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Dragon Dogma 2 NEEDS to happen.

I get the feeling we all under estimate how much time and money capcom put into DD and how they probably didn't come anywhere near recouping.

We want a sequel, but can they even afford to do that?

Naw I think I remember hearing that Dragon's Dogma was decently successful. Not a runaway hit, but it was decent. Maybe someone can find a particular statement from Capcom because I know there is one where they are mentioning the sales of the game.
 
I didn't pay much attention to the story in Dragon's Dogma but the ending legit shocked me. The real/true epilogue is mindblowing and the perspective the player experiences is incredible. The way things tied together was a treat.

Yeah, I really wasn't expecting the end game to be as good as it is. I actually haven't finished the post game yet, but even what happened at the end,
facing the dragon and then going back to face the duke in Gran Soren was pretty great.
 
Naw I think I remember hearing that Dragon's Dogma was decently successful. Not a runaway hit, but it was decent. Maybe someone can find a particular statement from Capcom because I know there is one where they are mentioning the sales of the game.

Their financial results listed it as something like surpassing expectations with sales of 1.3 million
 
For all the fantasy mythos and tropes in Dragon's Dogma the fact that farmers/farms or horses weren't around is puzzling. If horses aren't in Dragon's Dogma 2 someone fucked up. Keep the ferrystone system, make them more expensive but not too expensive, add in horses or rideable beasts.
 
OP you nailed it. On every point, except the story, which I thought was incredible too. Some real flip-outs towards the end.

Sadly, I've resigned myself to the fact that the awesomeness that was Dragon's Dogma was a one-off. Anything Capcom do with the franchise from here on in is going to be riddled with microtransactions. It was hinted at in the original (buying useless fetch quests and extra armour, plus rift crystals, but they were all avoidable) but Bitterblack Isle took it to ridiculous levels, having to pay exorbidant amounts to activate riftstones and "un-curse" loot.
 
Might as well put this here. Day/night cycles in Dragon's Dogma sped up: https://www.youtube.com/watch?v=YZeqRT332ng

The game reminds me of Shadow of the Colossus technologically. It does some pretty impressive stuff (all the dynamic lighting, all the spell effects and how it affects how foilage, and other stuff) but the hardware just can't keep up. I would have loved to see the game on PC at high resolutions, without black bars, at 60fps, and higher resolution textures (there's some armours in the game where the entire armour shares one 256x256 texture).

I definitely hope Dragon's Dogma gets a sequel. It's easily one of my favourite games this generation (previous generation?).
 
Never experienced screen tearing here... is that on the 360?

And yes we had a similar thread a while ago. Can't be arsed to repeat myself at the moment... but yeah, love the game but it's deeply flawed. Funny, I was just playing it tonight actually.

Did we play the same game? I thought Dark Arisen looked like ass on ps3, almost n64 like.
*massive eye-roll*

It's one thing to think the graphics aren't that great (I think they're pretty good myself, but I'm fairly easy to please), but that kind of outright absurd hyperbole is frankly stupid and annoying.

but Bitterblack Isle took it to ridiculous levels, having to pay exorbidant amounts to activate riftstones and "un-curse" loot.
Exorbitant? What? I literally never ran out of rift crystals. Not once. Make your pawn less crappy and more interesting so that it gets summoned more, maybe...? Also BBI is loaded to the brim with rift polycrystals.
 
Dragon's Dogma is easily in my top 10 games of the generation, and probably closer to top 5 so yes, I agree OP, and barring a complete fumble by Capcom, I would definitely buy a Dragon's Dogma 2 day one. They just got so much right, it really is a fantastic game, and the combat is probably the best/most fun ever in an Action-RPG. Certain gameplay mechanics, particularly the characters and quests could be fine tuned or strengthened, more monsters, etc. but yeah, I'm totally in :P
 
Naw I think I remember hearing that Dragon's Dogma was decently successful. Not a runaway hit, but it was decent. Maybe someone can find a particular statement from Capcom because I know there is one where they are mentioning the sales of the game.

They never expected really high numbers for Dragon's Dogma as they planned it to become a franchise where numbers would increase for each game. That said, the only territory it sold really well was Japan. I'm worried they might decide to only properly support the game in Japan (like they do with Sengoku Basara series). They've already got an vita/iphone Dragon's Dogma game which is for Japan only.

It's a shame the press in general ignored Dragon's Dogma. With enough word out there, it probably would have sold a lot better.
 
Very happy to see so many threads on DD here as of late. I'm primarily a PC gamer but I love this game to bits.

For the sequel (iPhone thought I meant to type sexual... Knows what games I like I spose lol) I would like to see the following:

1. Companion commands: It would be neat if DD2 had a more in depth tactics system, something a bit like dragon age or hell, a tactical shooter. "Pawn 1 cover Pawn 2. Pawn 3 buff me." Stuff like that.

2. More choices in the game: I'd like to see more opportunities for the game to sim a western fantasy world. Maybe a little political system. Duke 1 and Duke 2 are on the brink of war. Who do you side with, if at all?

3. Mounts, instead of fast travel: I liked the relative lack of fast travel, but I don't feel like the game was designed around the lack of it. Horses yes, but some more interesting mounts would be nice. Dire wolves, giant spiders, even a drake.

4. PC: and I ain't talkin' bout no political correctness

5. Monsters that interact with NPCS: I wanna see wicked huge beasts terrorize a village. I'd dig NPCS fending for themselves while The Arisen is in jail for shagging the duke's wife >_>

Capcom pls
give me more berserk crossover stuff too
 
I also had no doubt in a sequel, until news of social only experiences through Capcom. Although social could just mean online-play which I feel with only strengthen the game

We'll have to see. First one and Dark Arisen were amazing.
 
A Dragon's Dogma thread? Must be that time of the week already. Not threadshitting, I just find it amusing.

A sequel will definitely happen eventually, it just seems to be a matter of if the director wants to come back to the series in a timely manner. Would be amusing if we had another Devil May Cry 2 situation.

Edit: Wait, I'll have to check the credits but I think Dark Arisen was already directed by someone else.

Edit 2: Yep, Kent Kinoshita.
 
Generally new IPs don't make a lot of money but they make up for it and much more with sequels, especially when they reuse the engine and minimize development costs for the sequel. Look as Mass Effect 1 and 2 as a good example.

The problem here is that we're on a different gen now. They can't simply re-use that engine and create a PS4 title.
 
Love the game but some of the claims you made I don't find to be true at all, in particular that the AI learns encounters on the fly. It's an amazing system to have, but it's more creative than technologically complicated. Every monster just has a handful of weak points that the AI knows, but it won't take advantage of those weak points until its seen you or someone else's pawn do it a few times.

I also don't think the AI is particularly intelligent. I couldn't really argue that it's not the best, but I think that's mostly because squad-based AI is largely disappointing.

What I want to see:

- You have a personal hub, similar to Great Inagua in Asassin's Creed 4, or the town you build in Breath of Fire 2. Hire NPCs to take care of things, and pawns you've met before hang out and do work for you.

- Pawn personalities have more usefulness. Pawns that go off and collect treasures while you're getting shit on by an undead dragon, or those that are melee fighters yet sit back and wait for pawns to get knocked out so they can pick up their body and drag it to the healer to revive defy logic too much.

- Some kind of mount to make travel a little less tedious, though no teleportation systems that shrink the world size too much.

- Pimping out your pawn needs to prioritize people who are active players. When someone goes to look for a pawn to recruit, it should look at what they currently have in their party, then display matches that would be helpful in filling that vacancy, with priority for pawns of active players.
 
I remember leaving the first town and when I was outside, I was looking at the world ahead of me. Way in the back, I could see some kind of big ass building that looked like it had a cage on top. Was really wondering what that was. Ended up being the place where you kill that bird boss later in the game with the lightning etc. I loved the fact you could see that place way early in the game from the starter zone tbh.

Adored the night time as well, reaching a castle or safe haven always felt so good.
 
It's Cappccom. Of course there will be a sequel as there was already an expansion. Whether they will make a good game and have lightning strike twice or stupidly add micro transactions and unnecessary grind to it is another story.

Please don't make it a mobile game... :(
 
While I do agree that DD2 needs to happen, and it needs to have online coop, I couldn't stop laughing at 2, 4, 5 and 7.

You must not play alot of games OP :P
 
I'd like a sequel to handle you getting powerful better.

Once you got strong enough to handle most things in Dragon's Dogma, the world no longer instilled any fear. Day, night, it didn't matter, you could do whatever you want until the endgame, where it spiked.

Maybe enemy stats evolving with you? Or different kinds of enemies to correspond with different tiers of levels?

Just get rid of leveling/stats or have a lower level cap, having skills and equipment progression was really enough.

There were already tiers for enemies in DD but you just outlevel them too quick and the enemy placement/spawns were too predictable.

Also there aren't too many enemy types :lol wolves > bigger wolves
 
Yup, so so so so so damn dissapointed Deep Down turned out not to be anything like Dragon's Dogma.

6 - It's graphically incredible, Easily one of the most beautiful games this gen (I wish they removed the black lines, It did have some fps drops in the original).


What?

Dragon's Dogma is one of my favorite games this gen, but goddamn it was also one of the ugliest games I've played this gen, everything was blurry as shit and the environment felt like it had like ps2 level textures. Really wish they'd made a PC port as well.
 
Yup, so so so so so damn dissapointed Deep Down turned out not to be anything like Dragon's Dogma.




What?

Dragon's Dogma is one of my favorite games this gen, but goddamn it was also one of the ugliest games I've played this gen, everything was blurry as shit and the environment felt like it had like ps2 level textures. Really wish they'd made a PC port as well.
The both of 'youss..s' are guilty of the same exaggeration.

However, I'm loving the DF love in this thread. Really hoping that we get a surprise announcement in the second quarter- post Deep Down release.
 
At this point i would take a "definitive edition" like Tomb Raider for current gen consoles that fixes the technical problems, with the DLC included for like 40 bucks.
 
Hmm weird . They had most of their last gen series on PC like DMC , Lost Planet , Dead Rising 2 but not Dragon Dogma . DD would be absolutely a blast on PC =/
 
Gameplay doesn't need any tweak at this point besides pawn system. (It's kinda hard to find pawn that I like, or people finding my pawn). Playing with other ppl would be nice, but as it stands, I will pay capcom a handsome amount of money just for expanding the universe and make a PS4 sequel.



Fuck I'm willing to pay for any DLC too.

There's plenty of things that could improve the game. Like mixing up monster and treasure spawn points even more to make trekking the overworld fun after the first time. Also damn near everything was weak to fire, give me an excuse to use other elements in the early game. Oh and maelstrom needs to be nerfed.
 
The moment this will be announced it will be my most anticipated Game.

The first Game had flaws, but everything it did right it did so unbelievably good that it still was my favoutite Game of 2012.



That's what i wrote in the other Thread they should be doing in a sequel:


Gambit like System (from Final Fantasy XII) for the Pawns.
Really deep one please. Don't let renting player see your Gambit System so that you can't just copy the settings of a great pawn to your own. But let me chose to deactivate the system of rented pawns if needed. SometĂ­mes even the greatest System wouldn't be suited for certain situations.

I also would love to have dialog options and overall a bit more influence in the story and quest progression.

Make the Affection System clearer (if they keep it in the game) ,so that you can actually decide who you will get more attached to and don't end up like i did the first time with the stupid merchant. (Sorry Mercedes, it really wasn't how it looked like!)

Running only consumes Stamina while in combat or in previously unexplored areas, or something that helps with that. It is really annoying when you have to constantly stop running after a few seconds even though there is no danger somewhere.. Or give us some kind of mounts if you could integrate them without harming the (already perfect) Exploration in the game

Of course the things OP mentioned like Stable framerate etc....

Other than that only a bit a finetuning overall and this could be such a fantastic Game (It already is, even with all it's flaws, but without them it could be sooooo good!)

And please be Next Gen + PC
 
Dragons Dogma is one of my favorite games last Gen, but it was pretty ugly graphics wise.

The image quality is terrible, but I thought overall it looks good when it comes to spell effects/animations.

The map looks really dull though outside of a few areas like the witchwood or some dense forest areas, and you run through those same areas and ugly forts for 80% of the game.
 
The image quality is terrible, but I thought overall it looks good when it comes to spell effects/animations.

The map looks really dull though outside of a few areas like the witchwood or some dense forest areas, and you run through those same areas and ugly forts for 80% of the game.

Yeah, and the lighting it good too. This game's visuals would benefit from just generally better framerate and resolution
 
A Dragon's Dogma thread? Must be that time of the week already. Not threadshitting, I just find it amusing.

A sequel will definitely happen eventually, it just seems to be a matter of if the director wants to come back to the series in a timely manner. Would be amusing if we had another Devil May Cry 2 situation.

Edit: Wait, I'll have to check the credits but I think Dark Arisen was already directed by someone else.

Edit 2: Yep, Kent Kinoshita.

Itsuno wants to make a sequel, he recently said so in an interview. But his statement was phrased that he, "Would like to work on a sequel" (paraphrased), implying we're not going to see one too soon.
 
Agreed, DD was a fresh challenge and a welcome one at the time, Loved every minute of it, Loved having the pawn I created being used by fellow gamers, Wasn't a huge map per se but with BBI it's big enough, Not many games make you feel lonely or anxious but when it's night time and your trying to do an escort quest it really makes you feel you accomplished something.

For DD2 if ever they make it, Im not sure about co-op in truth, A lot of the difficulty would go with that when a strider can go berserk on it while your friend blitzes sorcery from afar, The pawns were annoying but loveable at the same time, All part of its charm.

I think it sold well for a new IP, So they surely have plans for it, Deep Down could be there attempt at making a dark souls/Dragons dogma hybrid.
 
I'm playing through it right now for the first time and I was literally thinking about making this thread yesterday. The game is soooooooo good.

It's all down to the combat and animations for me, it's super smooth fighting guys (framerate aside) and the way you transition from stuff is great. I also love the bigger enemies like Griffins and Chimeras

A PC port of Dragon's Dogma 1 would be the shit too. 1080p and 60fps would do a lot for this game. The lighting is amazing. The framerate on PS3 really kills the game at times though
 
Alot of my favourite Japanese IPs over recent years - Infinite Space, Valkyria Chronicles and Ace Combat - have been getting the shaft or gotten far from what I enjoyed about them in the first place. I'm sure that Dragon's Dogma will fare no better.

I really need to hook my 360 up again. Get my Arisen those last couple of levels to ∞.
 

Here are a few things that Dragons Dogma 2 could fix and HAVE.

6 - It needs an actual story that does not suck

Sounds like somebody found out their one true love was Fournival ;)

Hands down the sleeper hit of the generation for me. I was hyped about it before it came out but after 700+ hours into the game i still haven't grown tired. I go back to Gransys at least once a month just to run around and enjoy myself.

I would hope that 2 would be a given seeing as it's a Capcom effort that didn't catch a ton of shit or flop hard AND didn't have Street Fighter in the title.

It deserves a bigger world. More variety in monsters. Proper coop online support so on and so forth. Such a fantastic game. I turned multiple people away from skyrim and onto DD with maybe 30 minutes of showing the game off the month it came out. Everyone that asked me I enthusiastically recommended it above Skyrim for a whole host of reasons. Nevermind the RPG elements of the game... it easily stands as one of the better action games last gen. The variety and pure adrenaline bloop pumping excitement of the battles in Dogma shit all over so many other AAA attempts at the same feeling. A true gem.

Pray that Capcom realizes what they have and capitalize on it. It should be the first chapter in a franchise of awesome and not a one note anomaly of near perfection.

There is nothing quite like stabbing that griffon in the head so fierce on your first encounter at the hill that he dies before he can fly to Blue Moon. Level 200 assassin's are not to be fucked with! :D
 
A Dragon's Dogma thread? Must be that time of the week already. Not threadshitting, I just find it amusing.

A sequel will definitely happen eventually, it just seems to be a matter of if the director wants to come back to the series in a timely manner. Would be amusing if we had another Devil May Cry 2 situation.

Edit: Wait, I'll have to check the credits but I think Dark Arisen was already directed by someone else.

Edit 2: Yep, Kent Kinoshita.

You better be goddamn right, man. I'm counting on you.
 
I agree with the TC 100%. Dragons Dogma is incredible.

Honestly it is half the reason I have 0 interest in Deep Down...it should have been Dragons Dogma 2.
 
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