burntchomsky
Member
Generally, I think I am becoming more and more disappointed with DOTA2. Every game, without fail devolves into carry wars at the end, with some very few exceptions of games I've played with push teams. But these games are in the vast vast minority.
HoN's developers when I played (more than a year ago) had the right idea at the time: emphasize ganking, dynamic play, lots of skill shots, and try to balance all 3 dominant team strategies (gank, push, carry late). DOTA2 emphasizes carries, stagnant play, right click abilities, and doesn't seem to have team strategies beyond "sit back 'n farm" well balanced.
The game just ends up getting boring because every game ends the same way. The last patch did give some underpicked heroes much needed buffs, but it doesn't seem to have affected overarching strategies at all.
HoN's developers when I played (more than a year ago) had the right idea at the time: emphasize ganking, dynamic play, lots of skill shots, and try to balance all 3 dominant team strategies (gank, push, carry late). DOTA2 emphasizes carries, stagnant play, right click abilities, and doesn't seem to have team strategies beyond "sit back 'n farm" well balanced.
The game just ends up getting boring because every game ends the same way. The last patch did give some underpicked heroes much needed buffs, but it doesn't seem to have affected overarching strategies at all.