Eh, I'm not getting a particularly good feeling about the game from this video. I haven't kept up with anything Dragon Age related and I didn't want to muck around with my speakers to hear the dialogue due to the terrible mixing (honestly, who plays these games - or any game with lots of talking - without subtitles?) so I won't comment on the story or dialogue or whatever, but what I'm seeing with the other aspects of the game doesn't fill me with confidence.
Combat looks pretty drab. The enemies don't seem reactive when getting pelted with lightning bolts and earth-shattering blows (outside of the attacks with properties like stun, knockback and stuff) and tend to just shuffle around and attack whomever. The encounters aren't interesting, since they consist of dumb melee enemies with no particular abilities of note sometimes backed up by slightly tougher ranged foes. The boss encounter was particularly disappointing, as it was of a long, uneventful, bog-standard fight against a single enemy with lots of health, neatly segmented by fighting groups of bland monsters while the boss is temporarily invulnerable.
Granted, this is probably fairly early in the game and may not be indicative of later encounters. But what I find worrying is the overuse of the term "Tactical" to describe the combat. I'm not that knowledgeable or enthusiastic about tactics-based games, but having a time-freeze option with queued-up actions tied to pathfinding doesn't make a tactical game on its own. The enemy AI seems simple and undeveloped, with groups of enemies being easily corralled into chokepoints with very little interaction between enemies or unique behavior for individual types of enemies. At most you need to adjust to an enemy's specific elemental strengths and weaknesses, but that's a pretty thin layer of strategy.
What the game ends up with is combat that's too simple and straightforward to be considered tactical, but too slow and restrictive to be action either. It's just a bland, automated slugfest with some pretty effects. I don't particularly care about how easy or hard a game is, but I would like some kind of vision for the gameplay to keep things fresh and interesting. Especially for a several-dozen hour mammoth like this.