation of all this stuff will be nice. As opposed to "evil sacrifices from a graphic point of view" in the "doubts" column.Even on Switch, DOOM is an overwhelming, fun, and, most importantly, damn fluid. The id Software frenzy has not diminished on the hybrid console of Nintendo and although it was clearly made of sacrifices from a graphical point of view, the port seemed more than worthwhile during our short London test. We will see if the full version will improve further.
Plus, didn't they only played undocked ? Maybe it fares better in docked mode...
Thanks, that sounds like a great port!Yes.
If you plan on mainly playing docked mode, you might as well buy it for another platform for $20.
No. We do know that multiplayer will be a separate download, while single player will be on thr cart, but no additional info, unfortunately.Not sure if it was mentioned but does anyone know the size of this game?
The article mentions that you can see graininess on the Switch screen, so I would think 720p docked and 480p-540p undocked.Ok framerate is done.
Next is resolution
If this is 720p60 in portable and 900p60 in docked mode I'll buy 4 copies. One for me and 3 for my friends. Just to support Bethesda.
It's more like.: The opposite of ugly, but yeah that's the gist of it. Game looks fine despite downgrades to textures and lightning.ITALY GAF, does "tutt'altro Che brutto da vedere" mean "not at aLL ugly?"
No. We do know that multiplayer will be a separate download, while single player will be on thr cart, but no additional info, unfortunately.
Yeah, it's exactly that. You will download the full cart size plus multiplayer size when you go digital. Depending on the cart used, it could be over 32 GB or over 16 GB, so internal storage will fill up fast.Ah that's a shame. I'm all digital but have resorted to using only internal storage (due to faster loading times) and I'm hoping there's enough space to fit the game on, even if it means deleting all my games.
The seperate download you mention is with physical right, because it's not on the cart? I assume digital will be downloading everything.
As an italian, I must warning you all about "multiplayer.it" source: for me it's shit and it always be shit.
It's like the IGN of my country.
On topic: 60 fps with huge downgrade was expected. And it's a good decision: framerate is a priority.
Yeah, it's exactly that. You will download the full cart size plus multiplayer size when you go digital. Depending on the cart used, it could be over 32 GB or over 16 GB, so internal storage will fill up fast.
From what I gather no one has actually been told the frame rate so we'll probably get some mixed reports. Let's see how many people can actually tell the difference between 30 and 60