And there's a reason why those books have a very narrow audience. (They suck.)Durante said:There's a reason why some of the best world-building, character-driven fantasy out there comes in 3000+ page series.
*sigh*Karakand said:And there's a reason why those books have a very narrow audience. (They suck.)
EviLore said:Draft hates BG, moving on.
The Bible was the runner-up, btw.Durante said:*sigh*
Sadly you can't argue with bad taste.
(But I should mention that Lord of the Rings -- while I don't think it's all that great in many aspects compared to current works -- was selected as the #1 favourite book in a mainstream poll in Germany a while ago, so perhaps your claim of a very narrow audience is somewhat overstated)
Book polls being skewed by rabid fanbases happens so often I don't even bat an eye anymore.Durante said:(But I should mention that Lord of the Rings -- while I don't think it's all that great in many aspects compared to current works -- was selected as the #1 favourite book in a mainstream poll in Germany a while ago, so perhaps your claim of a very narrow audience is somewhat overstated)
Teknopathetic said:The game isn't using D&D, it's using Bioware's own ruleset that they haven't said anything about, yet.
Ventrue said:
Perfect.
Karakand said:The great triumvirate of English lit is Tolkien, L. Ron Hubbard and Ayn Rand if we use your logic.
Jinfash said:second character from the top (on the sidebar), there used to be a gaffer with that avatar? who was he? (i know :lol major WTF question)
EDMONTON, Alberta--(BUSINESS WIRE)--Leading video game developer BioWare®, a division of Electronic Arts Inc. (NASDAQ:ERTS) today announced details of the highly anticipated dark fantasy Role Playing Game Dragon Age: Origins which will be featured as one of the premier video games at the 2008 E3 Media and Business Summit, July 15-17.
As the spiritual successor to BioWares Baldurs Gate, one of the most successful role-playing games in the industry, Dragon Age: Origins represents BioWares return to its roots, delivering a fusion of the best elements of existing fantasy works with stunning visuals, emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital actors. The spirit of classic RPGs comes of age, as Dragon Age: Origins features a dark and mature story and gameplay.
Were thrilled to be returning to BioWares fantasy roots, with Dragon Age: Origins representing the culmination of over a decade of experience, said Ray Muzyka, co-General Manager and CEO, BioWare and Vice President, Electronic Arts. Dragon Age: Origins is a dark heroic fantasy that doesnt pull any punches. Our fans are in for the most emotionally intense gaming experience weve ever created, and we hope to surprise them with just how dark and gritty it gets!
BioWare will be demonstrating some of the compelling features of Dragon Age: Origins behind closed doors at E3, including:
* Epic Party-Based Combat Dragon Age: Origins will introduce an innovative, scalable combat system, as players face large-scale battles and use their partys special abilities to destroy hoardes of enemies and massive creatures.
* Powerful Magic Raining down awesome destruction on enemies is even more compelling as players apply spell combos, a way of combining together different spells to create emergent unique effects.
* Deep Customization Players will develop their characters and gain powerful special abilities (spells, talents and skills) and discover ever-increasing weapons of destruction.
* Your Story, Your Way With its emotionally compelling story, players choose with whom they wish to forge alliances or crush under their mighty fist, redefining the world with the choices they make and how they wield their power.
* Origin Stories Players will select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The players choice of Origin will determine who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure.
Dragon Age: Origins is scheduled to ship for the PC in early 2009. For more information, the latest updates, or to join BioWares Dragon Age community, visit www.dragonage.com.
Miniature Giant Space Hamsters ftw!Teknopathetic said:That would be Minsc. (Both the poster and the character)
So the more positive speculation on the name was correct. This should be good for replaying if the game turns out to be worthy of a replay.* Origin Stories Players will select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The players choice of Origin will determine who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure.
Accomplished!Sanjay said:All this time I thought he really thought BG2 was the best rpg ever!, his tag was one of few reason i'm playing through the game right now and its allso hard to see that tag all the time and not constantly think why have I still not pld the best rpg ever yet.
I'm pretty sure the length/scope of the game will not match BG2. BioWare has already stated the game will have high replayability. Combine that with production values and I don't think we're looking at a 100 hour game here.Woakes said:That said I'm still very wary about this game. For me a spiritual successor to BG2 has to have the same scale, scope, quality of writing and intelligent design that doesn't worry about trying to please everyone or bring in new players but focuses on the hardcore rpg fan like BG1/2 did. I haven't seen that from Bioware since BG2 and they've even been quoted many a time as saying they probably wouldn't/couldn't do it again.
Yeah, people need to wake up and realize that games just can't be that long anymore. The content just takes way too long and costs way too much to create to make it worthwhile.Timber said:I'm pretty sure the length/scope of the game will not match BG2. BioWare has already stated the game will have high replayability. Combine that with production values and I don't think we're looking at a 100 hour game here.
They're marketing it as a spiritual successor to Baldur's Gate yet at the same time they keep saying we shouldn't expect another BG2, well, ever again. I'm expecting quite a bit of anger from some circles once the first reports of "This game can be completed in 30-40 hours!" start dripping in.
* Origin Stories Players will select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The players choice of Origin will determine who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure.
Timber said:I'm pretty sure the length/scope of the game will not match BG2. BioWare has already stated the game will have high replayability. Combine that with production values and I don't think we're looking at a 100 hour game here.
They're marketing it as a spiritual successor to Baldur's Gate yet at the same time they keep saying we shouldn't expect another BG2, well, ever again. I'm expecting quite a bit of anger from some circles once the first reports of "This game can be completed in 30-40 hours!" start dripping in.
BobsRevenge said:Yeah, people need to wake up and realize that games just can't be that long anymore. The content just takes way too long and costs way too much to create to make it worthwhile.
As a programmer I'm still holding out hope that with much more sophisticated tools this will change again in the (sadly not so near) future. It's not like BG2's environments were a low-effort affair.BobsRevenge said:Yeah, people need to wake up and realize that games just can't be that long anymore. The content just takes way too long and costs way too much to create to make it worthwhile.