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Dota 2 Beta Thread 3: Gunnar Optiks Required [Faster Loading]

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Sorry to hear you didn't get some luck your way. :( I equipped the Golden one...although I'm not sure what it effects in game unless it's just the appearance of my courier?



Speaking of essences I have a few of those as well. What are they good for, item creation?

I don't know if you can use golden greevil in greeviling but it is just a courier

essences are for eggs. You put essences in eggs to create greevils.
 
For those who are interested in tweaking Dota 2 performance:

Here's a sample of three minutes of Dota 2 gameplay during a period of multiple team fights. Max settings, 1080p, 3570K + 7970. The time in ms it took to render each frame was recorded.

oimg


16.7ms = 60FPS. When it dips below that, this is when you get the 'chugging' or 'stutter' feeling. If you compare it to average FPS, you wouldn't think the game ever chugs. This is because min/max/average is polled every second rather than with every frame. So within a given second, the game could completely stutter on a few frames, but this would be averaged out with the others to seem like it was actually decent.

Keep in mind, these chugs are almost entirely during the intense parts of the team fights, precisely when quick input and action is most important.
 
So when is the first IH event going to happen?

I assume when milkman settles on a system + ruleset. Biggest decisions is Drafting vs Set Teams. The latter will probably result in more "stacks," but it arguably makes things more interesting with consistent teamplay, an identity, rooting for a stable roster, etc... The former is probably the most closely balanced system you can get in terms of balance; 90% of games were played between captains of equal skill levels (the problem of the same high tier captains cropped up because no one else wanted to captain, sometimes we waited 10 minutes, and so eventually we just said fck it let's play games).
 
I assume when milkman settles on a system + ruleset. Biggest decisions is Drafting vs Set Teams. The latter will probably result in more "stacks," but it arguably makes things more interesting with consistent teamplay, an identity, rooting for a stable roster, etc... The former is probably the most closely balanced system you can get in terms of balance; 90% of games were played between captains of equal skill levels (the problem of the same high tier captains cropped up because no one else wanted to captain, sometimes we waited 10 minutes, and so eventually we just said fck it let's play games).

What's the typical turn out? I can't imagine more than 10-15 people participating and if that's the case, there aren't enough people for set teams...
 
I actually have more control now. I think I'm ready for real peoplolol yeah right. But seriously, mousing the camera isn't torture anymore and that made a big difference.
 
There's a few things I have to iron out with everyone before I can tackle another IHL, mainly being:

-Drafting system
-Efficient stat tracking (working with G-unit on this one)
-Scheduled play times

The stat-tracking stuff is pretty big to me, I think stats are really cool. People like tracking their wins and losses, seeing what GAF heroes are succeeding and failing, see which of HoNGAF is the most fraudulent, stuff like that. The biggest issue is that I don't think Valve has released an API for private games yet, so stat-tracking is a nightmare as far as I can see.

Drafting system is a toss up, I personally liked the old way of doing things, but there needs to be a better way to integrate new and unknown players into games so they aren't stuck in spectator lobby game after game after game.
 
Drafting system is a toss up, I personally liked the old way of doing things, but there needs to be a better way to integrate new and unknown players into games so they aren't stuck in spectator lobby game after game after game.

Well you could just adopt pick up basketball rules and go first 10 to show up are playing. The next group of 5 people have next. Losing 5 sits. If you've won two in a row, you automatically sit (if you have more than 10 people waiting at a time).
 
What's the typical turn out? I can't imagine more than 10-15 people participating and if that's the case, there aren't enough people for set teams...

Over 100 players registered for the last IHL, I'm sure more play now. That's plenty for teams.

Well you could just adopt pick up basketball rules and go first 10 to show up are playing. The next group of 5 people have next. Losing 5 sits. If you've won two in a row, you automatically sit (if you have more than 10 people waiting at a time).

While this sounds nice in theory, in practice it doesn't work at all. If the 5 players that showed up afterwards are all lower skilled they will most likely get crushed into the ground, and that isn't really fun for anyone. The opposite is also possible, but the vast majority of the players in this thread that aren't in the mumble crowd, which is who IHL targets primarily to stimulate our community, are intermediates. Unless the high skill players all choose to sit out, that is.
 
Over 100 players registered for the last IHL, I'm sure more play now. That's plenty for teams.

I'm a little confused. I was under the impression that when you guys had in house matches, it's just a bunch of people getting together and the drafting happens prior to the match. Organized set teams are a different story.

While this sounds nice in theory, in practice it doesn't work at all. If the 5 players that showed up afterwards are all lower skilled they will most likely get crushed into the ground, and that isn't really fun for anyone. The opposite is also possible, but the vast majority of the players in this thread that aren't in the mumble crowd, which is who IHL targets primarily to stimulate our community, are intermediates. Unless the high skill players all choose to sit out, that is.

That's easy...just repick and scramble the teams using winning 5 and next 5 if that's a concern.
 
Right now I'm working on login with your steam account. Next goes the stats. I should have the former tomorrow and start working on stats this weekend.
 
What's the typical turn out? I can't imagine more than 10-15 people participating and if that's the case, there aren't enough people for set teams...

Last time we had, what, over 50 or 60 people sign up? First day of IHL we were running two games at a time with many spectators (so like 30-40 people participating). After first day that trickled down to around 20 people (including spectators). Then the third or fourth day, the 10-15 people that kept it alive (aka the people that actually played and didn't spectate lol) got bored and it died.

One of the major issues in the first IHL was it seemed more fun to watch than play in! Or maybe people were too worried over losing mmr or rankings idk? We consistently had way more specs than players.

I'm a little confused. I was under the impression that when you guys had in house matches, it's just a bunch of people getting together and the drafting happens prior to the match. Organized set teams are a different story.

Everyone was required to register so we could affirm you were a gaffer (aka so meeru couldn't slip in). He slipped in a few anyway. Also held signups for stat tracking reasons and just to get an idea of how many people would participate.

Drafting system is a toss up, I personally liked the old way of doing things, but there needs to be a better way to integrate new and unknown players into games so they aren't stuck in spectator lobby game after game after game.

I think the first question that needs answering is figuring out WHY new people didn't want to participate in the first IHL. Were the games too intimidating? Were they afraid of 109/Yuber? Was CM too tryhard for them? Did MMR/ladder put too much pressure on them? Who knows? We consistently had around 5-10 newbie or unknown specs that we would try to force to captain or play every game, but all but 2-3 of them were simply content to sit and watch. After waiting 10-15 minutes, by day 2 or 3 of IHL, it simply became, "fck it let's just play."
 
The biggest failure of the IHL was a lack of organization, at the very least have everyone take a monkey survey about their skill level and make set teams based on that (ideally have set times as well but I know that would be hard to do).

Leaving it to players to make their teams at the spur of the moment whenever they like is only asking for failure. Ego-jockeys will always push for one-sided affairs to achieve that online ego boost.
 
Is there a Dota 2 GAF group? One thing that works really well for GAF TF2 is the fact that the server admins also have the power to send out announcements, so if I see an announcement pop up in Steam I know a fair number of people will be joining in the next 10 minutes. The main problem I had with the old IHL was that the only way I saw when the lobby was up was from posts in this thread, often too late to join the game. It made me apathetic to the whole thing because I didn't feel like I knew when games were happening in time.
 
Is there a Dota 2 GAF group? One thing that works really well for GAF TF2 is the fact that the server admins also have the power to send out announcements, so if I see an announcement pop up in Steam I know a fair number of people will be joining in the next 10 minutes. The main problem I had with the old IHL was that the only way I saw when the lobby was up was from posts in this thread, often too late to join the game. It made me apathetic to the whole thing because I didn't feel like I knew when games were happening in time.

There is and I did receive announcements from time to time about in houses..
 
Playing that 70minute 5v5 the other night was really fun btw. Sucks we lost, but still one of my most fun DotA/DotA 2 games ever.

I never got the impression that Dendi was ever a role model. He was always goofy on camera and never said much. Also I dont think he should be punished by Valve considering there isnt an equivalent of a Riot's Summoners Code when you start up your game.

There's a specific report option for skill abuse. That said, I'm pretty sure you can disable team help to prevent this from happening though I haven't tried it personally.
 
The biggest failure of the IHL was a lack of organization, at the very least have everyone take a monkey survey about their skill level and make set teams based on that (ideally have set times as well but I know that would be hard to do).
We've tried this back in HoNGAF, it doesn't work, and that was when everyone was on a closer skill level. It would probably work less well considering the disparity in skill level we have in DOTAGaf.
 
To be fair, it's very difficult to organize Dota.

Extremely long games combine with scheduling challenges (x10 people), individual's team practices etc. Hell, even the pro's have trouble starting on time (and by "on time", I mean within an hour of the intended start times).

I'm impressed it lasted as long as it did.
 
To be fair, it's very difficult to organize Dota.

Extremely long games combine with scheduling challenges (x10 people), individual's team practices etc. Hell, even the pro's have trouble starting on time (and by "on time", I mean within an hour of the intended start times).

I'm impressed it lasted as long as it did.

Yup. I'd love to play, but I have a hard time getting in a game now usually (the ~4 days where I was power-housing it the exception).
 
Yup. I'd love to play, but I have a hard time getting in a game now usually (the ~4 days where I was power-housing it the exception).

Yep. and add to that, you can't just join a game in progress like you can with say...TF2. and games last...I'd say...30%-70% longer than a LoL match. all contributing factors to the difficulty of it all.
 
Yep. and add to that, you can't just join a game in progress like you can with say...TF2. and games last...I'd say...30%-70% longer than a LoL match. all contributing factors to the difficulty of it all.

Yeah, there really needs to be a way to actively convey to people that a lobby is opening. Steam Announcements would work, but I don't think we want to make everyone group admins...
 
Yeah, there really needs to be a way to actively convey to people that a lobby is opening. Steam Announcements would work, but I don't think we want to make everyone group admins...

Well...you could keep track of participants and allow people with X amount of IHL games under their belt the ability to announce/start IH games sorta like how you can't start a thread in neogaf until you post X amount of times...

I think the first question that needs answering is figuring out WHY new people didn't want to participate in the first IHL. Were the games too intimidating? Were they afraid of 109/Yuber? Was CM too tryhard for them? Did MMR/ladder put too much pressure on them? Who knows? We consistently had around 5-10 newbie or unknown specs that we would try to force to captain or play every game, but all but 2-3 of them were simply content to sit and watch. After waiting 10-15 minutes, by day 2 or 3 of IHL, it simply became, "fck it let's just play."

I totally agree with Anbokr. Gotta answer the participation question first before implementing any sort of system...
 
Dota 2 has totally broken SLI support. Menu is droken and game play runs from 120 fps to 55fps for no reason with negative scaling . Wonder who will deal with that first: Valve or nVidia?
 
Dota 2 has totally broken SLI support. Menu is droken and game play runs from 120 fps to 55fps for no reason with negative scaling . Wonder who will deal with that first: Valve or nVidia?
Did this just happen today? Was working fine for me as of last night. 3x670s.
 
Did this just happen today? Was working fine for me as of last night. 3x670s.

Does your main menu render correctly? Mine runs at 2-5 fps with audio crackling.

Then in the game it skips from 120 to 55 as I stated earlier. (from 90% GPU utilization to like 30 or so sometimes.

I have 2x 570s.
 
Nope. The menu getting wonky after the first game is a standard bug, iirc. I'm never in control of the lobby/group, so I don't ever really mess with it. I'll check tonight to see if it still does that. But, I know when I noticed it initially, it was also happening on my 7970 system.
 
Dota 2 has totally broken SLI support. Menu is droken and game play runs from 120 fps to 55fps for no reason with negative scaling . Wonder who will deal with that first: Valve or nVidia?
Ohhhhh, so the SLI is the reason the menu ram like hell ?

edit : didn't see mkenyon post, so it's a common bug ?
 
The biggest failure of the IHL was a lack of organization, at the very least have everyone take a monkey survey about their skill level and make set teams based on that (ideally have set times as well but I know that would be hard to do).

Leaving it to players to make their teams at the spur of the moment whenever they like is only asking for failure. Ego-jockeys will always push for one-sided affairs to achieve that online ego boost.

Yeah, I could see it falling apart. Maybe there should be like a $1 paypal fee or something.
 
Ohhhhh, so the SLI is the reason the menu ram like hell ?

edit : didn't see mkenyon post, so it's a common bug ?
Yep. Both my systems had it, as did a friend's single 680, and another's 7970 when I brought it up in mumble.
oh das purdy. You may have to hold my hand through a liquid cooling purchase.

edit: that's 2 rads and a pump in the 5.25" slot, right?
Yep yep. XSPC Dual Bay Res with a D5 pump. Big 80mm thick rad in the front, 30mm thick rad in the top.
Yeah, I could see it falling apart. Maybe there should be like a $1 paypal fee or something.
Don't have it so heavily organized from the beginning.

First split people up into teams. Have them play together when they can over the course of a month or two. The people who flake out will be weeded out by then. During this time, people will also build up camaraderie as well as some rivalries as they practice against the other GAF teams or just in general. Then, once you have a good set of teams that are familiar with one another, have the tourney. Takes a bit more setup time, but 1 month really isn't all that much.
 
The patch is actually pretty sizable, there could be some real content in it.

Edit: Supposedly, the Australian servers have been turned on.
 
Yep yep. XSPC Dual Bay Res with a D5 pump. Big 80mm thick rad in the front, 30mm thick rad in the top.

nice. what is the loop? I'm a noob and can't really tell where it goes from the CPU.

looks like pump --> top rad --> bottom rad --> gpus --> cpu --> back to pump

edit: this is going to be fun.
 
nice. what is the loop? I'm a noob and can't really tell where it goes from the CPU.
Res/Pump -> CPU -> GPU Serial Link (top, middle, bottom) -> Bottom Rad -> Top Rad -> Res/Pump.

Most of the tubing is concealed behind the 5.25" bay area.

*edit*

You're right on, the inlet/outlet on the Res/Pump is hard to make out unless you've used one before. Got the order just right though.
 
Game has the Aussie server now. Probably a bunch of behind the scene stuff.

Yup this. Checked for a new hero but nothing. Our old red menu is back too.

Dota 2 Update - January 3rd, 2013
Product Update - Valve
VISUALS
- Added Nightstalker darkness graphic to day/night clock.
- When calculating Net Worth, we no longer include the inventory value of the other Meepos.

GAMEPLAY
- Roshan is no longer pushed by Clockwerk's cogs.

UI
- Added Announcer previewing.
- Fixed backwards day/night indicator.

MISC
- Added Australia server region.
- Failed chunks are now retried when downloading replays. This should address the issue with Error 206.

BOTS
- Bots will now wake up if they're attacked during their initial 15 second slumber.
- Improved decision-making of who should buy wards on a team.
- Fixed Lich bot trolling teammates by using Dark Ritual on creeps that a teammate teleporting to.
- Swapped around Jugg bot's item build (he goes for ring of health and battlefury faster now).
- Carry bots are now allowed to move further from their base laning location when going for last hits.
 
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