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Dragon Quest VIII announced for 3DS

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sörine;163748692 said:
That 70k link is often cited but it's wrong. DQVII has been transcribed by fans, the entire script is only ~250k words long.

Each of the Kiseki games are also longer afaik. As is every Animal Crossing.

Well depending on how many words you consider it taking to fill a page those 2 pieces of info could both be true if we're talking one of those childrens books with massive lettering and tiny pages it could easily be 70k pages :P
 
8 could come to NA. the localization work is already done for everything but the new content, after all. They don't even have to record voices for this version, because NA got those when Japan didn't.

That makes complete sense - it's a bit too early to announce it, but I wonder if they'd make it part of the E3 lineup.
 

sörine;163748692 said:
That 70k link is often cited but it's wrong. DQVII has been transcribed by fans, the entire script is only ~250k words long.

Each of the Kiseki games are also longer afaik. As is every Animal Crossing.

The 70k pages is (probably) from the scenario books. They are not typed text. They look like this:

BsNcWum.jpg
if5IIYH.jpg

It's handwritten with diagrams, lots of white space.
 
Well, I certainly didn't expect this but I am happy to hear it and I hope it comes west. I thought I was done with the 3ds for good. I haven't played mine in over 4 months, but if this comes west and Nintendo has a great 3ds line up at E3, I might have to turn my OG aqua blue 3ds back on.
 
People never shut up in Fantasy Life, I'll believe any word count.

While dialogue does change often in DQ VII and its a huge game, they don't say a lot unlike the Trails in the Sky games.

Animal Crossing also has an unbelievable amount of text, and they just keep upping it with new installments which add new personality types.
 
The 70k pages is from the scenario books. They are not typed text. They look like this:

It's handwritten with diagrams, lots of white space.

The interview with Enix about the script length doesn't really go in to full detail about the contents of its 70,000 pages so unless a full script is eventually released, then none of us really know for sure.
 
Well depending on how many words you consider it taking to fill a page those 2 pieces of info could both be true if we're talking one of those childrens books with massive lettering and tiny pages it could easily be 70k pages :P
The 70k figure is Hori's (and others?) scenario design pages. This is what's in the famous binder pic. Should look like this (from DQ6):

n61gqku.jpg
 
Unless I am misreading, he has only completed the script for the game up to the Deja region. That isn't even half the game.
You're right that it's incomplete, he states he's only about halfway so probably closer to 500k words. That doesn't make 70k pages though, it makes 2k.
 
Please come to America...

The iOS version sucks so much and I really want to play it on the go.

I'm not counting chickens or anything but this needs to happen
 
Will eat my words, and ethical stance, and buy an N3DS XL for this game, if necessary.

Provided it comes to U.S. shores.

But it won't.

PROVE ME WRONG, SQUEENIX.




pretty please?
 
Wow! I remember when DQVIII originally came out for the PS2. The game was so huge! And now it's coming to 3DS! The weakest current technical handheld out there. This will be impressive.
 
Quite strange to me that they went to the trouble of porting this game again to the only platform that cannot use the engine (Unity) they ported to just a little bit ago... I'm also curious how 3DS will cope, though DS/3DS have done well with the cel look in the past, I'm not sure how complex the underlying architecture is in DQ8. Seems like they would have done this earlier if it was doable in the past (and it's again strange that it's not a N3DS product given that there's a fair doubt it'll run well,) but Square Logic is not normal logic. In any case, it's always nice to have large-scale RPGs in a to-go form.

Is this a true port, or a port of the cellphone version which was online based, like the DQX port?
sörine;163742113 said:
Unity doesn't compile to regular 3DS so probably not a mobile port.
The iOS/Android version of VIII is native. Square Enix ported it to Unity.

It was DQ XI, which is the Dragon Quest Online game, that was online-based. It ran on a server and streamed to 3DS (and iPhone/Android), much like PlayStation Now or OnLive.

Also, the mobile version was rebuilt and reorganized to run in vertical mode (unless a patch has been released?) and that would be an odd arrangement (if viable at all, even if you give away 3D viewing) with 3DS. It was also configured for touch, which wouldn't work on 3DS with the two panes. You could spin it back around in the process of port and re-rig the context controls, but it'd be another thing.
screen568x568.jpeg
 
The interview with Enix about the script length doesn't really go in to full detail about the contents of its 70,000 pages so unless a full script is eventually released, then none of us really know for sure.

Regardless of what the interview says, we have the text. It's in the game data. We know how much there is. There's a complete script dump for the 3DS version and it pales in comparison to stuff like Kiseki. DQ7 does have a lot of text, but it is not significantly more than other RPGs anymore.
 
As for XI, after Horii comments and a DQ producer talking the going mutiplatform, I don't see why XI can't come to multiple systems even PS4.
 
Give the rest of the world VII and VIII. The 3DS basically prints money, and these are two of the best games in the series. You bothered localizing all the others for the DS, don't stop when you get to the best two.
 
sörine;163749550 said:
You're right, only about halfway so probably closer to 500k words. That doesn't make 70k pages though, it makes 2k.

Read my reply to Aeana.

We know even less about Fantasy Life's script unless you know something that I don't.

I haven't played Fantasy Life, but I seriously doubt the script is all that big.
 
This is the logical follow-up to Dragon Quest VII Remake and the only surprising thing is that it took this long for Square Enix to announce their next portable Dragon Quest (main series) remake / port. Well, there is Dragon Quest X (3DS) but it's not the same.



Western fans had their chance but refused to buy Dragon Quest Monsters: Joker 2 and especially Dragon Quest VI. And it's not that Dragon Quest IV and V sold like gangbusters either, both had a very mediocre sales performance.

Didn't DQ9 (the only one of those properly marketed) sell over a million in the west?
 
Just finished this on PS2 a few months ago. Nearly 100% (that damn ultimate Dragon)

I would definitely play again but not anytime soon. Good to hear that they are adding new content to it.
 
Read my reply to Aeana.

We know even less about Fantasy Life's script unless you know something that I don't.

I haven't played Fantasy Life, but I seriously doubt the script is all that big.

You're wrong. People never shut up in that game and always change what they are saying. One of the biggest complaints against the game is how much people natter on during the story segments.

sörine;163750045 said:
Right. I have no hope for DQVIII when Square Enix is still dead silent on no brainers like Bravely Second or FF Explorers. I want to believe but man it's getting hard.

Don't worry about Bravely Second, Nintendo was quite pleased with that and if SE won't bring it over Nintendo would love to. FF Explorers isn't that old either and I think still has a chance because of better brand cache over here.
 
As for XI, after Horii comments and a DQ producer talking the going mutiplatform, I don't see why XI can't come to multiple systems even PS4.

it could be on 3ds and ps4, just like ni no kuni did, (well for its respected platforms). so there is a precedence for it. But on topic, I wonder if they added more monsters for the monster arena, raise thing.

I'd be excited for this is SE didn't seem determined to kill Dragon Quest outside of Japan.

Dragon Quest Heroes is coming out over here, how is that killing DQ?
 
Western fans had their chance but refused to buy Dragon Quest Monsters: Joker 2 and especially Dragon Quest VI. And it's not that Dragon Quest IV and V sold like gangbusters either, both had a very mediocre sales performance.
Why do fans get blamed? Fans are the ones that buy the games in the first place! I got DQ4/5/6/9/Joker 2 just like I got Yakuza/2/3/4 so what blame could I ever possibly receive o.o?
 
You bothered localizing all the others for the DS, don't stop when you get to the best two.

It's worth mentioning that said localizing did not go smoothly. Square Enix basically abandoned the series, VI almost got cancelled, and then Nintendo came in and handled IX. VI and Joker 2 flopped though.

There's a reason DQ games hit a wall here, as far as releases. That reason was years ago though. It's certainly worth giving it another shot given the differences from then to now.
 
Regardless of what the interview says, we have the text. It's in the game data. We know how much there is. There's a complete script dump for the 3DS version and it pales in comparison to stuff like Kiseki. DQ7 does have a lot of text, but it is not significantly more than other RPGs anymore.

Last I saw, they only had access to the script, but don't have the entire script itself yet?

You're wrong. People never shut up in that game and always change what they are saying. One of the biggest complaints against the game is how much people natter on during the story segments.

If it is true that Fantasy Life's script is larger (which I still don't believe), it just makes me even more upset. :/
 
I was debating between buying the PS2 version or waiting for a remaster. This is...kinda inbetween. If it has no compromises compared to the original I'll happily play the new version (if it's localized).
 
So much salt over the platform of choice. Portable > HD for most RPGs all day every day. Glad it's coming to 3DS.

I haven't had much exposure to the series though, but I've been wanting to for awhile. Which of the DS ones would be recommended?
 
If 3DS version of DQ8 skips NA release, I'm gonna hate this. ;(

It was very hard to read japanese texts on DQ7 3DS. I always wanted DQ7 localize announcement on E3, but dat dream squashed now.

Please don't skip DQ8, SQEX.
 
I remember something about Square giving Nintendo the choice between localizing DQ7 and BD and not both. Nintendo went with BD. Need to find the source for it so hold on.

Edit: Here we go
SADQBD.PNG



From the DQ7 thread: http://www.neogaf.com/forum/showthread.php?t=587921

IIRC, that's not actually true.

Here's my dumb theory: all Dragon Quest localization projects were halted because of a combination of poor spinoff sales and the fact that there's no way that DQX would be localized since it's an MMO that requires ongoing support. Because of that, there's nothing to sort of rally all these spinoffs around, so everything's on hold until the next mainline game appears.

Obvious hole in this theory: the deluge of iOS ports, DQ Heroes. Explained away by the ability to use existing localizations on most of the iOS releases and the relative lack of text in DQ Heroes. iOS versions are also a completely different market. DQ Heroes could also be the first step in a more comprehensive plan (hahaha).
 
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