Error said:mind you Aeana I havent played the remake of DQ5.
bmf said:God only knows what would happen if Yuuji Horii strayed from the battle system he's been re-using over and over again for the last 20 years. He might **** it up.
Aeana said:I can sort of agree, because coming off of 7, 8's scenario is very simple. I like it, though, and I found many parts to be simply breathtaking ()The moon world, when the ship is 'revived', the dark world, etc.
Forgotten Ancient said:I know it's blasphemy around here, but IV was actually one of my least favorites ONLY because you couldn't control your party members (at least in the NES version).
Aeana said:Yeah, I think that's most people's main problem with it. Thankfully, there's a Game Genie code that kills the AI in chapter 5 and lets you control everyone. And, of course, the remake allows for per-character AI customization just like 7.
Forgotten Ancient said:Yeah, my game genie book at the time didn't have codes for Dragon Warrior IV and I knew little of the internet.![]()
I still have the game, but no NES. Any idea if the remake allows you to control your party yourself? Did the PSone remake have that option?
Did he just stealthy delay DQIX into next year?According to the online version of Japan's Mainichi Shimbun, CEO Yoichi Wada managed to answer that very question (even though it wasn't asked!) at a Square Enix financial briefing in Tokyo today. Asked about release plans for Dragon Quest IX during the Q&A session that followed the briefing, Wada said, "This summer, we'll release Battle Road in arcades and Sword for the Wii. Following that, we're thinking of a release for 9 once we've released remake versions and so forth."
jj984jj said:I just noticed this as I read IGN's article:
Did he just stealthy delay DQIX into next year?
OokieSpookie said:Alright time to summon Dragona and other ds lite people, I have done that which I said that I would not do.
Someone suggest a good non FF jrpg to cut my ds lite teeth on.
Aeana said:Even without the improvements made in the remake, 5 is still the best !!
At least you'll get to play it, soon... just probably not in its full glory. I'm trying to get my PS2 guide finished before the DS one is released.
ethelred said:Etrian Odyssey is the best RPG on the DS, and so far the best RPG of 2007.
ethelred said:Etrian Odyssey is the best RPG on the DS, and so far the best RPG of 2007.
Reilly said:woah woah woah
Persona 3
Reilly said:woah woah woah, EO is good, but...
Persona 3
It has until August 14th.ethelred said:Etrian Odyssey is the best RPG on the DS, and so far the best RPG of 2007.
FTW!SailorDaravon said:Persona 3 isn't out yet. Reading comprehension something something
ethelred said:Etrian Odyssey is the best RPG on the DS, and so far the best RPG of 2007.
ethelred said:The thing is, and this is the key to what Aeana's saying... it's not just that Dragon Quest fans (and they are substantial, mind) like the traditional turn-based menu-driven battle system, it's that Dragon Quest is one of the very few series left that still maintains such elements.
I don't know if you've been noticing, but over the past few years -- over the entire past console generation, actually -- turn-based menu battle systems have become rarer and rarer and it seems like something near extinction at this point. Frankly, it's great that there are some things out there like Dragon Quest, various Atlus games, Mistwalker... that still provide what people want.
I was still pretty interested, if nervous, to see what came of the original DQIX plans, but I will say I absolutely felt some relief when he said he was going back to the old way. DQ really is a trendsetter in this industry and it always has been (look at Namco's post-DQIX Tales announcement!), so if it ditched turn-based I could see that being almost a death knell. Thankfully there are still plenty of other series that experiment, and thankfully Horii himself still feels very free to experiment with DQ spinoffs like DQS.
Not just coming off DQVII... coming off DQV and DQVI as well, I think. Each of those games employed some sort of "trick" to their world to make the game scenario and setting really unique from most RPGs. Dragon Quest VIII had no such "trick," and partly because of that it felt like one of the most traditional settings to a DQ game in a long while.
But I think that was part of its charm, in a way. The cursed castle and princess, the evil magician... it felt like exploring a traditional, familiar fairy tale, like visiting the place you always read about as a child. And one other thing I liked was in the contrast to how DQVIII presented a feeling of history vs. how VII did it -- in VII, obviously, you could see the history of the world playing out, but in VIII, the history was more of an implied thing: wandering around the countryside, you'd see these ruins built into the landscape, completely untouched by the plot and with no backstory to justify their presence except that they felt natural there because this is, of course, a very old world. There were lots of little minor touches like that which lent an air of authenticity to the world and helped inspire the imagination of the player (me).
Forgotten Ancient said:you Etrian fans are killing me. Maybe I'll have to give it another go
It just felt like such a grind fest and those notorious enemies were owning me very early in the game.
I don't have a lot of time per day to devote to games...and EO killed a weekend. RPGs are my weakness, and EO was my kryptonite. I keep telling myself to stay away, yet I keep wanting to go back and play.
camineet said:very well said. great post, one that I nearly 100% agree with.
Forgotten Ancient said:Why anyone wants EVERY game to adopt some complex matrix of leveling and customization while putting a greater focus on cinematics than gameplay is beyond me. There's room for both.
Forgotten Ancient said:And I wasn't exactly a fan of the alchemy either. But other than that, the game was amazing, and something that didn't really have an equal for me in terms of fantasy and fun exploration last generation (unless you count WoW). The art style, scenery, music, humor, and animation were all top notch. It was just fun to explore a huge overworld again. Final Fantasies last gen didn't really do that.
Reilly said:Where were you when I defended simple, turn-based systems?
ethelred said:The thing is, and this is the key to what Aeana's saying... it's not just that Dragon Quest fans (and they are substantial, mind) like the traditional turn-based menu-driven battle system, it's that Dragon Quest is one of the very few series left that still maintains such elements.
I don't know if you've been noticing, but over the past few years -- over the entire past console generation, actually -- turn-based menu battle systems have become rarer and rarer and it seems like something near extinction at this point. Frankly, it's great that there are some things out there like Dragon Quest, various Atlus games, Mistwalker... that still provide what people want.
I was still pretty interested, if nervous, to see what came of the original DQIX plans, but I will say I absolutely felt some relief when he said he was going back to the old way. DQ really is a trendsetter in this industry and it always has been (look at Namco's post-DQIX Tales announcement!), so if it ditched turn-based I could see that being almost a death knell. Thankfully there are still plenty of other series that experiment, and thankfully Horii himself still feels very free to experiment with DQ spinoffs like DQS.
ethelred said:But I think that was part of its charm, in a way. The cursed castle and princess, the evil magician...]it felt like exploring a traditional, familiar fairy tale, like visiting the place you always read about as a child. *snip* ...the history was more of an implied thing: wandering around the countryside, you'd see these ruins built into the landscape, completely untouched by the plot and with no backstory to justify their presence except that they felt natural there because this is, of course, a very old world. There were lots of little minor touches like that which lent an air of authenticity to the world and helped inspire the imagination of the player (me).
Boo S-E.neo2046 said:
:lol :lol :lol :lol :lol :lolOokieSpookie said:It is almost like the egm rumor didn't let us know this was coming?
Why is "psp am cry", psp got the final fantasy ports and tactics and will most likely get these too before too long.
Crow-kun said::lol :lol :lol :lol :lol :lol
Square-enix psp support :lol :lol
Crap on then? Come on all those games were crappy half-ass ports. Hell the only reason to own the Tactics game is for the updated script.thetrin said:To be fair, SE`s DS support is nutty awesome, but Crisis Core, Tactics, and the first two FF remakes were nothing to sneeze at. It`s certainly better than SE`s 360 support.
Hmmm... yeah. I wouldn't have noticed if you hadn't pointed it out.john tv said:Interesting that they changed the DQ6 logo. I actually prefer the original, but oh well.
Crow-kun said:Crap on then? Come on all those games were crappy half-ass ports. Hell the only reason to own the Tactics game is for the updated script.
Dragona Akehi said:It's sooooooooo awesome.
To say Etrian Odyssey is a difficult game would be to say traversing Asia on a unicycle while balancing spinning plates in both hands would require a fair amount of finesse. Starting out, you are a fittingly weak, sniveling newbie, vaguely aware that the pointy end of your blade should never, never puncture your own eye.
Excellent post I pretty much agree with everything you said.ethelred said:The thing is, and this is the key to what Aeana's saying... it's not just that Dragon Quest fans (and they are substantial, mind) like the traditional turn-based menu-driven battle system, it's that Dragon Quest is one of the very few series left that still maintains such elements.
I don't know if you've been noticing, but over the past few years -- over the entire past console generation, actually -- turn-based menu battle systems have become rarer and rarer and it seems like something near extinction at this point. Frankly, it's great that there are some things out there like Dragon Quest, various Atlus games, Mistwalker... that still provide what people want.
I was still pretty interested, if nervous, to see what came of the original DQIX plans, but I will say I absolutely felt some relief when he said he was going back to the old way. DQ really is a trendsetter in this industry and it always has been (look at Namco's post-DQIX Tales announcement!), so if it ditched turn-based I could see that being almost a death knell. Thankfully there are still plenty of other series that experiment, and thankfully Horii himself still feels very free to experiment with DQ spinoffs like DQS.
Not just coming off DQVII... coming off DQV and DQVI as well, I think. Each of those games employed some sort of "trick" to their world to make the game scenario and setting really unique from most RPGs. Dragon Quest VIII had no such "trick," and partly because of that it felt like one of the most traditional settings to a DQ game in a long while.
But I think that was part of its charm, in a way. The cursed castle and princess, the evil magician... it felt like exploring a traditional, familiar fairy tale, like visiting the place you always read about as a child. And one other thing I liked was in the contrast to how DQVIII presented a feeling of history vs. how VII did it -- in VII, obviously, you could see the history of the world playing out, but in VIII, the history was more of an implied thing: wandering around the countryside, you'd see these ruins built into the landscape, completely untouched by the plot and with no backstory to justify their presence except that they felt natural there because this is, of course, a very old world. There were lots of little minor touches like that which lent an air of authenticity to the world and helped inspire the imagination of the player (me).
Date of Lies said:One of my biggest gripes with FFX & FFXII
Hell the only reason to own the Tactics game is for the updated script.
Pellham said:Those overworlds are a thing of the past and honestly RPGs only had that because of hardware limitations.
neo2046 said:
Drakken said:It says Armor Project / Bird Studio / Artepiazza / Square Enix at the bottom. So, does that mean those first three are involved with the development (excuse my ignorance)?
take out your ps2 and insert DQVIII now!Drakken said:Nevermind then. I've never played a DQ game (unless you count a bit of Dragon Warrior Monsters), though I've owned DQ VIII for awhile.