• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dota 2 Beta Thread 3: Gunnar Optiks Required [Faster Loading]

Status
Not open for further replies.
We had both Pudge and Tiny on our team, yet they instead I as Lich go mid instead. Then CM get's first blooded trying to place the ward she left at base, and Pudge dies 30 seconds later. And Slark gets no farm at all while being the closest we have to a carry. And the Tiny/Pudge combo lane repeatably died.

This is clearly all reddit's fault, since the Dota2 subreddet mod was the Tiny and his Friend the Pudge.

https://dotabuff.com/matches/63997750

HAHAHAHA
 
Really good times with SteveWinwood and Forkball tonight. Playing with them and against real people was a completely different experience. I was on the verge of quitting before, but that was too much fun. I was starting to get the hang of the controls, too. Lich is a lot of fun to play. I'm gonna try Venomancer next. I like being a support hero.

You're Big Booty Paul, right?
The one and only!
 
Really good times with SteveWinwood and Forkball tonight. Playing with them and against real people was a completely different experience. I was on the verge of quitting before, but that was too much fun. I was starting to get the hang of the controls, too. Lich is a lot of fun to play. I'm gonna try Venomancer next. I like being a support hero.


The one and only!

Honestly the more I think about it the more I dislike newer players starting with veno.
(not a comment directed at you, just the fact you mentioned it made me remember it)
 
With the changes to Jakiro, I highly recommend Jak over Venomancer nowadays for new players.

Also LGD vs IG on BeyondtheSummit, some pretty crazy picks coming out. NS, Mag, Luna so far on LGD; Necrolyte, Rubick, Axe, Enigma on IG so far.
 
Will I be able to point to this game in the future as a case for why necro is a carry and not a support? Only time will tell.
 
I think most people will agree with you that Necro is much better played as a carry than in a support role.

And just for the record, iG has been drafting Necrolyte pretty often these days.
 
I think most people will agree with you that Necro is much better played as a carry than in a support role.

And just for the record, iG has been drafting Necrolyte pretty often these days.

I haven't played around with necro much, but he's pretty similar to SR in hon (was identical until recent patch I think?) and support SR was like the worst thing you could possibly do in that game.
 
With a mek, he puts out a stupid amount of heals while dealing AOE damage along with the ability to instagib an enemy carry at 50%. He becomes a top priority target because if you don't kill him, you don't kill his team. Certainly not your traditional right-click carry, but he's still a hero that you give tons of farm and has a huge bounty on his head in teamfights.
 
They need to up Mirana's early game attack damage because it's almost whisp like in its shittiness. And her attack animation doesn't help things :P
 
I think most people will agree with you that Necro is much better played as a carry than in a support role.

And just for the record, iG has been drafting Necrolyte pretty often these days.

iG could draft me and I could Spectre jungle and they would still whoop most teams.
 
Necro is like a Death Prophet to me. The damage he does in a team fight just steadily ramps up the longer it goes on. Only problem is that DP can cast her nukes from way far back. Necro gets in trouble when he doesn't have the health to run up and keep casting pulses. But yeah, this game is turning out how I'd expect given the draft and lanes.
 
With a mek, he puts out a stupid amount of heals while dealing AOE damage along with the ability to instagib an enemy carry at 50%. He becomes a top priority target because if you don't kill him, you don't kill his team. Certainly not your traditional right-click carry, but he's still a hero that you give tons of farm and has a huge bounty on his head in teamfights.
Probably my favourite Int carry when he gets his farm, fun to be able to brawl and sustain your team in one package. Also immensely satisfying to be piled on in a teamfight and still hang through it for a win.
 
There was actually a meta that is centered around Necrolyte, Death Prophet and Undying in WC3 DotA, back when Bloodstone charge also gives health regen and phase boots use to give armor and not attack. But Undying is perma banned so it's just a Necro/DP meta.

Now that Necro's sadist basically gave him the insane regen of the old Bloodstone, it's not surprising that he is actually seeing tournament play now.
 
LGD dismantling IG, damn. Champion curse in full effect?!

Super happy about this. IG has been very one-dimensional since the big patch w/ the player kill gold changes, all it took was a team with the player skill (LGD) to draft and a practiced strategy to annihilate them. IG didn't do themselves any favors (Axe pick was as awful as Puppey's Nyx Assassin from the G4 Finals in TI2, Faith's Enigma was terribad in G2, the awkward Death Prophet semi-carry vs. underfarmed Sven in G1) along the way, but they got wrecked by LGD's patient play, even in the face of the insane Death Prophet+Leshrac push in G1.

Decisive series and I think it will make for a better finals, DK vs. LGD is a more fun series to watch (even if Burning gets his hand on AM) than IG vs. DK or especially IG vs. Orange.
 
All this Necro talk reminded me of the game I played the other day. The other team put a solo Huskar up against me mid... which, needless to say, is a pretty fucking terrible idea on a hero-by-hero basis. I put my second point into Heartstopper Aura and bode my time, throwing in the occasional Death Pulse and autoattack to keep him low in concert with the aura burn. I had an opportunity to kill him when he drew tower aggro, but I elected to play it safe and keep working his regen off. I hit level 5 and leveled Death Pulse to three at the same moment where he was notably out of position, I seized on it and hit a close proximity Death Pulse, throwing two autoattacks to bring him down in the fog of war beyond his steps. Netted me first blood. He returned to the lane, having completed an Urn instead of getting boots. Add more aura burn, a harassment Death Pulse, him tanking a tower shot he shouldn't have and I knew I had an opening. I ran past the creepwave and made straight for the now half-health Huskar and fired off a Death Pulse, hammering him with the Scythe to finish it. Clean kill.

He left the lane after that point, and I got my Mekansm up at around 9 and a half minutes (with naked boots). Joined the team from then on to fight and push, and we had a great deal of early success. 27 and a half minute game.
 
Necrolyte suffers from two major issues in my book: it's hard to get involved in play early on without getting farm, and he's a boring two button hero with a shitty attack animation.
 
Really liking how BtS are actually putting some content out inbetween games, and not just putting adverts on.
Super happy about this.

Never good to have a single dominant team either, hopefully we see something similar happening in Europe.
 
With a mek, he puts out a stupid amount of heals while dealing AOE damage along with the ability to instagib an enemy carry at 50%. He becomes a top priority target because if you don't kill him, you don't kill his team. Certainly not your traditional right-click carry, but he's still a hero that you give tons of farm and has a huge bounty on his head in teamfights.

Yup, I love Necro. Also his passive only works if you play him as a carry, he needs the last hits for the mana/hp regen. So he can keep spamming his nuke and ult. (And all the damn heals)

Great hero, haven't lost with him yet.
 
So how exactly is it determined what debuffs Slark's Dark Pulse does and doesn't remove? I tried it on a bunch of different things and it would work on some but not work on others. It didn't seem to work on anything from Venomancer, but it would work on nearly everything else it seemed, from PA's Dagger to Tidehunter's Gush, to Dazzle's Weave and Poison Touch.
 
So how exactly is it determined what debuffs Slark's Dark Pulse does and doesn't remove? I tried it on a bunch of different things and it would work on some but not work on others. It didn't seem to work on anything from Venomancer, but it would work on nearly everything else it seemed, from PA's Dagger to Tidehunter's Gush, to Dazzle's Weave and Poison Touch.

Also not working on QoP Dagger, and Bloodseeker silence (dunno about rupture, think not)

Slark's ult is also bugged. Sometimes it works without an icon showing, sometimes it doesn't work even if you know they can't see you.
 
Also not working on QoP Dagger, and Bloodseeker silence (dunno about rupture, think not)

Slark's ult is also bugged. Sometimes it works without an icon showing, sometimes it doesn't work even if you know they can't see you.

I was noticing that too. I only played Slark in one game, so I didn't get to see it against stuff like QoP or Bloodseeker, although I definitely was thinking of trying that. There would be plenty of times I would be getting the regen and speed and not seeing the icon, as well as times where I thought for sure I should be getting it (we even had a sentry ward in the area, so wtf). I didn't realize until I played him that the regen thing is a passive component that applies ALL THE TIME. It's like walking around with fountain regen going. It makes me wonder if it would be a half-bad idea to rush a Battle Fury and farm, ganking whenever possible. All you have to do is get away from the aftermath of a gank and you're pretty much scot free. Before I only assumed the regen was during his ult.
 
Yup, I love Necro. Also his passive only works if you play him as a carry, he needs the last hits for the mana/hp regen. So he can keep spamming his nuke and ult. (And all the damn heals)

Great hero, haven't lost with him yet.
*fistbap*

Though 7 games is a blip. Want to play a lot more of him in the future.
 
Also not working on QoP Dagger, and Bloodseeker silence (dunno about rupture, think not)

Slark's ult is also bugged. Sometimes it works without an icon showing, sometimes it doesn't work even if you know they can't see you.

Wards maybe? I was running around dewarding a bit when I was slowing down.
 
Wards maybe? I was running around dewarding a bit when I was slowing down.

Nono, I mean stuff like in some desolate part of our woods, random spots on the map where it would be impossible to have wards (since you can't have more than 4 at a time).

But I also just found out his ult doesn't work when being hit by creeps.
 
He gets out of control so fast that it's not even funny. That's why I've been insta picking him, so I don't have to deal with someone who's good with him.

After having stripped Silencer of his int steal, I wonder why Slark's mechanic didn't get changed up.
 
Whoah, that sounds so good :o

It's exactly the same as before... :p
You steal 2 intelligence from anyone dying in an area around you.

Or actually, if you get the last hit you steal the intelligence even if they're outside of the 900 aoe.
 
It's exactly the same as before... :p
You steal 2 intelligence from anyone dying in an area around you.

Or actually, if you get the last hit you steal the intelligence even if they're outside of the 900 aoe.

I thought it was based on the Last Word passive though?

Well used to anyways.
 
Will I be able to point to this game in the future as a case for why necro is a carry and not a support? Only time will tell.

ajgsy.png


Necro is my second most played hero (even before his buffs) and you should always go Arcane -> Mek -> Bloodstone (disassembling the Arcane Boots for the Energy Booster). Don't waste money on wards and courier.

People think he is support because of mek and heals. Those are actually the tools by which he carries. Probably the same idiots that think Int = gotta be support.
 
Status
Not open for further replies.
Top Bottom