Welp.
There goes the ballgame.
Yeah, that one is a bit of a biggy. Qunari definitely get the shaft. +50 hitpoints is probably great at the start, but I'm not sure how that will translate a few levels in, I'm surprised it's not a percentage, even 5% or something like that. Ranged Defense is a bit arbitrary, especially since in DAO Elves had a magic bonus, but that probably is still good for mages so they don't get poked full of holes by groups of archers, which definitely occurred in DAO/DA2. Magic Defense is possibly almost as good, if not more so, than the extra ability point though. Dwarves will make for the best tanks and aggro pullers since they'll have an extra buffer against hard hitting magic attacks that might tear other races apart.
Hmmm I wonder if this hints for a mage dwarf or if I am just thinking too much of it:
Not likely, at least for the Inquisitor. First the next sentence basically refutes the possibility of a mage Dwarf, but to be doubly sure they specifically mention your background involves being a member of a crime family that smuggles lyrium, so you are most likely exposed to it, reinforcing that immunity/deafness to magic.