Cool to see a sequel announced for this.
I have to admit however that I stopped playing the first game when I discovered that (A) turtling and base building, (i.e. my preferred play style for these kind of games) only got me so far when monsters keep finding ways to enter your base and (B) that all your hard work would be gone from chapter to chapter. Having to view everything in the world as possible building and decoration materials, including chandeliers, carpets and other somewhat rare stuff found in old castles and such, kinda drove my OCD up the wall as well though, as did it diminish my immersion in the game world as a world quite a bit.
That said, I definitely did have fun during the hours I played despite these issues so maybe I should try again either with the first or second game with a different, less standard RPG / base building mindset?
Edit: I really wish Squenix would start using some of Enix's other old IP sometimes though. Actraiser would for instance also work perfectly as a template for a building game meets action-adventure. Seeing the same DQ art and setting being used for so many games is a little offputting to me personally (though probably equating to a guaranteed success in Japan...).