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Dragon Dogma 2 NEEDS to happen.

Yondy604

Banned
I would like to talk a bit about Dragons Dogma, and Why Dogma 2 Needs to happen.

1 - Dragons dogma was one of the first dynamic action games that nailed combat perfectly.

2 - Dogma has some of the most masterful AI ever in a video game

3 - Dogma was creative, and inventive with it's approach to gameplay

4 - Dogma has maybe the best animation (Other then TLOU) this gen.

5 - Dogma created and expanded the open world genre, with unique custom characters that play a role in the story.

6 - It's graphically incredible, Easily one of the most beautiful games this gen (I wish they removed the black lines, It did have some fps drops in the original).
tumblr_m26tsm6yo81qfy7zpo1_250.gif


7 - I can't state this one more. But it's the ONLY GAME that made Sorcerers (mages) actually feel like dominant casters, They are epic, slow and powerful. See video below.
http://www.youtube.com/watch?v=ady863jQKEw

8 - Dragons Dogma actually sold incredibly well, which is rare considering it came out in close proximity to skyrim.

9 - Being able to climb mobs, bosses, and other things truly made the combat system unique and diverse, and has not been done since SOTC

10 - And finally, The game was from the beginning to the end, one of the best and most crafted WRPG's, that truly gave you moments that make you smile.

11 - Also the game had jaw dropping atmosphere and lighting, just look at this.
Flarealxc0.gif


12 - The games DAY and NIGHT system was something to behold, Night actually scared you, it made you fear the next corner.

13 - The voice acting in the game was fantastic, especially during fighting sequences.

14 - Did you guys know that the "Pawns" Learned on the fly when others used them?. Amazing AI

So after saying all that, Why do I think we need Dogma 2?, Well because the first game was game breaking in its approach and ideas, and I believe the 2nd game with ps4 technology could be something beyond anything we could ever think.

Here are a few things that Dragons Dogma 2 could fix and HAVE.


1 - It needs to run at 60 FPS 1080P, Or at least 30 FPS Locked.
2 - It needs to go much more in the PAWN system, add dynamic in and out servers similar to dark souls, but much more expanded.
3 - Continue with the gameplay mechanics, but add group climbing with cross abilities while mounted.
4 - Of course increase the graphic bugs, but keep the same medical style.
5 - Get rid of the black bar of hate
6 - It needs an actual story that does not suck
7 - It needs to get rid of x/y Kill quests for sure.
Skill_Sorc_High_Maelstrom.gif


What do you guys think?
 

Levyne

Banned
We had a highly similar thread to this a few days ago where I wrote I few things.

Outside of obvious performance stuff, hope Notice Boards are reworked. Lots of crappy mindless x of y quests.
 
I'd like a sequel to handle you getting powerful better.

Once you got strong enough to handle most things in Dragon's Dogma, the world no longer instilled any fear. Day, night, it didn't matter, you could do whatever you want until the endgame, where it spiked.

Maybe enemy stats evolving with you? Or different kinds of enemies to correspond with different tiers of levels?
 

Kintaro

Worships the porcelain goddess
The only thing that should have happened by now is a proper PC port. Even then...

I understand that a sequel would be great but...be happy we got a Dragon's Dogma to begin with. It came out of left field, especially for this Capcom and just kind of became something.
 
I can hardly think of a game I would be more excited to hear about for the new generation than a Dragon's Dogma 2. It was a beautifully crafted game absolutely straining against the hardware limitations of the PS3 and 360. In some ways it reminds me of the first Assassin's Creed in that it has the incredibly foundation of technology and ideas and just needs to build out the world with more stuff to do and some better writing.
 

Yondy604

Banned
Of course it needs to happen, but with deep down it won't in the near future.

Its frustrating, because deep down is looking like it's trying to be Dark Souls, while a Dragons Dogma game in the third year of the ps4 cycle would be jaw dropping.

It needs to release before any sort of marketing of the new scrolls game.
 

Aretak

Member
I'd settle for a PC port of the first one. Tried to play it several times on PS3, but the framerate and resolution just kill it for me.
 

cormack12

Gold Member
At the time, I opted for Skyrim because of the sheer insane hype for that game. I must say Skyrim left a disappointing taste in my mouth.

I got DD:DA from PS+ and have only just really started playing it. Already though, it's becoming one of my favourite games. The enemy designs are great. Sometimes I wish the graphics had a little bit of a boost but it's a trade off in open world games that you generally have to make anyway.

I'd like to see a PS4 release of Dark Arisen even, but that's selfish as I haven't played through it yet. If there was a choice, I'd much rather them concentrate on DD2.
 
deep down , definitely hinders the shit out of a dragon dogma 2 coming out for sure...it hurts my heart thinking how much years it will take though
 

Yondy604

Banned
I dono about you guys, but a PS4 Version, in 1080p + 60 FPS with no black lines, and no FPS drops of Dark Arison, I would buy that shit so fast, My money would vanish into capcom's hand's before I even got any.
 

Yondy604

Banned
I know I mentioned it in the OP, but the fact AI learns fights on the fly, is maybe the most incredible AI tech this entire gen across all games and platforms.
 

Squire

Banned
Well, apparently it would be 8-10x more difficult to develop than the original game. Get comfortable waiting, OP.

We got Deep Down, though. What more could you want?

An actual, full-hog game instead of some F2P crap that's just very pretty?

Edit: Sarcasm is an art. Well done.
 

kuroshiki

Member
COOP would get me interested.

That would be nice but if I can see 2 and co op is omitted, I wouldn't care a single bit.

I'd like a sequel to handle you getting powerful better.

Once you got strong enough to handle most things in Dragon's Dogma, the world no longer instilled any fear. Day, night, it didn't matter, you could do whatever you want until the endgame, where it spiked.

Maybe enemy stats evolving with you? Or different kinds of enemies to correspond with different tiers of levels?

That's very true and that is the exact same reason why leveling is in RPG. You got powerful. your old foe, should NOT instill the fear in you. It should be the other way around.

See this is thing that I never understood. People complain about lack of even leveling. Elder scroll do this and I think it is total BS. If my character just survived through a living hell, a regular monster should NOT be a problem for him/her.

That's why there is Dark Arisen and capcom just need to, if 2 ever happens, give players an exclusive, high ranking dungeon that even experienced players have hard time. Like Fallen City post daimon. (That level is STILL giving me a problem after I maxed out everything)
 

Jobbs

Banned
OP, I agree 100%, we may even be soul mates. Dragon's Dogma was one of the most fresh and exciting games to come along in years, and my GOTY 2012.
 

Yondy604

Banned
I forgot about co-op, I can't even imagine Co-op in that game, it would have been drop dead perfect.

Having a buddy play a sorc while I tank. My god...
 

MilkBeard

Member
I really like Dragon's Dogma, I've been playing it like it's crack. I'm in the post game and I'm soon going to start BBI.

I do think some of your points are a bit hyperbolic though. The AI is not amazing, it needs a lot of work. There needs to be more control over pawns via commands. You should be able to tell a pawn that you want, specifically, to be healed, or buffs, instead of just a generic help command.

The graphics are good but they are also weak in a lot of areas. This is mostly because of limited tech this gen I would say, but the game does have a pretty amazing lighting system that really sets the mood. Dragon's Dogma 2 would look pretty amazing on next gen systems.

The storyline actually does pick up and get pretty interesting in the last part of the game, which was nice. But it would be nice to have a bit more characterization among main characters in the game, especially with the relationship system.

Combat, of course, is great. Bosses in particular are amazing; they look amazing, the fights feel intense, and it really feels like you accomplish something great when you beat them. It would be nice next time to get a bigger world with more enemy variety besides the bosses (all the smaller enemies are repeated heavily throughout the game).

Now, I have these minor things noted as things that could be worked on in a sequel, and if Capcom were to address some of the issues in Dragon's Dogma, the sequel could end up being one of the best games of the generation.
 
I've been playing it and it's pretty fun. I can't think of many gameplay tweaks that would get me that interesting without co-op though. the game's great, but it could use a shot of cooperation and coordination with other people.
 
If Deep Down is a flop Capcom will think Dragons Dogma 2 will also flop and they will ignore that its because of Deep Downs F2P monetization stamina bars and shit lol.
 

kuroshiki

Member
I've been playing it and it's pretty fun. I can't think of many gameplay tweaks that would get me that interesting without co-op though. the game's great, but it could use a shot of cooperation and coordination with other people.

Gameplay doesn't need any tweak at this point besides pawn system. (It's kinda hard to find pawn that I like, or people finding my pawn). Playing with other ppl would be nice, but as it stands, I will pay capcom a handsome amount of money just for expanding the universe and make a PS4 sequel.



Fuck I'm willing to pay for any DLC too.
 
Gameplay doesn't need any tweak at this point besides pawn system. (It's kinda hard to find pawn that I like, or people finding my pawn). Playing with other ppl would be nice, but as it stands, I will pay capcom a handsome amount of money just for expanding the universe and make a PS4 sequel.

Fuck I'm willing to pay for any DLC too.

More vocations would be great, but they'd have to be real varied to get me interested. There's definitely some minutiae that could be adjusted, like camera positioning while climbing monsters or mouse support for aiming.

The quests have been pretty good though.
 
It's funny how Souls and Dragon's Dogma nailed the Western fantasy look more than any other WRPG this gen for me. A sequel with a better framerate would make me buy a PS4 (because clearly Capcom isn't interested in bringing it to PC).
 

npa189

Member
Did we play the same game? I thought Dark Arisen looked like ass on ps3, almost n64 like. I have been spoiled by my 60 inch tv and using my PC for full 1080 for awhile now...
 

MormaPope

Banned
Alright, Dragon's Dogma is a really good and neat game, but....

Dogma has some of the most masterful AI ever in a video game

Dogma has maybe the best animation (Other then TLOU) this gen.

It's graphically incredible, Easily one of the most beautiful games this gen (I wish they removed the black lines, It did have some fps drops in the original).

these things you said OP are incredibly untrue. The Pawn AI ranges from "wow they didn't suck too much this time" to "what in the flying fuck are they doing now". Some of the animations are good, some are okay, some are abysmal. The purple rock golem moves like a PS1 creature.

Art design is usually good, but performance wise and texture wise Dragon's Dogma is bad. The color pallet also felt overly muted or washed out, screen tearing happened all the time. Frame rate is sporadic, tons of drops for random occurrences. Pop in was also really bad around Gran Soren.

AI being bad actually balances the game. If pawn AI worked more often the game would become easy fairly fast. But that could be countered by having more enemy variety and more difficult enemies overall.
 
What do you guys think?

Good list (even if I thought a lot of it somewhat exaggerated). But in general it also needs:

Fast travel and/or the ability to run as much as you want out of combat.
A completely new inventory system
To go back in time and remove the escort quest from Dragons Dogma 1 and credit anybody who played it for the life taken

Would make for a great follow-up
 

kuroshiki

Member
It's funny how Souls and Dragon's Dogma nailed the Western fantasy look more than any other WRPG this gen for me. A sequel with a better framerate would make me buy a PS4 (because clearly Capcom isn't interested in bringing it to PC).

If it makes to xbone exclusive, I will actually buy the system for a single game.

But seriously capcom needs to give this franchise a second go. Game currently has over 5000 five star ratings on PSN. (Seriously though it should be more. 5000 is not enough)
 

Raide

Member
Only if they skip last gen stuff and go for PS4/Xbox One and PC. Hell, I would go for the HD remix right about now and happily wait for the sequel so they can do it justice...wait....its Capcom.

Dragon's Dogma 2 Announced.With Co-Op.
iOS Card Game.
 

Some Nobody

Junior Member
Alright, Dragon's Dogma is a really good and neat game, but....







these things you said OP are incredibly untrue. The Pawn AI ranges from "wow they didn't suck too much this time" to "what in the flying fuck are they doing now". Some of the animations are good, some are okay, some are abysmal. The purple rock golem moves like a PS1 creature.

Art design is usually good, but performance wise and texture wise Dragon's Dogma is bad. The color pallet also felt overly muted or washed out, screen tearing happened all the time. Frame rate is sporadic, tons of drops for random occurrences. Pop in was also really bad around Gran Soren.

AI being bad actually balances the game. If pawn AI worked more often the game would become easy fairly fast. But that could be countered by having more enemy variety and more difficult enemies overall.

This. Particularly the bolded. I'd play a sequel if it fixed those issues and made a larger game with more classes, environments and enemies, though.
 

AKingNamedPaul

I am Homie
I get the feeling we all under estimate how much time and money capcom put into DD and how they probably didn't come anywhere near recouping.

We want a sequel, but can they even afford to do that?
 
We want a sequel, but can they even afford to do that?

My assumption is Deep Down is the "get a nextgen game out of the way and see if people want to buy this stuff and if so use what we learned to make Dragons Dogma 2 and if not...oh I don't know, reboot DmC again just for laughs" game.
 

broham

Member
6 - It needs an actual story that does not suck

I see a lot of people say the story was bad or that it didn't have one at all. There is a story beyond what's being presented to you in cutscenes if you're willing to look for it and it's pretty interesting, or at least I think it is.
To get the bigger picture you have to talk to people. It's how the game fleshes out the story and handles world building.
 

Xanathus

Member
I get the feeling we all under estimate how much time and money capcom put into DD and how they probably didn't come anywhere near recouping.

We want a sequel, but can they even afford to do that?

Generally new IPs don't make a lot of money but they make up for it and much more with sequels, especially when they reuse the engine and minimize development costs for the sequel. Look as Mass Effect 1 and 2 as a good example.
 

MormaPope

Banned
I see a lot of people say the story was bad or that it didn't have one at all. There is a story beyond what's being presented to you in cutscenes if you're willing to look for it and it's pretty interesting, or at least I think it is.
To get the bigger picture you have to talk to people. It's how the game fleshes out the story and handles world building.

I didn't pay much attention to the story in Dragon's Dogma but the ending legit shocked me. The real/true epilogue is mindblowing and the perspective the player experiences is incredible. The way things tied together was a treat.
 
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