Bowflex
The fact that anyone supports Hillary boggles my mind... I have tested between 130-160 on IQ tests
After hearing numerous GAFers go on about this being a must-play PS2 title....I picked this up a few weeks back and so far am about 30 hours in. I must say that this is one of the most boring RPGs I have ever played. Boring story. Lifeless, cliched characters. Dated, boring battle system, with far too many random encounters, and a forgetable, if not sometimes annoying soundtrack. More than anything, there is absolutely nothing exciting about this game....you'd have to be a 10 year in the 1940s to find this game exciting.
Sure, it's polished and not BAD by any means, but it's just not fun to play. What are the appeals of this game? I could see the exploration elements being interesting, as the game world itself is quite large, if it weren't for the random battles every 10 seconds and if your characters didn't snail across the screen. What is the fun in traversing a huge explorable landscape if you can't get anywhere without a monotonous boss battle every few steps. This also would not be a problem, if the battle system was intriguing and innovative, but there lies another big problem - it's not. It uses battle mechanics that are honestly 15 years old. Set tactics to auto on the overworld, and most dungeons, and the battle system is "press x" The visuals and the overall design of the world and towns are just bland. I feel like I've been to all the towns before a million times in 16bit games and Toriyama's character design, which I usually love, seems subpar to his usual designs and even contrived from some of his earlier characters.
And the scenarios are just laughable baby play. Find item A. 2 hours later you get to item A's location and someone has stolen it OH NO! 2 hours later you find the stolen item A, and it's magic has mysteriously disapeared !!! By the time you're done with all the bullshit forced subquests, you've forgotten what the initial objective was. And I've heard it takes up to 80-100 hrs to finish this shit? What the hell are you guys smoking? This is just masochism.
Sure, it's polished and not BAD by any means, but it's just not fun to play. What are the appeals of this game? I could see the exploration elements being interesting, as the game world itself is quite large, if it weren't for the random battles every 10 seconds and if your characters didn't snail across the screen. What is the fun in traversing a huge explorable landscape if you can't get anywhere without a monotonous boss battle every few steps. This also would not be a problem, if the battle system was intriguing and innovative, but there lies another big problem - it's not. It uses battle mechanics that are honestly 15 years old. Set tactics to auto on the overworld, and most dungeons, and the battle system is "press x" The visuals and the overall design of the world and towns are just bland. I feel like I've been to all the towns before a million times in 16bit games and Toriyama's character design, which I usually love, seems subpar to his usual designs and even contrived from some of his earlier characters.
And the scenarios are just laughable baby play. Find item A. 2 hours later you get to item A's location and someone has stolen it OH NO! 2 hours later you find the stolen item A, and it's magic has mysteriously disapeared !!! By the time you're done with all the bullshit forced subquests, you've forgotten what the initial objective was. And I've heard it takes up to 80-100 hrs to finish this shit? What the hell are you guys smoking? This is just masochism.