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Double Fine Adventure Kickstarter project by Double Fine [ended, $3.3 Million funded]

EA/Activision wouldn't use Kickstarter anyway. They would form their own copycat service or just handle it through their existing storefronts.

EA could bake this whole process into Origin, easy as pie.
 
EA, Activision, Ubi or any major publisher will never use kickstarter. That could try to emulate the principle trying to engage directly with fans but they'll never give up a percentage of the proceedings to an external company.
 
No, I think his point is: If they adjust the budget based around the amount they collect now, that means that only sales *after release* will result in *profit*. Any sales *before* release instead get eaten up by development costs, which will (we have been promised) expand to meet the amount of kickstarts they get.

That said, though, I'm not sure it's quite right to think about this in terms of a standard profit/loss venture.
Because it isn't. Profit in the standard dev/pub relationship the the amount of money above cost that investors insist on seeing. Your standard employee working on the game isn't really going to see any of that, their salary is covered in the cost.

Double fine doesn't need profit so much in this case because everyone's salary is being covered in the development cost alone, which has already been paid for. They don't need to hit some profit number to please investors.
 
there is a lot of celebrating going on at both offices...

I am waiting to see if Kickstarter staff ignores small projects while this is going on
this was really bad timing to launch my art project http://kck.st/AsOKOG all the news is going to the major money being raised

I really hope this does not change things because bigger companies join this crowdfunding hype train

You're going to keep posting that until it's done, aren't you. :P Seems to be working though since you got some of my money, woo! I have a project I wanted to get support through Kickstarter on, but being a UK citizen I'm not eligible. Ho hum. :C

On topic...

I don't think companies will try and exploit Kickstarter directly for their AAA blockbusters, that will stay safely in the realm of indies and small time developers... but I could probably see them get together their own crowdsourcing models through controlled avenues. I could see EA using it to fund a smaller-budgeted range of titles to guarantee success or failure and using it to produce titles of, say, Boom Blox level of production. Honestly, if that happened, I wouldn't mind, as long as they didn't try and fob us off with a bunch of prerendered attract videos being passed off as gameplay material or abuse it with the offer of exclusive gameplay elements/DLC. Gamers scorn deeply, so it's in their best interest to be honest or face a series of potentially good ideas falling in on themselves.
 
I still think that this is going to lead to big companies abusing the site to get shit funded. Why should we have to pay for them to produce their games, then buy them again? Sets a really bad precedent.

I'm not sure what form of "abuse" is going to happen here exactly. Kickstarter projects are all or nothing; if a project doesn't at very minimum provide a copy of the game to every contributor over (some reasonable price) it won't get funded.

If you're telling me that Kickstarter will be some PBS-esque web site who's sole intention is the continued growth of art in the US and around the world, more power to you. I just don't think that's how it's going to pan out.

You have a seriously weird and twisted concept of what Kickstarter is. The site's goal is to make money by providing crowdsourced funding assistance to creative projects. They were never "PBS-esque"; the idea is very purely capitalist, on a very base level. If big companies want to dive into the pool, they'll have to figure out a way to succeed under the rules that already exist. If they offer something that people want, that's good because it drives up the userbase and thereby gets more eyes on smaller projects (just like is already happening thanks to Double Fine.) If they don't, they will make zero money on the whole effort and pack their bags anyway.
 
if the amount of money made keeps dropping by half each day, we're looking at just shy of 2 million. that's my prediction for now.

hope they can go past 2 million though... but even so. every time that figure goes up, it makes me smile.
 
I still don't understand what the problem is. Even if they did it and it was a huge success, how does that effect whether or not small games get funded? Money spent on gaming would just move from retail to the publisher directly.
As much as I dislike EA, it wouldn't be bad


"spend $30 or so towards this project and you'll get the game!"

again, if it doesn't go through you get your money back

it's not a bad idea at all, projects would live and die (at conception)by the consumer...

a brave new world
 
As much as I dislike EA, it wouldn't be bad


"spend $30 or so towards this project and you'll get the game!"

again, if it doesn't go through you get your money back

it's not a bad idea at all, projects would live and die (at conception)by the consumer...

a brave new world

But do you see EA doing that for thirty? I can see them forcing it at 60, and with how cheap people can be, they will probably pass and assume they can get it on sale for 30 in a week or two.
 
But do you see EA doing that for thirty? I can see them forcing it at 60, and with how cheap people can be, they will probably pass and assume they can get it on sale for 30 in a week or two.

Still not seeing how that's a problem. If anything, it will help drive down costs as the publisher is setting the price, not retailers.
 
But do you see EA doing that for thirty? I can see them forcing it at 60, and with how cheap people can be, they will probably pass and assume they can get it on sale for 30 in a week or two.
then the project dies and EA is one less project

it all depends on the dev really. i like to imagine the consumers directly funding development will mean lower cost at retail, but hey it is EA
 
If you are a backer, maybe just ignore the negative talk and focus about positive things...anyone trying to turn this into a negative thing for the industry deserves to be ignored
 
This is a very promising (potential) trend, one of the few progressive, pro-consumer things to come out of this otherwise backwards generation.
 

holy shit. $1.5mil in 2 days? isn't there going to be a limit to this? how much the game's development cost gonna be anyway.

edit: ok, juts visit that site and they already surpass the required fund 2 times over. they better make it available on Vita. I'll be donating $30 because I'm not in the US and can't get the benefit of framed poster etc.

what will happen if the game is bad, or something happened to the projects?
 
holy shit. $1.5mil in 2 days? isn't there going to be a limit to this? how much the game's development cost gonna be anyway.

They've stated before that some of their previous XBLA efforts cost upwards to $3 million. Any extra funds pasted their initial goal of $400,000 will/should be put to good use.

Edit: 3000+ people are guaranteed to be included in the game's credits, crazy.
 
Yeah, I can see where the pro-kickstarters are coming from with the reward benefits, but I still don't think this bodes well for the smaller guys. Watch how quickly EA, Activision, all those guys will jump on this and desperate gamers fund them...Kickstarter was amazing because it trotted the fine line between obscurity and "just enough" notoriety to get small projects funded. Not anymore. You can be sure this website has the attention of bloodsucking marketing execs everywhere.

I'm sure this makes sense to hipsters.
I'll back games that I want to see made, especially in underserved genres.
 
I liked Wombat from CAG's idea that they should just use like a million and pay the rest forward to another indie studio (or at this rate several studios) to make games. I could see a lot of backers getting upset though.
 
I liked Wombat from CAG's idea that they should just use like a million and pay the rest forward to another indie studio (or at this rate several studios) to make games. I could see a lot of backers getting upset though.

That's charity, and it's against the Kickstarter terms of service.
 
When it ends.

ah ok thanks. Also, does it charge me at the end of the kickstarter campaign or the date listed on Amazon Payment page. For example, it says "Valid from: Feb 10th 2012...Valid Until: June 11th 2012"?

*edit* Nevermind I found it on the site. March 13th. Damn, I wanted to do the $1000, but just cannot afford it at the moment.
 
So what is the most expensive point and click game ever made? Monkey island 3? What was its budget?
I think, I remember reading that The Dig was the adventure game with the biggest budget at its time. About 10 million? I'm not sure. The Last Express should be in that ballpark, too. (Edit: TLE was 6 million.)

Syberia and Broken Sword both had about 2 million, I believe, Blade Runner wasn't cheap either. CMI shouldn't have been that expansive. Not sure about the Gabriel Knight series.
 
I don't see what kind of problem it'd be if EA etc. jumped on this. There's no reason for them to put up huge series like BF, COD on it since they already make their budgets back tenfold without having to give away rewards to funders. If anything it could help them to offset the risk of taking on smaller projects and maybe actually get them going if there's enough interest (though I even doubt that since $1.5M is a piss in the ocean for these publishers).

That's charity, and it's against the Kickstarter terms of service.
Plus it's kind off pissing some funders in the face. They're putting their money in to getting a DF game to be as good as possible, not fund totally different projects. Now some would probably appreciate getting more games going with their money but those projects should be funded separately in the same way.
 
What was the budget for games like grim fandango is 1.5 mil comparable?

I mean if their gonna do an adventure game they should do a full fledged adventure game not a low budget nostalgia trip like mega man 9
 
I think this is a different argument, but of course I consider VGs art. The medium is in its infancy, to be sure, but on the path nonetheless.

And yeah. It's a business, but it has a sort of shady essence to it where you don't realize that they made 10% of every successful project. What will be more important to them in the future? Making 10% of a $50,000 indie project or 10% of a $20mil project? Obviously that last figure may be exaggerated, but their potential revenue is going to dictate what projects they consider for the site and which they reject, because they can't take them all.

Why not? Browse through the current music section on Kickstarter and see how long it takes to get to the end.
 
Plus it's kind off pissing some funders in the face. They're putting their money in to getting a DF game to be as good as possible, not fund totally different projects. Now some would probably appreciate getting more games going with their money but those projects should be funded separately in the same way.

Plus a lot of people don't see Child's Play as a worthwhile charity, and would pissed off if their money went to it.
 
Just pledged $100.00 for a good cause.. Monkey Island 2 and Day of the Tentacle are pretty much my favourite games ever so I've got nothing but love for Tim Schafer and Ron Gilbert.
 
I used it from Europe just fine.

You can pledge your money, but you can't start your project if you aren't in the US.

Really? Because the game above (UFHO2) is "A Games project in Rome, Italy". And it just met the quota too. Nice.

Looked around and there seem to be several European projects. Two in Stockholm as well, I see. Interesting.

They probably have someone in the US handling their finances.
See the following entry in the kickstarter faq.

Kickstarter faq said:
Am I eligible to start a Kickstarter project?

To be eligible to start a Kickstarter project, you need to satisfy the requirements of Amazon Payments:

Be a permanent US resident and at least 18 years of age with a Social Security Number (or EIN), a US bank account, US address, US state-issued ID (driver’s license), and major US credit or debit card.

They say they are working on making it more available to other countries.
 
Still not seeing how that's a problem. If anything, it will help drive down costs as the publisher is setting the price, not retailers.

There isn't any problem, really. I'm sure EA and Activision will test the waters eventually, now. That scenario could generate some great games. The great thing about this is that suddenly developers and fans can be in the driver's seat, not publishers and all their built-in marketing baggage.

I donated to DoubleFine, but I'm saving my 800 million dollar contribution for Toys For Bob, for a new Star Control.
 
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