Of course, technically he *could* save himself...
What's a few hundred thousand when it allows you to keep your account for a couple weeks?
Where have you heard this?
Where have you heard this?
Tim said the game is coming iOS and iPad via twitter, so that money already has had an effect.
I can't believe how much it costs to make some of these games though, 12 million for psychonauts? God damn.
Tim said the game is coming iOS and iPad via twitter, so that money already has had an effect.
I can't believe how much it costs to make some of these games though, 12 million for psychonauts? God damn.
Nobody tell Capcom about this.
Nobody tell Capcom about tits.
if they promise okami2 and a next onimusha, I'll kickstarter that shit.
Where have you heard this?
That's what I just read.
Iron Brigade in Steam registry:
http://www.doublefine.com/forums/viewthread/5056/
Iron Brigade rated by ESRB for PC:
http://www.esrb.org/ratings/search.jsp?title=iron+brigade&fromHome=fromHome
I have to do the SSX OT, which I can drop on the 21st.
If it hits 2 million by 11:59 PM EST 12 February I'll gladly take a temp ban starting on 22 February.
Deal.
If it does not - even $ 1 999 999 does not count - I'll gladly take a temp ban starting on 13 February.
Iron Brigade in Steam registry:
http://www.doublefine.com/forums/viewthread/5056/
Iron Brigade rated by ESRB for PC:
http://www.esrb.org/ratings/search.jsp?title=iron+brigade&fromHome=fromHome
Not as much as Namco, SNK or Tecmo.Capcom is well aware of those.
It's semantics, really. I think it's possible that Tim thinks in those terms.
So how does payment for this work? I went to donate figuring it would ask for a paypal ID but it's wanting me to create an account on Kickstarter and I'm really trying to limit how many accounts I have out there in cyberland so would prefer not to do that, especially if I have to give them paypal or credit card information. Is there anyway to donate directly through paypal?
So how does payment for this work? I went to donate figuring it would ask for a paypal ID but it's wanting me to create an account on Kickstarter and I'm really trying to limit how many accounts I have out there in cyberland so would prefer not to do that, especially if I have to give them paypal or credit card information. Is there anyway to donate directly through paypal?
Seems to be done strictly through Amazon payments. You need a Kickstarter account for it to count to the total, I bet.
Thank for the info. I've never used Amazon payments either so that's something else I would need to set up so I think I will pass. The humble bundles manage to keep track of the total without me having to setup an account so not sure why Kickstarter couldn't do something similar.
Some people in Platinum worked in God Hand, but a lot of other guys aren't there. It's a Capcom IP, not a Platinum IP.Maybe Platinum will make a kickstarter for God Hand 2.
The slowdown in payments makes me disappointed about the feasibility of this to fund big production games. The fact that they set a low bar of $400k and $15/game might have contributed to the slowdown though. I want my epic Grim Fandango/Last Express style adventure games!
There's pretty much no way it reaches 2 million before Monday, it looks like StoppedInTracks is getting banned for two weeks.
The humble bundles manage to keep track of the total without me having to setup an account so not sure why Kickstarter couldn't do something similar.
The slowdown in payments makes me disappointed about the feasibility of this to fund big production games. The fact that they set a low bar of $400k and $15/game might have contributed to the slowdown though. I want my epic Grim Fandango/Last Express style adventure games!
As long as you ordered something on Amazon, you have an Amazon payments account. Regarding Kickstarter, the site is build like a community. You can check the status of your backed projects, comment on them, etc. And come on, you can sign in using a facebook account. That is a weird reason for not backing something as awesome as this.
I checked my Amazon account, I would have to agree to another ToS in order to activate Amazon payments since I haven't used it yet. And I don't have a facebook account either and no plans to create one of those. My spreadsheet of account ID/pws is too big as it is and I hate getting emails from accounts I haven't used in years telling me there has been a data breach and then trying to remember what personal information I might have given them when I set it up. I'm older than Tim Shafer and it gets harder to keep track of everything the older you get and more of a pain to deal with it when it does.
The original budget is 300k for the game and 100k for the video documentary. The extra money will be spent on making both even better.
You should watch the video (it's funny!) and read the page (it's informative!) linked in the OP.
Yeah I did watch and read. I can understand if they got a few 100k over they would spend it to make the game better. But at 1-2m over? They're going to be looking for things to spend it on.
Thank for the info. I've never used Amazon payments either so that's something else I would need to set up so I think I will pass. The humble bundles manage to keep track of the total without me having to setup an account so not sure why Kickstarter couldn't do something similar.
I don't understand how this line of thought keeps coming up. 1.5-2 million is nothing for a game. They're an experienced developer, they can easily scale a project's scope from 400k to 10+ million dollars. They will use the money for porting, etc., but they will also appropriately expand the art, programming, VA, sound, etc. budgets to reflect the new budget.Yeah I did watch and read. I can understand if they got a few 100k over they would spend it to make the game better. But at 1-2m over? They're going to be looking for things to spend it on.
Thanks for having fun, soultron!
It's obvious that I lost the bet ($1,624,857 gathered 10 hours before midnight) so might some of the good mods around here (Stump, Misc, Opiate etc.) execute the bet starting from midnight?
And I hope they get to 2 mil during my ban, grrrrr.
Iron Brigade in Steam registry:
http://www.doublefine.com/forums/viewthread/5056/
Iron Brigade rated by ESRB for PC:
http://www.esrb.org/ratings/search.jsp?title=iron+brigade&fromHome=fromHome
Glad I waited on the DLC, don't regret buying Trenched back when it came out.Iron Brigade in Steam registry:
http://www.doublefine.com/forums/viewthread/5056/
Iron Brigade rated by ESRB for PC:
http://www.esrb.org/ratings/search.jsp?title=iron+brigade&fromHome=fromHome
Tim just stated on Twitter that this is indeed not the same game as Ron Gilberts ongoing project that Mr. Gilbert says will appeal to fans of classic adventure games.
Iron Brigade in Steam registry:
http://www.doublefine.com/forums/viewthread/5056/
Iron Brigade rated by ESRB for PC:
http://www.esrb.org/ratings/search.jsp?title=iron+brigade&fromHome=fromHome
This is going to get very interesting.
I wonder if people's expectations are too high now. Let's sum up:
They wanted to make the entire game for 300k and ship in October (it's already mid February), which means:
A) They already know what the game and the scope of it is.
B) it was probably supposed to be an experiment, something that could be developed insanely fast.
On twitter Tim also mentioned that they're probably not using their in-house engine cause it's a 2d game. So they have 7 months now to develop the engine and go through all the production stages. I'd not be surprised if the game can be finished in 30minutes or something. If Schafer manages to ship great quality in such a short time and for this budget I'd be really impressed.
I wonder if people's expectations are too high now. Let's sum up:
They wanted to make the entire game for 300k and ship in October (it's already mid February), which means:
A) They already know what the game and the scope of it is.
B) it was probably supposed to be an experiment, something that could be developed insanely fast.
On twitter Tim also mentioned that they're probably not using their in-house engine cause it's a 2d game. So they have 7 months now to develop the engine and go through all the production stages. I'd not be surprised if the game can be finished in 30minutes or something. If Schafer manages to ship great quality in such a short time and for this budget I'd be really impressed.
I'd imagine though that whatever Gilbert is working is not actually a point click adventure though
On twitter Tim also mentioned that they're probably not using their in-house engine cause it's a 2d game.
They´re hardly starting from scratch. The will probably have a good idea about what they want to do, and a prototype ready. Just like when you try to raise funds with traditional publishing.