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Double Fine Adventure Kickstarter project by Double Fine [ended, $3.3 Million funded]

Of course, technically he *could* save himself...

What's a few hundred thousand when it allows you to keep your account for a couple weeks?

I mean 2 million would have happened quite easily by monday if it went at even half the rate of the initial speed, but it decelerated quite quickly and it should have been obvious that there was no way.
 
What's a few hundred thousand when it allows you to keep your account for a couple weeks?

Strictly speaking, he doesn't actually have to pay it, either, given the precise terms of the bet. Just convince 40 friends to stump up 10k apiece, and withdraw it after the finish time.

A doddle!

(Actually, that's a point: We know Doublefine has at least one angel investor they've used in the past. Kickstarter will only allow $10k donations, although Doublefine are offering rewards beyond that if you contact them about them. Presumably *those* donations won't show up on Kickstarter. I wonder if anyone's taken them up on that?)
 
Tim said the game is coming iOS and iPad via twitter, so that money already has had an effect.

I can't believe how much it costs to make some of these games though, 12 million for psychonauts? God damn.

lol, people don't work for free.
 
Tim said the game is coming iOS and iPad via twitter, so that money already has had an effect.

I can't believe how much it costs to make some of these games though, 12 million for psychonauts? God damn.

A rough rule of thumb might be $100,000 per person, per year. Ten people? $1,000,000 per year. Forty people for three years? $12,000,000.

I'm not sure exactly how development went, but you kind of get the idea. A million dollars does not last long.
 
I have to do the SSX OT, which I can drop on the 21st.

If it hits 2 million by 11:59 PM EST 12 February I'll gladly take a temp ban starting on 22 February.

Deal.

If it does not - even $ 1 999 999 does not count - I'll gladly take a temp ban starting on 13 February.

Thanks for having fun, soultron!

It's obvious that I lost the bet ($1,624,857 gathered 10 hours before midnight) so might some of the good mods around here (Stump, Misc, Opiate etc.) execute the bet starting from midnight?

And I hope they get to 2 mil during my ban, grrrrr.
 
So how does payment for this work? I went to donate figuring it would ask for a paypal ID but it's wanting me to create an account on Kickstarter and I'm really trying to limit how many accounts I have out there in cyberland so would prefer not to do that, especially if I have to give them paypal or credit card information. Is there anyway to donate directly through paypal?
 
So how does payment for this work? I went to donate figuring it would ask for a paypal ID but it's wanting me to create an account on Kickstarter and I'm really trying to limit how many accounts I have out there in cyberland so would prefer not to do that, especially if I have to give them paypal or credit card information. Is there anyway to donate directly through paypal?

Seems to be done strictly through Amazon payments. You need a Kickstarter account for it to count to the total, I bet.
 
So how does payment for this work? I went to donate figuring it would ask for a paypal ID but it's wanting me to create an account on Kickstarter and I'm really trying to limit how many accounts I have out there in cyberland so would prefer not to do that, especially if I have to give them paypal or credit card information. Is there anyway to donate directly through paypal?

You need a Kickstarter account and you pay through Amazon. I am sure you have an Amazon account.
 
Seems to be done strictly through Amazon payments. You need a Kickstarter account for it to count to the total, I bet.

Thank for the info. I've never used Amazon payments either so that's something else I would need to set up so I think I will pass. The humble bundles manage to keep track of the total without me having to setup an account so not sure why Kickstarter couldn't do something similar.
 
Thank for the info. I've never used Amazon payments either so that's something else I would need to set up so I think I will pass. The humble bundles manage to keep track of the total without me having to setup an account so not sure why Kickstarter couldn't do something similar.

As long as you ordered something on Amazon, you have an Amazon payments account. Regarding Kickstarter, the site is build like a community. You can check the status of your backed projects, comment on them, etc. And come on, you can sign in using a facebook account. That is a weird reason for not backing something as awesome as this.
 
The slowdown in payments makes me disappointed about the feasibility of this to fund big production games. The fact that they set a low bar of $400k and $15/game might have contributed to the slowdown though. I want my epic Grim Fandango/Last Express style adventure games!
 
The slowdown in payments makes me disappointed about the feasibility of this to fund big production games. The fact that they set a low bar of $400k and $15/game might have contributed to the slowdown though. I want my epic Grim Fandango/Last Express style adventure games!

yeah, the bar was set too low.
 
The humble bundles manage to keep track of the total without me having to setup an account so not sure why Kickstarter couldn't do something similar.

The Humble Bundle is a one-time immediate purchase that's over the second you hit "confirm"; Kickstarter is a donation tracked over time that isn't charged upfront and which you can modify (including by reducing it) at any time until it's actually processed. They have different services and it wouldn't make sense for Kickstarter to allow non-account donations given the way their model is set up.
 
The slowdown in payments makes me disappointed about the feasibility of this to fund big production games. The fact that they set a low bar of $400k and $15/game might have contributed to the slowdown though. I want my epic Grim Fandango/Last Express style adventure games!

It's possible more money could be generated with a more ambitious funding target. But even if there's a fairly modest ceiling to Kickstarter funding, it's not like devs have to stay entirely within the Kickstarter budget, anyway. It's free money. Double Fine could make a $2 million dollar game for nothing, or a $4 million dollar game with a massive chunk of their risk mitigated.

There's no way you'll ever see "AAA budget" games in the tens of millions of dollars or more on Kickstarter. But this is certainly where mid-tier games could thrive again, considering they are completely unfeasible in the current market.
 
As long as you ordered something on Amazon, you have an Amazon payments account. Regarding Kickstarter, the site is build like a community. You can check the status of your backed projects, comment on them, etc. And come on, you can sign in using a facebook account. That is a weird reason for not backing something as awesome as this.

I checked my Amazon account, I would have to agree to another ToS in order to activate Amazon payments since I haven't used it yet. And I don't have a facebook account either and no plans to create one of those. My spreadsheet of account ID/pws is too big as it is and I hate getting emails from accounts I haven't used in years telling me there has been a data breach and then trying to remember what personal information I might have given them when I set it up. I'm older than Tim Shafer and it gets harder to keep track of everything the older you get and more of a pain to deal with it when it does.
 
I checked my Amazon account, I would have to agree to another ToS in order to activate Amazon payments since I haven't used it yet. And I don't have a facebook account either and no plans to create one of those. My spreadsheet of account ID/pws is too big as it is and I hate getting emails from accounts I haven't used in years telling me there has been a data breach and then trying to remember what personal information I might have given them when I set it up. I'm older than Tim Shafer and it gets harder to keep track of everything the older you get and more of a pain to deal with it when it does.

So just wait and buy the game when it releases.

I couldn't believe how easy their account process was, personally. Much preferable to PayPal.
 
The original budget is 300k for the game and 100k for the video documentary. The extra money will be spent on making both even better.

You should watch the video (it's funny!) and read the page (it's informative!) linked in the OP.

Yeah I did watch and read. I can understand if they got a few 100k over they would spend it to make the game better. But at 1-2m over? They're going to be looking for things to spend it on.
 
Yeah I did watch and read. I can understand if they got a few 100k over they would spend it to make the game better. But at 1-2m over? They're going to be looking for things to spend it on.

Well voice acting and HD art assets are expensive. Not to mention the cost of porting it to Mac, ipad, iphone, XBLA, PSN, etc and then there is the cost of advertising on said platforms. I think originally they were just hoping to make an 80s text based adventure but with the budget they got im expecting a lavish modern point and click game.
 
Thank for the info. I've never used Amazon payments either so that's something else I would need to set up so I think I will pass. The humble bundles manage to keep track of the total without me having to setup an account so not sure why Kickstarter couldn't do something similar.

They actually explain this if you read further, but they need to use Amazon payments because only Amazon payments allows them to place an authorization on the funds temporarily without withdrawing them, then only withdraw them if the funding goal is met. With Paypal they'd have to take your cash and then refund it, which would be problematic. Their entire model of operation only works Amazon payments.
 
Yeah I did watch and read. I can understand if they got a few 100k over they would spend it to make the game better. But at 1-2m over? They're going to be looking for things to spend it on.
I don't understand how this line of thought keeps coming up. 1.5-2 million is nothing for a game. They're an experienced developer, they can easily scale a project's scope from 400k to 10+ million dollars. They will use the money for porting, etc., but they will also appropriately expand the art, programming, VA, sound, etc. budgets to reflect the new budget.
 
Thanks for having fun, soultron!

It's obvious that I lost the bet ($1,624,857 gathered 10 hours before midnight) so might some of the good mods around here (Stump, Misc, Opiate etc.) execute the bet starting from midnight?

And I hope they get to 2 mil during my ban, grrrrr.

You forgot to quote the post when I said I didn't want a ban for you if you "lost." I only wanted a win-win condition. If I lost the bet we'd all still be winning because DF would, at that point, have 2 million.

We cool.
 
Tim just stated on Twitter that this is indeed not the same game as Ron Gilberts ongoing project that Mr. Gilbert says will appeal to fans of classic adventure games.
 
I wonder if people's expectations are too high now. Let's sum up:

They wanted to make the entire game for 300k and ship in October (it's already mid February), which means:

A) They already know what the game and the scope of it is.
B) it was probably supposed to be an experiment, something that could be developed insanely fast.

On twitter Tim also mentioned that they're probably not using their in-house engine cause it's a 2d game. So they have 7 months now to develop the engine and go through all the production stages. I'd not be surprised if the game can be finished in 30minutes or something. If Schafer manages to ship great quality in such a short time and for this budget I'd be really impressed.
 
I wonder if people's expectations are too high now. Let's sum up:

They wanted to make the entire game for 300k and ship in October (it's already mid February), which means:

A) They already know what the game and the scope of it is.
B) it was probably supposed to be an experiment, something that could be developed insanely fast.

On twitter Tim also mentioned that they're probably not using their in-house engine cause it's a 2d game. So they have 7 months now to develop the engine and go through all the production stages. I'd not be surprised if the game can be finished in 30minutes or something. If Schafer manages to ship great quality in such a short time and for this budget I'd be really impressed.

I wouldn't be surprised if the damn thing is basically designed and ready to be built already. Have you seen the original Grim Fandango 'documents'. Insane stuff. Someone should post it here, I can't find it.

Edit: spoke too soon

http://cache.kotaku.com/assets/resources/2008/GrimPuzzleDoc_small.pdf.zip
 
I wonder if people's expectations are too high now. Let's sum up:

They wanted to make the entire game for 300k and ship in October (it's already mid February), which means:

A) They already know what the game and the scope of it is.
B) it was probably supposed to be an experiment, something that could be developed insanely fast.

On twitter Tim also mentioned that they're probably not using their in-house engine cause it's a 2d game. So they have 7 months now to develop the engine and go through all the production stages. I'd not be surprised if the game can be finished in 30minutes or something. If Schafer manages to ship great quality in such a short time and for this budget I'd be really impressed.

They´re hardly starting from scratch. The will probably have a good idea about what they want to do, and a prototype ready. Just like when you try to raise funds with traditional publishing.
 
On twitter Tim also mentioned that they're probably not using their in-house engine cause it's a 2d game.

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They´re hardly starting from scratch. The will probably have a good idea about what they want to do, and a prototype ready. Just like when you try to raise funds with traditional publishing.

Nobody said that they'd start from scratch, they probably have a very good design doc plus some early tests ready and know that the game is small enough to produce it given the limited resources.

But people here sort of expect it to be a full blown thing and compare it to DOTT, Full Throttle or Grim Fandango and I'm pretty damn sure all of these games had a higher budget (inflation adjusted) and longer development time. I'm guessing Tim just liked the idea that this would be an experiment, something small, clever and adorable and something that can be produced in a cheap way - And now this is being blown kind of out of proportion.

Will be very interesting to follow its development. I hope it'll end up as something tight and charming.
 
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