It's a very simple system. Consecutive physical attacks on an enemy increase the combo counter. The combo is broken when the turn ends, if an enemy acts, or if a party member uses a spell or something.Y2Kev said:How long do combo opportunities last? Is it an infinite amount of time to build the chain or do you have to quickly chain together attacks?
I've been able to rotate about 45 degrees either direction, but never all the way around (so far).Lee N said:Oh, and one question. Is the camera static or can you still rotate the viewpoint with L and R like in the previous DS installments?
That's a bit weird. But I doubt it'll affect my appreciation of this game, I was mainly curious if they kept the feature.Aeana said:I've been able to rotate about 40 degrees either direction, but never all the way around (so far).
Ah ok, i didnt know that save spaces could take too much space, but now that you mention it, i know that the savegame size can variate on consoles (and probably on PC as well) I know that some console games have savegames that are several of MegaBytes large. Are there something similar with handheld gaming systems, that some games have large savegame sizes, and because of this maybe that is why there are just 1 savegame slot in some handheld games? Unfortunately i havnt played the Etrian games :\RevenantKioku said:I really doubt they'd be that crafty. I'm sure they don't mind that this was the case but really, save space is an issue. Look at the Etrian games, for example.
DQ9 was going to sell bucketloads either way. This may garner a few more sales, sure, but I doubt it was the driving force behind it.
Huh, interesting...Aeana said:Something very interesting about skill points and changing jobs:Unspent points carry over to your new job... so you can accrue points from, say, magician and spend them on priest.
Damn you, Duckroll!Aeana said:Something very interesting about skill points and changing jobs:Unspent points carry over to your new job... so you can accrue points from, say, magician and spend them on priest.
Aeana said:Ugh. The magic knight quest is retarded.
I finally did it. What I ended up doing wasShouta said:I got it myself. It's actually a little easier than I thought it would be. Although, I have a whip for my Mage rather than a staff. It was the battlemaster quest that was giving me a headache last night but I finished that as well.
Gunloc said:Any pics of theSage & Super Star class yet? And do we know if they are gender exclusive?
Aeana said:spoilers
That's pretty much what I said. But you're oversimplifying it because skills from the weapons-specific skill lines do NOT transfer unless you max that line. Only skills from the job-specific skill lines are immediately transferable. I don't know if you've ever played DQ3, 6, or 7, but spells transferring was one of the things the system was based upon. DQ3's entire hook was stuff like "make a warrior who can cast healing spells!" and stuff like that.sprsk said:Aeana skills transfer
spells don't
Aeana said:That's pretty much what I said. But you're oversimplifying it because skills from the weapons-specific skill lines do NOT transfer unless you max that line. Only skills from the job-specific skill lines are immediately transferable. I don't know if you've ever played DQ3, 6, or 7, but spells transferring was one of the things the system was based upon. DQ3's entire hook was stuff like "make a warrior who can cast healing spells!" and stuff like that.
Basically what they've done here is shifted the entire basic focus from abilities to stats. So now if you want to be a mage, you have to be a mage... but maybe if you level monk first (and put points into its kiai line), you can then be a mage with a bunch of HP.
No.flintstryker said:well is no one gonna answer my question?
It makes sense too, since there is multiplayer now. It wouldn't be very interesting if everyone just had super characters.sprsk said:Seems to me like they are just wanting the individual classes to have their roles more rigidly defined.
Jonnyram said:It makes sense too, since there is multiplayer now. It wouldn't be very interesting if everyone just had super characters.
And it completely makes sense from the multiplayer standpoint.
hmm the lack of casino is disappointing.RevenantKioku said:No.
And I knew Aeana would hate the game at some point!
And it completely makes sense from the multiplayer standpoint.
darkhunger said:No, that was the number of preorders.
Huh? The level of your job is saved when you change... if you're a level 16 mage and switch to warrior and level it for a bit, you'll be 16 again when you switch back to mage.john tv said:I love the fact that you can basically never run out of skill points in this game since you start over at level 1 every time you change classes. (Did VIII have this problem? I focused on certain skills in VIII so I never had an issue, but I imagine at some point you could max out your character and no longer be able to obtain skill points?)
accathoidprotoss said:I really wish this was coming for the playstation 3 or psp. As those are the systems I own. And Dragon Quest is my favorite series of all time.
I might have to buy a DS.
Ah duh, that makes sense. I haven't actually changed classes yet, just opened up the ability. Hrm...then maybe I don't like it as much as I thought. LOL. It -is- basically possible to stop accruing skill points at some point, right?Aeana said:I don't think it's better balanced to go in the complete opposite direction from the original job system, and I certainly could not care less about the multiplayer aspect. The way things are, the most effective way to play is to choose a main job and then level up other jobs just to either put points into their job-specific lines or to take the skill points you gained on that job just to pump up your main job some more. That doesn't sound very good to me. I should be leveling up a mage to gain knowledge of what makes a mage a mage: spells, so that I can use at least some of them on my other jobs. Instead, I'm leveling up mage to get an MP and magic power boost (for what? Magic power is useless without spells) and a few marginally useful skills.
Huh? The level of your job is saved when you change... if you're a level 16 mage and switch to warrior and level it for a bit, you'll be 16 again when you switch back to mage.
accathoidprotoss said:I really wish this was coming for the playstation 3 or psp. As those are the systems I own. And Dragon Quest is my favorite series of all time.
I might have to buy a DS.
Yes; once you have every job at 99, you won't be getting any more skill points.john tv said:Ah duh, that makes sense. I haven't actually changed classes yet, just opened up the ability. Hrm...then maybe I don't like it as much as I thought. LOL. It -is- basically possible to stop accruing skill points at some point, right?
I guess it really does make sense to mainly just level up each class's unique abilities for starters, and maybe focus on one or two others (for example, their primary weapon) as you go. I really don't like the skill system in general; I much prefer the way VII handled jobs via growth through number of battles. That said, I'm liking DQIX a -lot- more than DQVIII so far.Aeana said:Yes; once you have every job at 99, you won't be getting any more skill points.
Assuming an infinite number of skill points, it would be possible to create a character who knows every job's job-specific skill line (this includes a few abilities, and stat boosts) and who can equip every kind of weapon in the game, and use each ability associated with that weapon. In the real game, I don't know how many maximum skill points there are... but we'll assume 200 (I have no idea if this is anywhere near the real number, though) per job, which means you could max 24 skill lines (there are at leastY2Kev said:Do you have an option over what carries over to the next job or is it onlythe unique skill for that job?
If I'm understanding correctly, leveling a job means effectively onlyleveling your stats and leveling your job-specific unique skill?
Can't you still create a ultra-character? Maybe not as effective as someone with every skill ever, but still pretty powerful? Like someone with every job's unique ability?
Well, I won't have anybody to even try multiplayer with until the English version is out. And at that point, it'd probably be something we just try, and maybe play through the game once. However, like other DQ games, I want to be able to replay the single-player game many times for years to come. So that's why I care far more about that.john tv said:I guess it really does make sense to mainly just level up each class's unique abilities for starters, and maybe focus on one or two others (for example, their primary weapon) as you go. I really don't like the skill system in general; I much prefer the way VII handled jobs via growth through number of battles. That said, I'm liking DQIX a -lot- more than DQVIII so far.
BTW, it's a shame you're not interested in the multiplayer -- that's all anyone is talking about over here!
Spells are not skills. Unique abilities of the priest class are like:Y2Kev said:I'm a little confused. Is, say, "heal"not the unique ability of the priest class? That would clear up my confusion. I would think you could max the healing ability in Priest and then change class to Warrior or something. What are the unique skills like generally?
Y2Kev said:Okay, I've got it now. That kind of sucks, that was one of my favorite things about the DQ3 system. I would never have had the courage to change job classes otherwise. I still want to play 7.
Cool, thanks for the info.sprsk said:They are not gender exclusive.
There are pics in the guide, or at least art for them is in the guide.