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Dota 2 Beta Thread 3: Gunnar Optiks Required [Faster Loading]

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Broke my six game loss streak after a Sand King match. Lesson: always pick Sand King. And go against a PA that goes 1-19.

I say we get two more heroes this year. Three if we are lucky.
 
https://dotabuff.com/matches/64890189

Anyone think they could review my naga game, and give tips on my naga play, and my play in general?
Watched a bit;
-Play aggressively you had as many kills as jugg had mana in that lane
-Don't buy vanguard needlessly mana boots would'a helped out that lane a lot more
-Level riptide before net(although it's not that bad for that lane)
-Buy tps
-Don't leave a free farm lane unless you have fear of being out carried
-Buy a quelling blade if you have trouble scoring creep kills--don't worry about it not being the most effective item choice.
 
Yes it's easy to blame your teammates when you've been outplayed or just had an off-game. There is that element to it as well. But what usually happens is 5 people bickering and blaming each other when it's not really anyone's fault - it's because matchmaking put you in a situation that's an uphill battle (at best) to begin with. Legitimate throws happen, but I think they're a rarer situation than unfairly matched teams.

I don't know if we're on the same skill level (you seem to be at a higher level from the way you describe these things) but if your interested in teaming up sometimes (play matches with 3-4 gaffers frequently) just hit me up on steam;
http://steamcommunity.com/profiles/76561197966572863

I'm not the best Dota2 player ever, but I'm always willing to give it a go and improve my game (solo play and team play). I mostly play RD and SD btw.
This of course goes for anyone on here who doesn't act like a "stuck-up know it all" online :-)
 
After getting put up against three five-stacks in a row tonight, with my team composed of such excellent make-ups as 5 Agi carries or 4 agi carries + me in support... I'm definitely understanding the hate on matchmaking. Yes, I got outplayed - but that's what happens when you have 5 coordinated players who agree who is going to ward, who have a stun rotation, a balance of physical and magical damage, etc.

Apart from putting 5mans against something less than another 5man, there isn't much that can be done about the heroes people pick. They could do some sort of role system, but that will never happen, and would be impossible to force.
 
Finally got around to making an alt account. First game got wrecked, picked meepo to fool around with and another player on the other team was a dota 1 vet who picked bh. Wrecked our top lanes and proceeded to get a deso in like 16 mins off of the new players. My meepo pick didn't stand a chance, I would get one shotted by him, even with net kiting/poof spamming.

Well the interesting thing out of all this is when you start the game for the first time, the prompt asks for skill level, but this time when you select normal or new it says in the text strings that they limit the hero choices. Seems that some measures for new players are coming very soon.
 
Watched a bit;
-Play aggressively you had as many kills as jugg had mana in that lane
-Don't buy vanguard needlessly mana boots would'a helped out that lane a lot more
-Level riptide before net(although it's not that bad for that lane)
-Buy tps
-Don't leave a free farm lane unless you have fear of being out carried
-Buy a quelling blade if you have trouble scoring creep kills--don't worry about it not being the most effective item choice.

Ya I found LH it be really hard with Naga so QB would have been a good choice. I think I rushed vanguard so I could feel more aggressive but then spend more time saving up mana than actually attacking. Overall I though I did fairly well, but I feel like I was constantly on the verge of losing any momentum that I had barely been scrapping up.

Naga is a great utility hero though, really plan on spending some time to get good as her.
 
Tried Kunkha yesterday. Got Vanguard, Shadow Blade, and Daedalus over the course of the match (low farm).

I guess the point with him to build damage for those big stealth team crits.

I recall seeing a HoN video a long time ago where a Gladiator one shotted a team with his Tidebringer variant.

I'm wondering if the same thing is possible in Dota 2.
 
Tried Kunkha yesterday. Got Vanguard, Shadow Blade, and Daedalus over the course of the match (low farm).

I guess the point with him to build damage for those big stealth team crits.

I recall seeing a HoN video a long time ago where a Gladiator one shotted a team with his Tidebringer variant.

I'm wondering if the same thing is possible in Dota 2.

There are many videos of that of kunkka one shotting entire teams, that's kinda the point of getting daedalus on him so you can splash a creep and kill everything behind it including heros.

http://www.youtube.com/watch?v=JaAk3odpOs0
 
I'm assuming you would want to hit a creep first since the cleave damage isn't reduced by armor and creeps have less armor than heroes?
You want to hit a creep instead of a hero, but the creep's armor doesn't matter. Splash damage will ignore all armor and always do full damage to the splash targets.
 
Merlini mentioned a old strat on his stream yesterday(more like 6 hours ago, i think he's still streaming) where a team would lower the armour of a creep then have kunkka smash it to do insane amounts of damage to whoever was in range. Does that still work or doesn't dota 2 have a limit of how much negative armour you can have?
 
Merlini mentioned a old strat on his stream yesterday(more like 6 hours ago, i think he's still streaming) where a team would lower the armour of a creep then have kunkka smash it to do insane amounts of damage to whoever was in range. Does that still work or doesn't dota 2 have a limit of how much negative armour you can have?

I think it's -20 armor, which equates to something like a 70% or more damage increase.
 
Merlini mentioned a old strat on his stream yesterday(more like 6 hours ago, i think he's still streaming) where a team would lower the armour of a creep then have kunkka smash it to do insane amounts of damage to whoever was in range. Does that still work or doesn't dota 2 have a limit of how much negative armour you can have?
There is a limit in both Dota 1 and 2 and I believe it's -20. According to Dota 2 Wiki Tidebringer's cleave damage on non-primary targets is not reduced by armor values. Which means it should do the same amount of damage, no matter how much armor the creep has. It might still be affected by negative armor values, but I'm not sure. Would have to try it out.
 
There is a limit in both Dota 1 and 2 and I believe it's -20. According to Dota 2 Wiki Tidebringer's cleave damage on non-primary targets is not reduced by armor values. Which means it should do the same amount of damage, no matter how much armor the creep has. It might still be affected by negative armor values, but I'm not sure. Would have to try it out.

nonono. however much dmg kunkka does to the main target is then splashed as pure dmg. So if kunkka has 500 dmg, and the primary target has enough -armor to take 50% extra dmg, the entire cleave is going to do 750 pure dmg to everything but the original target.
 
You want to hit a creep instead of a hero, but the creep's armor doesn't matter. Splash damage will ignore all armor and always do full damage to the splash targets.

The creep's armor reduces the damage of the splash. Negative armor will increase that damage greatly, so the less armor they have to start with the bigger the negative armor value and the bigger the hit.
 
Apart from putting 5mans against something less than another 5man, there isn't much that can be done about the heroes people pick. They could do some sort of role system, but that will never happen, and would be impossible to force.

We can't even get Sanjay to pick anyone other than the hero he pre-decided, regardless of other people's picks. Or spookie to stop "hearing" people say anti Mage.
 
The creep's armor reduces the damage of the splash. Negative armor will increase that damage greatly, so the less armor they have to start with the bigger the negative armor value and the bigger the hit.

Wait, so if I'm trying to clear a wave, is it smarter to hit the ranged creep in the back than a melee creep in the front?
 
Been having a lot of fun with Undying lately...think I'm going to make him my go-to pick for awhile and give Earthshaker a break.

Early laning phase he's a beast with Decay, and mid-game he's a beast with the tombstone in teamfights...he just seemingly doesn't scale well at all into the end-game. If it gets to the endgame all the carries can stomp me fast and all my tankiness doesn't hold up.

Trying to build a stable of heroes that fill the different roles so I can always balance out the teams I play on a bit.

Love Undying and Earthshaker being in that stable because they both contribute nicely to teamfights. Seems like random pub games success depend on how well you can teamfight, and I like how both of those chars contribute very very well in that regard.

Trying to fight a carry hero and a pusher hero that also have very nice teamfight assistance to finish out my stable of folks.

Any recommendations?
 
nonono. however much dmg kunkka does to the main target is then splashed as pure dmg. So if kunkka has 500 dmg, and the primary target has enough -armor to take 50% extra dmg, the entire cleave is going to do 750 pure dmg to everything but the original target.

I see. This is how I originally understood it.
 
I hate them REALLY long games. Thank fucking god we still somehow managed to win. Sven afks for like 20-30minutes without warning comes back to buy a BATTLEFURY and ninjas aegis. Thankfully, the other team had absolutely no teamwork at all.

I had a similar experience last night. We had a teammate disconnect at level 1, so we played the entire match 4v5. We had 2 really good players though, so we kept it even and ended up winning at 72 minutes.

I played Venomancer and I didn't really like him. I was so squishy and it felt like I had no killing power. And his mana runs out way too fast.
 
I had a similar experience last night. We had a teammate disconnect at level 1, so we played the entire match 4v5. We had 2 really good players though, so we kept it even and ended up winning at 72 minutes.

I played Venomancer and I didn't really like him. I was so squishy and it felt like I had no killing power. And his mana runs out way too fast.

He has plenty with his Gale, especially early game. His ultimate is good for team fights since it's AOE. Combine that with Gale and Sting resulting in kills from the poison alone. The ultimate poison itself can't kill if I remember correctly but if you put your others on them they should die from that when your ult poison gets them low enough.

Try leveling Gale first and going for those level 1 ganks. If you hit someone with it and follow up with your lane mate it is pretty much a guaranteed kill.

For tankiness you could get a vanguard and/or hood.

The items I used to get on veno when I played him were usually power/arcane boots, vanguard, hood, aghanims, after that I think I just bought things that made sense at the time.
 
Any recommendations?

For pushers with great team fight potential, try veno. His ult, provided you cast it, is guaranteed damage. pretty much your only job in a team fight is to press q and r then put up wards until you die or they die. Oh and his wards are beefy at level 4 so they can be used to push or defend the lane

For carries, maybe outworld destroyer. Astral imprisonment turns team fights into 4v5 and his ult annihilates dumb heroes. Plus his orb hurts and he never runs out of mana.
 
Wait, so if I'm trying to clear a wave, is it smarter to hit the ranged creep in the back than a melee creep in the front?

Exactly.

Trying to fight a carry hero and a pusher hero that also have very nice teamfight assistance to finish out my stable of folks.

Any recommendations?

In order of their ease of use (All have good teamfight utility and are good in their assigned role):

Pusher: Leshrac, Shadow Shaman, Pugna

Carry: Dragon Knight, Gyrocopter, Luna


On another subject: Starladder, NTH vs AL; Loda is bad at void what the hell.
 
nonono. however much dmg kunkka does to the main target is then splashed as pure dmg. So if kunkka has 500 dmg, and the primary target has enough -armor to take 50% extra dmg, the entire cleave is going to do 750 pure dmg to everything but the original target.

Okay, that's kinda what I originally thought as well, I guess the sentence on the wiki just confused me.
 
The messed up part is that if wisp hadn't been bugged out when he bought back he would have been up and been able to tether sven for that base race.
 
so any noob gaf players playing on EST? i find hard to play with random people, and my god the BM is just crazy, cant stand it. im Tobe101 add me on steam, im already on the dota gaf group.
 
What about the Gaf steam group? I'm also a noob and would love to noob it out with other noobs. Puutin the noob int he noob to noob out the noobs.
 
Me an Juggernaut made the other team Rage quit at 17 minutes. I don't think their Night Stalker liked Mid Silencer.
 
Me an Juggernaut made the other team Rage quit at 17 minutes. I don't think their Night Stalker liked Mid Silencer.

I love going against Silencer as Puck. Last Word can't touch me with Phase Shift. I would love to try Nyx Assassin against it too, just Spiked Carapace out of the Last Word.
 
patzcu and I play with friends around 10pm-1am pst, and often have only 3 or 4. we're not that great and stick mainly in pubs. I'm making an effort to hang out in gaf steam chat so feel free to hit me up when we're playing (looten plunder on steam)
 
Started playing this recently after stopping Dota a few years ago. What's the best Dota 2 resource online for reading up on hero guides or gameplay tips.
 
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