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Dota 2 Beta Thread 3: Gunnar Optiks Required [Faster Loading]

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We played a 3v3 All Random today.
It gave me Pudge.

The only problem? They put Batang on Alchemist mid, and he spammed Acid Spray, which kind of ruined that.
I really don't understand randoms sometimes.
1.09 has never not randomed rhasta.
Kagete always randoms hard carries.
Why is fate so cruel?
 
I really don't understand randoms sometimes.
1.09 has never not randomed rhasta.
Kagete always randoms hard carries.
Why is fate so cruel?

What's even worse is if you're indecisive or not paying attention in Random Draft, and don't pick during the 20 seconds for your turn, you get randomed. The same also happens if you get disconnected.

I also remember one time I had a game in RD where Tidehunter was available, it was my turn to pick him, I was last pick and it was just what the team needed. So I try to pick it...and the button is greyed out for some weird reason. I'm like "WTF I can't pick Tide?!" and so the cruel random system gives me (pre-buff) Alchemist, who I cannot play for shit. We lost that game.
 
What's even worse is if you're indecisive or not paying attention in Random Draft, and don't pick during the 20 seconds for your turn, you get randomed. The same also happens if you get disconnected.

I also remember one time I had a game in RD where Tidehunter was available, it was my turn to pick him, I was last pick and it was just what the team needed. So I try to pick it...and the button is greyed out for some weird reason. I'm like "WTF I can't pick Tide?!" and so the cruel random system gives me (pre-buff) Alchemist, who I cannot play for shit. We lost that game.

Oh that reminds me, dota needs to implement ghost picking like hon had. Basically, the hero you have selected gets picked for you when time runs out.
 
I just played with 3 guys blaming each other all the damn game. They couldn't even admit their mistakes.

This is one of the silliest things that happens so often in my games. I can understand them being a little upset cause it can seem like a death could have been stopped if someone did something at a particular time but I am always one of the first to admit (sometimes pregame) that I'm a beginner and am bound to make mistakes.

What's worse is when the other team starts name calling when you're not playing well. Sometimes when I'm losing badly I'll just go out to have a little fun and see who I can kill, when I do eventually kill someone I often get a comment like 'nice ult' to which I immediately give a sarcastic 'ty' and then they start calling me all sorts of names.

I just think wow, it's not enough that you're kicking our asses you also need to start swearing at us?
 
This is one of the silliest things that happens so often in my games. I can understand them being a little upset cause it can seem like a death could have been stopped if someone did something at a particular time but I am always one of the first to admit (sometimes pregame) that I'm a beginner and am bound to make mistakes.

What's worse is when the other team starts name calling when you're not playing well. Sometimes when I'm losing badly I'll just go out to have a little fun and see who I can kill, when I do eventually kill someone I often get a comment like 'nice ult' to which I immediately give a sarcastic 'ty' and then they start calling me all sorts of names.

I just think wow, it's not enough that you're kicking our asses you also need to start swearing at us?

Yeah, if it's from the other team just throw them on mute (if it's one of your team members it might require a bit more discretion). Clicking those 5 mute icons will save you a lot of headache.

The only reason you'd need to hear from the other team is when coordinating a player report.
 
That's why I play against bots. Statistically speaking a 50% less chance (at least) of dealing with assholes.

But playing against bots is super boring. Just look at the last fails of the week video. Real players sometimes make stupid mistakes or very good plays, that's the most fun you can have :>
 
But playing against bots is super boring. Just look at the last fails of the week video. Real players sometimes make stupid mistakes or very good plays, that's the most fun you can have :>

Hell even I stopped playing against bots
whenever I don't have to solo queue
 
Yeah, I stopped playing with bots once I figured out the basic controls just seems less interesting. I can remember making the mistake of trying to defend this choice to someone on my team who wasn't a fan of me dying, but I'll still always pick real players over bots. I just love the feeling of when you're predicting what someone else might do next and they're doing their best to predict what you'll do next. It's what makes the game for me.
 
Ah, I messed up, The ID is Smash-It Stan

Added.
And Clockwerk doesn't have a place in the store yet.
I have been looking at some other characters for future sets when I have the time, but I usually like to play the game with them first to get a feel of what would be right for them. And that always means loosing one or two matches stupidly :p

The Belle of The North Star set is really fantastic. That set and some others will definitely be picked.
 
What's even worse is if you're indecisive or not paying attention in Random Draft, and don't pick during the 20 seconds for your turn, you get randomed. The same also happens if you get disconnected.

I also remember one time I had a game in RD where Tidehunter was available, it was my turn to pick him, I was last pick and it was just what the team needed. So I try to pick it...and the button is greyed out for some weird reason. I'm like "WTF I can't pick Tide?!" and so the cruel random system gives me (pre-buff) Alchemist, who I cannot play for shit. We lost that game.

This happened last night, only the first hero in the list was, you guessed it, Anti-Mage! I ended up being a Storm Spirit (I had first pick) on a team with three melee carries, and despite the fact that all of my abilities require me to be next to the enemy none of my team melee team members would go in to fight in any fight throughout the entire game and then would call me "noob" when I died. We had a Chaos Knight. I think I saw him use his teleport like...once.
 
one of my friends has randomed phantom lancer 5 times in the last couple of weeks. he also randomed chaos knight in back to back games.

me? i usually random wisp.
 
Hey, I was just thinking of this the other day. I know there is evidence for things like "Pudge Wars" and the tutorial with Dragon Knight, and we're also thinking there's going to be map editing tools possibly, and there's also going to be user submitted guides and builds available in-game. But, do you think Valve has considered combining all of these ideas into user-submitted in-game tutorials/guides/challenges using custom scenarios and maps?

For example:

Tinker Tutorial: Rearm
Use your ultimate and Boots of Travel to push two lanes at once.

Morphling Tutorial: Survival
Use Morphling's abilities to escape this scenario and return to the fountain without getting ganked!

Invoker Tutorial: Invoke
Use the on-screen cues to invoke the correct spell and solve the given scenario.

Riki Tutorial: Stealth
Navigate this map full of sentry wards and enemies with Dust of Appearance while getting as many kills as you can.

You could also implement such tutorials for items, or even items for specific characters and why it works as a good build. I'm not sure it's feasible for Valve to craft these sorts of scenarios themselves for every single character, but if you could crowdsource it among the players like they're doing with items and written guides...
 
I dont think some of this is actually random. I've noticed that every time I've played a new hero in single draft, if I won the game, that hero will be one of the 3 picks in my next single draft game.
 
Hey, I was just thinking of this the other day. I know there is evidence for things like "Pudge Wars" and the tutorial with Dragon Knight, and we're also thinking there's going to be map editing tools possibly, and there's also going to be user submitted guides and builds available in-game. But, do you think Valve has considered combining all of these ideas into user-submitted in-game tutorials/guides/challenges using custom scenarios and maps?

For example:

Tinker Tutorial: Rearm
Use your ultimate and Boots of Travel to push two lanes at once.

Morphling Tutorial: Survival
Use Morphling's abilities to escape this scenario and return to the fountain without getting ganked!

Invoker Tutorial: Invoke
Use the on-screen cues to invoke the correct spell and solve the given scenario.

Riki Tutorial: Stealth
Navigate this map full of sentry wards and enemies with Dust of Appearance while getting as many kills as you can.

You could also implement such tutorials for items, or even items for specific characters and why it works as a good build. I'm not sure it's feasible for Valve to craft these sorts of scenarios themselves for every single character, but if you could crowdsource it among the players like they're doing with items and written guides...

I like those ideas. Mini games to teach advanced mechanics is pretty smart.
 
Ice needs to hurry up and nerf Drow so I stop feeling obligated to play her in SD and RD games. I feel dirtier playing her than I ever did Lycan.
 
played a game where four guys stacked AP buffs on sniper, Luna, Venge, and Drow auras. They four maned middle pushed the lane then pushed every other lane. I was so confused by what they were doing.
 
As the hero itself is concerned, I don't think so, but the aura's global properties may or may not be completely and utterly broken.
 
I really didn't get the vibe that Drow was OP in the games I played. She's a lot better than she used to be though.

In my low tier she seems pretty OP. Sometimes you are winning a game but lanes are always pushed to your towers, just because drow is alive somwehere. Games are prolonged a lot when she is around, giving the other team time to recover sometimes.

I mean, maybe she does not make that difference when everybody is decent, but think of this: a bad player with drow is still useful, a bad player with Clock makes things even worse.
 
As the hero itself is concerned, I don't think so, but the aura's global properties may or may not be completely and utterly broken.
Eh, people blow it way out of proportion.

1) She needs farm to get her AGI really high enough where it out far scales other auras.

2) Since most fights in the late game take place as a group, it doesn't make much difference whether it's global or not.

3) It has little to zero presence early game (compared to Luna or VS) because of how minuscule the gain is. She is, above all else, a carry, giving her some presence while farming is hardly "broken".

4) How many of your teammates are really auto attacking at all times? Probably not many. There's a reason why no one likes AA's attack buff.
 
I just see double damage on ranged creeps on the other side of the map after a point (usually second point in the ulti, iirc) and feel like something is wrong, lol, as if it's a little too good and it's bound to be taken away.
 
I dont think some of this is actually random. I've noticed that every time I've played a new hero in single draft, if I won the game, that hero will be one of the 3 picks in my next single draft game.

Algorithms for random numbers don't always work. It's dumb if the system doesn't work like it's intended to. You can probably Google it and read about it.
 
Its manageable by itself but it gets a little ludicrous when you have prophet and drow on the same team. Prophet makes best use of her aura anyway, the extra damage is nice for midgame ganks.
 
Eh, people blow it way out of proportion.

1) She needs farm to get her AGI really high enough where it out far scales other auras.

2) Since most fights in the late game take place as a group, it doesn't make much difference whether it's global or not.

3) It has little to zero presence early game (compared to Luna or VS) because of how minuscule the gain is. She is, above all else, a carry, giving her some presence while farming is hardly "broken".

4) How many of your teammates are really auto attacking at all times? Probably not many. There's a reason why no one likes AA's attack buff.

1) She doesn't need as much farm as you may think. If you're having a bad game and aren't farming, even if you're getting XP, Marksmanship can pick up the slack.

2) The problem is if you're facing her you need to start fights as often as possible. Many a game I've had as Drow where the enemy team is too picky about the perfect initiation so I just sit back and push every other lane that they're not in by just hitting E.

3) I definitely consider her to have a stronger early presence than Luna. Orb harass slow at 625 range is fucking annoying. Lane her with someone that can keep her alive like Dazzle or Omniknight and she's surprisingly difficult to bully out of XP range. The aura is just gravy in lane, especially with a ranged support.

4) No one likes AA's buff because it costs an inordinate amount for him and slows your AS, which pretty much no carry would prefer. I'm fine if Ice nerfs it so that it only affects heroes, it's +40 damage siege and ranged creeps at 30 minutes in that's the problem.
 
Does anyone know the League of Legends player stats? Dota 2's ~150k is so much consistently higher than any other Steam game I can remember (other than Skyrim on release day), so I'm wondering if it has to do with how popular MOBAs are

Also, it seems like that number drops a lot in the evenings in the US, is a large portion of this playerbase European?
 
1) She doesn't need as much farm as you may think. If you're having a bad game and aren't farming, even if you're getting XP, Marksmanship can pick up the slack.
no
2) The problem is if you're facing her you need to start fights as often as possible. Many a game I've had as Drow where the enemy team is too picky about the perfect initiation so I just sit back and push every other lane that they're not in by just hitting E.
Completely depends on team comps.
3) I definitely consider her to have a stronger early presence than Luna. Orb harass slow at 625 range is fucking annoying. Lane her with someone that can keep her alive like Dazzle or Omniknight and she's surprisingly difficult to bully out of XP range. The aura is just gravy in lane, especially with a ranged support.
Laning, perhaps, but I would much rather run into drow lvl6 in the jungle than luna. They peak at different times. But that's irrelevant, what haly was saying is that her aura isn't good early on, not that the hero is or is not.
4) No one likes AA's buff because it costs an inordinate amount for him and slows your AS, which pretty much no carry would prefer. I'm fine if Ice nerfs it so that it only affects heroes, it's +40 damage siege and ranged creeps at 30 minutes in that's the problem.
Reasonable.
 
Does anyone know the League of Legends player stats? Dota 2's ~150k is so much consistently higher than any other Steam game I can remember (other than Skyrim on release day), so I'm wondering if it has to do with how popular MOBAs are

Also, it seems like that number drops a lot in the evenings in the US, is a large portion of this playerbase European?
LoL claims 32 million active monthly
 
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