EA, Activision, Ubi or any major publisher will never...give up a percentage of the proceedings to an external company.
Because it isn't. Profit in the standard dev/pub relationship the the amount of money above cost that investors insist on seeing. Your standard employee working on the game isn't really going to see any of that, their salary is covered in the cost.No, I think his point is: If they adjust the budget based around the amount they collect now, that means that only sales *after release* will result in *profit*. Any sales *before* release instead get eaten up by development costs, which will (we have been promised) expand to meet the amount of kickstarts they get.
That said, though, I'm not sure it's quite right to think about this in terms of a standard profit/loss venture.
there is a lot of celebrating going on at both offices...
I am waiting to see if Kickstarter staff ignores small projects while this is going on
this was really bad timing to launch my art project http://kck.st/AsOKOG all the news is going to the major money being raised
I really hope this does not change things because bigger companies join this crowdfunding hype train
EA Origin New Beginnings(TM). "Now youre paying with power!"
Don't encourage them...please...
I still think that this is going to lead to big companies abusing the site to get shit funded. Why should we have to pay for them to produce their games, then buy them again? Sets a really bad precedent.
If you're telling me that Kickstarter will be some PBS-esque web site who's sole intention is the continued growth of art in the US and around the world, more power to you. I just don't think that's how it's going to pan out.
As much as I dislike EA, it wouldn't be badI still don't understand what the problem is. Even if they did it and it was a huge success, how does that effect whether or not small games get funded? Money spent on gaming would just move from retail to the publisher directly.
As much as I dislike EA, it wouldn't be bad
"spend $30 or so towards this project and you'll get the game!"
again, if it doesn't go through you get your money back
it's not a bad idea at all, projects would live and die (at conception)by the consumer...
a brave new world
But do you see EA doing that for thirty? I can see them forcing it at 60, and with how cheap people can be, they will probably pass and assume they can get it on sale for 30 in a week or two.
$1.5 mil
then the project dies and EA is one less projectBut do you see EA doing that for thirty? I can see them forcing it at 60, and with how cheap people can be, they will probably pass and assume they can get it on sale for 30 in a week or two.
Will it get another 500k in two days? Soultron's ban bet is probably going to be a real close affair.
$1.5 mil
holy shit. $1.5mil in 2 days? isn't there going to be a limit to this? how much the game's development cost gonna be anyway.
Yeah, I can see where the pro-kickstarters are coming from with the reward benefits, but I still don't think this bodes well for the smaller guys. Watch how quickly EA, Activision, all those guys will jump on this and desperate gamers fund them...Kickstarter was amazing because it trotted the fine line between obscurity and "just enough" notoriety to get small projects funded. Not anymore. You can be sure this website has the attention of bloodsucking marketing execs everywhere.
When it ends.If I donate do I get charged right now or when the promotion ends?
I liked Wombat from CAG's idea that they should just use like a million and pay the rest forward to another indie studio (or at this rate several studios) to make games. I could see a lot of backers getting upset though.
When it ends.
I am going to trick Double Fine by submitting a photo of a smiling Ron Gilbert for my mini portrait.
I think, I remember reading that The Dig was the adventure game with the biggest budget at its time. About 10 million? I'm not sure. The Last Express should be in that ballpark, too. (Edit: TLE was 6 million.)So what is the most expensive point and click game ever made? Monkey island 3? What was its budget?
Plus it's kind off pissing some funders in the face. They're putting their money in to getting a DF game to be as good as possible, not fund totally different projects. Now some would probably appreciate getting more games going with their money but those projects should be funded separately in the same way.That's charity, and it's against the Kickstarter terms of service.
What was the budget for games like grim fandango is 1.5 mil comparable?
What was the budget for games like grim fandango is 1.5 mil comparable?
I think this is a different argument, but of course I consider VGs art. The medium is in its infancy, to be sure, but on the path nonetheless.
And yeah. It's a business, but it has a sort of shady essence to it where you don't realize that they made 10% of every successful project. What will be more important to them in the future? Making 10% of a $50,000 indie project or 10% of a $20mil project? Obviously that last figure may be exaggerated, but their potential revenue is going to dictate what projects they consider for the site and which they reject, because they can't take them all.
Will it get another 500k in two days? Soultron's ban bet is probably going to be a real close affair.
Yeah I am kind of sweating right now. It has literally stopped... what gives?
Plus it's kind off pissing some funders in the face. They're putting their money in to getting a DF game to be as good as possible, not fund totally different projects. Now some would probably appreciate getting more games going with their money but those projects should be funded separately in the same way.
He said three million on twitter.
I mean if their gonna do an adventure game they should do a full fledged adventure game not a low budget nostalgia trip like mega man 9
I used it from Europe just fine.
Really? Because the game above (UFHO2) is "A Games project in Rome, Italy". And it just met the quota too. Nice.
Looked around and there seem to be several European projects. Two in Stockholm as well, I see. Interesting.
Kickstarter faq said:Am I eligible to start a Kickstarter project?
To be eligible to start a Kickstarter project, you need to satisfy the requirements of Amazon Payments:
Be a permanent US resident and at least 18 years of age with a Social Security Number (or EIN), a US bank account, US address, US state-issued ID (driver’s license), and major US credit or debit card.
Still not seeing how that's a problem. If anything, it will help drive down costs as the publisher is setting the price, not retailers.