Same. Would be funI hope there's single Joy-Con multiplayer.
Please let us customize the controls this time.
The convoluted ass button layouts they had last time made absolutely no sense.
Oh.. and now I'm back to square one! People have told me so many things about the timed challenges, it's confusing as heck to me. I hate timed stuff, but this game seems like it would really shine on a portable console, so I'll be dipping in either way.
OH SHIT SWITCH!!!
Played the hell out of it on PS4. How were the sales? Enough to warrant a localization?
omg omg you can glide too
http://gematsu.com/2016/11/dragon-quest-builders-worldwide-sales-top-1-1-millionOH SHIT SWITCH!!!
Played the hell out of it on PS4. How were the sales? Enough to warrant a localization?
omg omg you can glide too
It sold well in the West for a DQ spinoff. Way better than the Heroes games.OH SHIT SWITCH!!!
Played the hell out of it on PS4. How were the sales? Enough to warrant a localization?
omg omg you can glide too
One of the worst control schemes in recent memory and not being able to change controls is so archaic.Please let us customize the controls this time.
The convoluted ass button layouts they had last time made absolutely no sense.
I wonder how they'll handle the campaign and stuff again. I really enjoyed the game, but fell off hard by the 3rd island. Restarting from scratch every time felt unsatisfying to me. I fully respect the vision they had and how you were "helping" each village/island to recover from nothing, but it was a major bummer to spend all that time on one location just to be stripped of all your hard work shortly after.
Having said that, this is a day 1 purchase for me.
We don't really know that. All we know is the global shipment+digital (1.1m), Japanese retail sellthrough (well over 700k) and that it generally bombed in Europe (under 4k 1st week UK at #13, out of top 40 by 3rd week, never charted in France, Germany, Spain or any other country). An NPD leak would go a long way here but I suspect the game did worse in the west than people think.It sold well in the West for a DQ spinoff. Way better than the Heroes games.
We don't really know that. All we know is the global shipment+digital (1.1m), Japanese retail sellthrough (well over 700k) and that it generally bombed in Europe (under 4k 1st week UK at #13, out of top 40 by 3rd week, never charted in France, Germany, Spain or any other country). An NPD leak would go a long way here but I suspect the game did worse in the west than people think.
Hope it runs good on the switch
It couldn't even run well on a PS4.
Among the few things they need to add:
-Customizable Controls
-Display Bonus Objectives before entering a world, not after leaving it.
-Get rid of time limit based bonus objectives, it kills the fun of building. Make them more exploration based.
-Streamline inventory system/chest system a bit better
-Improve battle system just a bit more(it felt like it could reach Zelda Snes level but fell a little flat).
I really enjoyed DQB1 and am looking forward to their improvements this time around.
It couldn't even run well on a PS4.
Among the few things they need to add:
-Customizable Controls
-Display Bonus Objectives before entering a world, not after leaving it.
-Get rid of time limit based bonus objectives, it kills the fun of building. Make them more exploration based.
-Streamline inventory system/chest system a bit better
-Improve battle system just a bit more(it felt like it could reach Zelda Snes level but fell a little flat).
I really enjoyed DQB1 and am looking forward to their improvements this time around.
It couldn't even run well on a PS4.
New idea!
There are still chapters, as well as islands that are gated off by them. However! You only have one base that you build upon for the entire game. Once you finish a chapter, a new cluster of islands open up for you, giving you access to new materials, NPCs and recipes. After each chapter, your base is required to expand more and more. You bring back more NPCs to your settlement. Your settlement grows into a village. Then into a town. And at the end of the game, you have a kingdom.
I think this would be perfect. It would solve the issue that many people had with the first game; that is, starting from scratch every time. But it would keep what people like about this game compared to minecraft: story, sense of progression and pacing.
To make my example clearer, let's take the first Dragon Quest Builders.
The first chapter is exactly like it is in the game. Then, after beating the boss, you travel (by boat!) to the next chapter. All inside the same playspace. You arrive at the next cluster of islands: there is no settlement. However! All the same NPCs are there on these new islands. You bring them all back to your one and only base: the medic woman, the old guy, and all.
The same story happens: you bring in sick people, they turn into zombies, etc. The only difference is that all of it happens in your only base that you will use for the whole game.
The game can keep things fresh by modifying the environment around your base. Your in the new chapter with the barbarian guys? Lava appears around your base! Or darkness! Anything the game designer deems appropriate.
How does that sound?
We don't really know that. All we know is the global shipment+digital (1.1m), Japanese retail sellthrough (well over 700k) and that it generally bombed in Europe (under 4k 1st week UK at #13, out of top 40 by 3rd week, never charted in France, Germany, Spain or any other country). An NPD leak would go a long way here but I suspect the game did worse in the west than people think.
The only sources I can find are that 1.1 million physical and digital was sold, not shipped. Or at least I'm not seeing where it says the 700k was sell through while the 1.1m was a different measure. Both seem to be numbers announced by SE themselves.
Also, the 1.1m was in November 2016, the 700k on May 30, 2016. The game was released in January for Japan. After 5 months, I'm guessing the sales were almost negligible.
As evidence, it didn't chart at all on top 50 for media create for may. The 20th game on MC sold about 2.5k copies each week. Even if DQ builders was selling 2k copies a week, thats 8k copies a month. For June, July, August, September, October, November, thats a measly 50k by the most aggressive estimation. So while it sold over 700k, I'm not sure how much one can say "well over" 700k, and it seems clear that NA and Europe were 300k minimum of the 1.1m in November.
Once the 1.1m number was announced, they did release greatest hits versions in Japan, which I'm sure did help move more units, but that was after the 1.1m announcement.
However I can't read Japanese so perhaps I'm going off poorly translated Japanese Press releases -- if you know Japanese well, please do share.
Ha.
I was hoping the 1st game would get announced for the switch.
This is better.
So buying this.
I would say so.Think I'm going to get the first one on Amazon...it's dirt cheap now. Is the story actually fun?