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Dragon Quest 9 Official Japanese Thread - USE SPOILER TAGS (or we Kafrizzle yo ass)

Y2Kev

TLG Fan Caretaker Est. 2009
How long do combo opportunities last? Is it an infinite amount of time to build the chain or do you have to quickly chain together attacks?
 

Aeana

Member
Y2Kev said:
How long do combo opportunities last? Is it an infinite amount of time to build the chain or do you have to quickly chain together attacks?
It's a very simple system. Consecutive physical attacks on an enemy increase the combo counter. The combo is broken when the turn ends, if an enemy acts, or if a party member uses a spell or something.
 

Lee N

Membre
Oh, and one question. Is the camera static or can you still rotate the viewpoint with L and R like in the previous DS installments?
 

Aeana

Member
Lee N said:
Oh, and one question. Is the camera static or can you still rotate the viewpoint with L and R like in the previous DS installments?
I've been able to rotate about 45 degrees either direction, but never all the way around (so far).
 

Lee N

Membre
Aeana said:
I've been able to rotate about 40 degrees either direction, but never all the way around (so far).
That's a bit weird. But I doubt it'll affect my appreciation of this game, I was mainly curious if they kept the feature.
 

test_account

XP-39C²
Thanks to everyone for all the pictures in this thread, i think it is cool to see how popular Dragon Quest IX is :)


RevenantKioku said:
I really doubt they'd be that crafty. I'm sure they don't mind that this was the case but really, save space is an issue. Look at the Etrian games, for example.
DQ9 was going to sell bucketloads either way. This may garner a few more sales, sure, but I doubt it was the driving force behind it.
Ah ok, i didnt know that save spaces could take too much space, but now that you mention it, i know that the savegame size can variate on consoles (and probably on PC as well) :) I know that some console games have savegames that are several of MegaBytes large. Are there something similar with handheld gaming systems, that some games have large savegame sizes, and because of this maybe that is why there are just 1 savegame slot in some handheld games? Unfortunately i havnt played the Etrian games :\

But ye, Dragon Quest IX is going to sell alot of copies anyway as you say :)

I am sorry for the late reply here by the way :\ It has been a few days since i checked this thread, so i didnt see your reply before now.

EDIT: I added some text.
 

Aeana

Member
Something very interesting about skill points and changing jobs:
Unspent points carry over to your new job... so you can accrue points from, say, magician and spend them on priest. :eek:
 

C_V

Member
Aeana said:
Something very interesting about skill points and changing jobs:
Unspent points carry over to your new job... so you can accrue points from, say, magician and spend them on priest. :eek:
Huh, interesting...
Does it carry over ALL of the points, or just a percentage of it?
 
D

Deleted member 22576

Unconfirmed Member
Aeana said:
dq9-5slimes.jpg
:lol :lol :lol :lol
They look so goofy!
Can't wait to play this.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
Aeana said:
Something very interesting about skill points and changing jobs:
Unspent points carry over to your new job... so you can accrue points from, say, magician and spend them on priest. :eek:
Damn you, Duckroll!

And regarding the number of enemies, I can't say what will or won't happen but when it took two hits totaling over 20 damage to kill a slimebeth (Slimebes? What is the deal with this name? I can't figure out if it is a pun or what.) I figured the number of enemies was turned down and the HP was turned up in return.
 

Shouta

Member
Aeana said:
Ugh. The magic knight quest is retarded.

I got it myself. It's actually a little easier than I thought it would be. Although, I have a whip for my Mage rather than a staff. It was the battlemaster quest that was giving me a headache last night but I finished that as well.

Working on a Monk to 15 so I can see what item or class they give. Some of these pieces of clothing/armor is just so out of left field. :lol
 

Prophane33

Member
To quote myself on the original forum "I will continue. I'm thinking of just submitting an FAQ. That way I don't have to flood the board with updates/corrections. I guess I should lighten up a bit. However, if someone else wants to make an FAQ or Website or what not and wants to use my work as a base that's fine as well."

Also I'm aware that there were some errors both grammatical and translation wise in "stolen" post. There were corrections given later on as well as improved grammar/translations in the 2nd (non stolen post). Even more things will be improved quality wise in future updates. If you want to see more then you're always free to look on a site that provides faqs for games. ::nudge nudge wink wink: Until then, I'll go back to lurking here. :lol
 

bluemax

Banned
The Alchemy pot almost feels overwhelming with the number of recipes available.

I need one more ingredient to mix some new armor out of all my iron gear.
 

Aeana

Member
Shouta said:
I got it myself. It's actually a little easier than I thought it would be. Although, I have a whip for my Mage rather than a staff. It was the battlemaster quest that was giving me a headache last night but I finished that as well.
I finally did it. What I ended up doing was
changing my magician who already learned 魔結界 to warrior and trained her up to metal slash, and then did it that way.

Now to take on the battlemaster one!
 

sprsk

force push the doodoo rock
Gunloc said:
Any pics of the
Sage & Super Star class yet? And do we know if they are gender exclusive?

They are not gender exclusive.

There are pics in the guide, or at least art for them is in the guide.
 

Aeana

Member
I don't think I like the job system as it's implemented in this game. Spoilered just in case, I guess, but it contains no real spoilers.

The major feature of DQ job systems for the entire series was that once you learned something, it would transfer over to your next job. In DQ9, as far as I can see, the only stuff that transfers between jobs is the stuff you learn from the job's unique skill line. You can use weapon skills you've previously invested points into if the new job has that weapon available, or if you've maxed out the line which allows you to equip that weapon on all jobs. But what about spells? Each job learns spells as it levels, but they appear to stay on the job no matter what, no transferring at all. I think this is pretty stupid, and it hurts any sort of feeling of growth you may have had. Even in Final Fantasy 5, you can learn the ability to cast white magic on a warrior or whatever.

Really... there's no real reason to switch characters between jobs anymore. Jobs are now mostly self-contained, and I find it hard to justify spending points on anything but each job's specialized skill line, before settling in and changing each character to the job they'll be permanently.
 

sprsk

force push the doodoo rock
Aeana skills transfer
spells don't


Not just weapon skills I mean (typing from phone on train)
 

Aeana

Member
sprsk said:
Aeana skills transfer
spells don't
That's pretty much what I said. But you're oversimplifying it because skills from the weapons-specific skill lines do NOT transfer unless you max that line. Only skills from the job-specific skill lines are immediately transferable. I don't know if you've ever played DQ3, 6, or 7, but spells transferring was one of the things the system was based upon. DQ3's entire hook was stuff like "make a warrior who can cast healing spells!" and stuff like that.

Basically what they've done here is shifted the entire basic focus from abilities to stats. So now if you want to be a mage, you have to be a mage... but maybe if you level monk first (and put points into its kiai line), you can then be a mage with a bunch of HP.
 

sprsk

force push the doodoo rock
Aeana said:
That's pretty much what I said. But you're oversimplifying it because skills from the weapons-specific skill lines do NOT transfer unless you max that line. Only skills from the job-specific skill lines are immediately transferable. I don't know if you've ever played DQ3, 6, or 7, but spells transferring was one of the things the system was based upon. DQ3's entire hook was stuff like "make a warrior who can cast healing spells!" and stuff like that.

Basically what they've done here is shifted the entire basic focus from abilities to stats. So now if you want to be a mage, you have to be a mage... but maybe if you level monk first (and put points into its kiai line), you can then be a mage with a bunch of HP.


It sounds like a balance issue to me.
In disgaea you could do a similar thing (though, probably a little easier) and what people ended up doing was just making teams of super characters who could do everything.

Seems to me like they are just wanting the individual classes to have their roles more rigidly defined.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
flintstryker said:
well is no one gonna answer my question?
No.
And I knew Aeana would hate the game at some point!

And it completely makes sense from the multiplayer standpoint.
 

Jonnyram

Member
sprsk said:
Seems to me like they are just wanting the individual classes to have their roles more rigidly defined.
It makes sense too, since there is multiplayer now. It wouldn't be very interesting if everyone just had super characters.
 
RevenantKioku said:
No.
And I knew Aeana would hate the game at some point!

And it completely makes sense from the multiplayer standpoint.
hmm the lack of casino is disappointing.

The skill thing doesn't really bother me even though all of my DQ6 characters were heroes.
 

john tv

Member
Yeah, it makes sense to me as well; I'm sure it's a balance issue. Otherwise every character could eventually be the same as any other (more or less) and there'd be no point to having different classes to begin with.

::Edited out so as not to confuse anyone who doesn't read ahead::

(I focused on certain skills in VIII so I never had an issue, but I imagine at some point you could max out your character and no longer be able to obtain skill points?)
 

Aeana

Member
I don't think it's better balanced to go in the complete opposite direction from the original job system, and I certainly could not care less about the multiplayer aspect. The way things are, the most effective way to play is to choose a main job and then level up other jobs just to either put points into their job-specific lines or to take the skill points you gained on that job just to pump up your main job some more. That doesn't sound very good to me. I should be leveling up a mage to gain knowledge of what makes a mage a mage: spells, so that I can use at least some of them on my other jobs. Instead, I'm leveling up mage to get an MP and magic power boost (for what? Magic power is useless without spells) and a few marginally useful skills.

john tv said:
I love the fact that you can basically never run out of skill points in this game since you start over at level 1 every time you change classes. (Did VIII have this problem? I focused on certain skills in VIII so I never had an issue, but I imagine at some point you could max out your character and no longer be able to obtain skill points?)
Huh? The level of your job is saved when you change... if you're a level 16 mage and switch to warrior and level it for a bit, you'll be 16 again when you switch back to mage.
 

neojubei

Will drop pants for Sony.
accathoidprotoss said:
I really wish this was coming for the playstation 3 or psp. As those are the systems I own. And Dragon Quest is my favorite series of all time.

I might have to buy a DS.


Same here. I got that Dragon Quest itch now.
 

john tv

Member
Aeana said:
I don't think it's better balanced to go in the complete opposite direction from the original job system, and I certainly could not care less about the multiplayer aspect. The way things are, the most effective way to play is to choose a main job and then level up other jobs just to either put points into their job-specific lines or to take the skill points you gained on that job just to pump up your main job some more. That doesn't sound very good to me. I should be leveling up a mage to gain knowledge of what makes a mage a mage: spells, so that I can use at least some of them on my other jobs. Instead, I'm leveling up mage to get an MP and magic power boost (for what? Magic power is useless without spells) and a few marginally useful skills.


Huh? The level of your job is saved when you change... if you're a level 16 mage and switch to warrior and level it for a bit, you'll be 16 again when you switch back to mage.
Ah duh, that makes sense. I haven't actually changed classes yet, just opened up the ability. Hrm...then maybe I don't like it as much as I thought. LOL. It -is- basically possible to stop accruing skill points at some point, right?
 
accathoidprotoss said:
I really wish this was coming for the playstation 3 or psp. As those are the systems I own. And Dragon Quest is my favorite series of all time.

I might have to buy a DS.

You might have to buy a Wii, too, considering that DQX is coming out on that system.
 

Aeana

Member
john tv said:
Ah duh, that makes sense. I haven't actually changed classes yet, just opened up the ability. Hrm...then maybe I don't like it as much as I thought. LOL. It -is- basically possible to stop accruing skill points at some point, right?
Yes; once you have every job at 99, you won't be getting any more skill points.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Do you have an option over what carries over to the next job or is it only
the unique skill for that job?

If I'm understanding correctly, leveling a job means effectively only
leveling your stats and leveling your job-specific unique skill?

Can't you still create a ultra-character? Maybe not as effective as someone with every skill ever, but still pretty powerful? Like someone with every job's unique ability?
 

john tv

Member
Aeana said:
Yes; once you have every job at 99, you won't be getting any more skill points.
I guess it really does make sense to mainly just level up each class's unique abilities for starters, and maybe focus on one or two others (for example, their primary weapon) as you go. I really don't like the skill system in general; I much prefer the way VII handled jobs via growth through number of battles. That said, I'm liking DQIX a -lot- more than DQVIII so far.

BTW, it's a shame you're not interested in the multiplayer -- that's all anyone is talking about over here!
 

Y2Kev

TLG Fan Caretaker Est. 2009
What is multiplayer like? Is it essentially local co-op through the story? How does it handle drop-in and drop-out?
 

Aeana

Member
Y2Kev said:
Do you have an option over what carries over to the next job or is it only
the unique skill for that job?

If I'm understanding correctly, leveling a job means effectively only
leveling your stats and leveling your job-specific unique skill?

Can't you still create a ultra-character? Maybe not as effective as someone with every skill ever, but still pretty powerful? Like someone with every job's unique ability?
Assuming an infinite number of skill points, it would be possible to create a character who knows every job's job-specific skill line (this includes a few abilities, and stat boosts) and who can equip every kind of weapon in the game, and use each ability associated with that weapon. In the real game, I don't know how many maximum skill points there are... but we'll assume 200 (I have no idea if this is anywhere near the real number, though) per job, which means you could max 24 skill lines (there are at least
26
). This character is still limited to the spells their class learns, though. So you'll never have a warrior who can heal, and you'll never have a priest who can cast offensive magic.
 

Aeana

Member
john tv said:
I guess it really does make sense to mainly just level up each class's unique abilities for starters, and maybe focus on one or two others (for example, their primary weapon) as you go. I really don't like the skill system in general; I much prefer the way VII handled jobs via growth through number of battles. That said, I'm liking DQIX a -lot- more than DQVIII so far.

BTW, it's a shame you're not interested in the multiplayer -- that's all anyone is talking about over here!
Well, I won't have anybody to even try multiplayer with until the English version is out. And at that point, it'd probably be something we just try, and maybe play through the game once. However, like other DQ games, I want to be able to replay the single-player game many times for years to come. So that's why I care far more about that.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I'm a little confused. Is, say, "heal"
not the unique ability of the priest class? That would clear up my confusion. I would think you could max the healing ability in Priest and then change class to Warrior or something. What are the unique skills like generally?
 

biocat

Member
You guys are so far along. I've hardly had a chance to play so far. Stupid life getting in the way.

Has anyone been a little disappointed with the amount of people they've seen outside playing DQ9? I was hoping to see way more.

On the news this morning they interviewed a multiplayer gaming cafe in Akihabara about DQ9, but most of the footage they took there was of people playing Monster Hunter on their PSPs.
 

Aeana

Member
Y2Kev said:
I'm a little confused. Is, say, "heal"
not the unique ability of the priest class? That would clear up my confusion. I would think you could max the healing ability in Priest and then change class to Warrior or something. What are the unique skills like generally?
Spells are not skills. Unique abilities of the priest class are like:
an ability to tell how much experience your characters need to level up, an ability to remove curses from party members, a self-buff that blocks instant death attacks, a self-buff to boost recovery magic potency, and things like that. There's also passive buffs like "recovery magic+20" which... I just can't see being very useful on jobs besides priest! Either way, they're not spells. They go into their own 'skills' menu.
All DQs since 5 also have the distinction between skills and spells... it just never really meant anything until now.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Okay, I've got it now. That kind of sucks, that was one of my favorite things about the DQ3 system. I would never have had the courage to change job classes otherwise. I still want to play 7.
 
Y2Kev said:
Okay, I've got it now. That kind of sucks, that was one of my favorite things about the DQ3 system. I would never have had the courage to change job classes otherwise. I still want to play 7.

Playing 7 now as I wait :D. I really love the job system in this game.
 
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