Holy shit another one, so soon!
Nope. For this game they are actually working the specializations into the story (ie, one of your party members may not like you much if you choose to specialize in Reaver. Another might take issue with you being a Templar) and since Blood mage is such a huge issue in the DA world the dissonance would have been too great. The three mage ones are Rift Mage, Knight Enchanter....and Necromancer (necromancy is surprisingly tolerated in Thedas).
If only it said "ALPHA BUILD" on the top left...The framerate and graphics look worse than I remembered. I hope they're not final.
I can't be the only one who cringed at the campy dialog.
You are not. But don't think anyone is taken by surprise for that.I can't be the only one who cringed at the campy dialog.
"VICTORY IS IMPOSSIBLE! THE ELDER ONE WILL DESTROY US BOTH!""VICTORY IS IMPOSSIBLE! THE ELDER ONE WILL DESTROY US BOTH!""VICTORY IS IMPOSSIBLE! THE ELDER ONE WILL DESTROY US BOTH!"Boss battle with repeating dialogue during combat.
You are not. But don't think anyone is taken by surprise for that.
Bioware has the resources to have made tremendous improvements in several areas (IA, combat gameplay, writing quality for starters), and instead decided to focus on fixing the major complains received from DA2: Scenario reusage, on-rails gameplay, lack of consequences/impact on the ending, poor customization, zero variety on quests.
They showed the high view in the first video that was posted earlier. This was clearly a zoomed-in view in this video.Looks ok. The facial animations look rough on Leliana. And the walking animations up and down stairs make it look like the characters is moving through quicksand or something.
The brief bit with the tactical mode in terms of setting up the attacks looked really nice yet they were trying to lay out those moves with the camera so zoomed in you weren't able to get any sense of the larger area. I'm still not at all sold on their new tactical camera in that sense. They keep saying you can zoom out and how great and flexible it is yet they have not once yet shown that it can zoom out as far as the farthest it could in Origins.
Looks alright, certainly better than the trash that preceded it. Definitely geared more towards an action approach rather than tactical (from what I've seen at least) but other devs have taken that torch from bio and are doing a much better job of it so that's a lesser concern for me right now. I haven't been following this closely, what's the final word on the wheel o'hints, have Bio finally deigned to allow me to know exactly what the PC is about to say or it still ultimately a guessing game?
They showed the high view in the first video that was posted earlier. This was clearly a zoomed-in view in this video.
That tactical part, rofl... I want them to finally show proper, long combat sequence using mouse and keyboard and fully using tactical view. All this advertising is so far strictly directed towards action oriented players and it's not convincing me, tbh.
In this and the first one, are they forcing the camera angle with the right stick to showcase the environment or something because it's pretty bad watching the camera drag behind at the height of the player character's ankle.
I really have a difficult time liking DA1 as I'm playing it again. But this is looking pretty amazing. I don't know if I should still make it thru DA1 and DA2 before this one comes out. Its sometimes painful, DA1 is.
Dragon Age 1 has aged poorly for sure, but it never was that great of a game. I say that as someone who was excited when I first played through it.
The story was as bread-and-butter as they come in video games, and the combat was too redundant. Everyone praised it back then, but I suspect it was because everyone was hungering for a strategy based RPG, like Baldurs Gate. It was even sold as a spiritual successor to those games.
I'm well aware about the tactics scheme (said as much in a previous post here). But simple things like positioning and reaction to attacks seems a bit too barebones for a "default" behaviour.How good the AI is will be determined by how effectively you've set up your tactics slots.
The combat looks amazing to me. What are your issues there?
The writing quality will be fine, for the companions at least.
I can't be the only one who cringed at the campy dialog.
I was pretty impressed with the dialogue? It doesn't sound anymore campy than your average Game of Thrones episode I reckon.
I feel that's arguing semantics - I think you know exactly the point I was driving at, but thanks for the clarification nonetheless.It's never been a guessing game since they've always been color and symbol coded with very explicit attitude markers, but yes in certain situations where you have to make a decision they will show a little blurb explaining exactly what will happen if you X, Y or Z. Other than that the dialog is still short form everywhere else with accompanying symbols and colors.
We're at about the point where they want to start really driving pre-orders for an early October title, so I suspect we'll be seeing a whole lot.
Probably just the easy setting for demo purposes. Bioware has always had a wide spectrum of difficulty levels. Easy is a casual walkthrough. Hard is friggin' hard.Have they mention anything about being able to increase difficulty setting?
At the moment it looks kinda too easy.
The character animations during cutscenes, facial animation in particular, is very poor. And the HUD is ridiculous.
I sat down on a couch next to Laidlaw and played through what was essentially the E3 presentation, using an Xbox 360 controller on a Windows PC build of the game.
Interesting. Not sure if I'd want that for a DA game, but having the option is nice.
Yeah, I think they are still tweaking the PC interface as they haven't revealed it yet. Thus far all the info has been controller-based.