I only mentioned FF12 because a lot of people have played it and it's closer than a lot of things. DQ10 isn't actually like FF12. No doubt about it, this is going to be closer to DQ10 than most other things. It's some of the same devs, even.
I'm willing to give semi-DQX controls a shot as long as it doesn't fall into lazy MMO design. There's a lot more freedom to have interesting encounters and mechanics without having to factor in balancing around other players, network lag, etc.
I would still prefer classic turn-based since it's one of the most recognizable traits of nearly every game in the IP.
Just word the title as an anti-FF thread, that would take it a long way.God. I wanted to make a thread about this lol. But a) DQ threads don't really have legs here and b) threads I make certainly don't have legs .
Ōkami;232625614 said:Turns out the spilled the beans back in 2015 when they mentioned as they still didn't had development kits but Horii sticked to it cause he's the GOAT.
Then Nintendo rolled with it in january but the port isn't even in full development yet.
I'm not one to judge, but personally I wouldnt bone my gamesI forsee a double dicking on dq11, ps4 and then switch version for portability..
IDK, I think balancing around AI hamstrings MMO-like design more than balancing around other players, personally. Either the AI doesn't have to play by the same rules as you, it messes things up with being "dumb," or the mechanics are quite weakly tuned and/or incredibly light.
I'm not one to judge, but personally I wouldnt bone my games
I care less about whether my AI teammates make decisions mid-turn instead of the start, because that's a DQ staple at this point and the de-facto "easy mode", or whether their AI is suboptimal - I'm more concerned with all boss fights being arenas and watching their health go from 100% to 0% while all being tuned to last six to eight minutes and gameplay involved avoiding circles on the ground.
Because I can get that elsewhere and it doesn't actually add anything meaningful to the DQ formula.
Actually I like the fact each version is a bit different gameplay-wise since you can have 2 different experiences if you pick up both versions.
Okay.
I'm just saying if all the free-movement adds is reducible to being locked in AI mode, then it adds nothing and takes something away. (From this, it sounds as if you can maybe play it like a standard turn based battle, if that's the fixed mode).
Especially with a mixed turn-based/real time movement system where you aren't even getting the "advantage" of real-time action combat.
If it adds positional thinking, patches of bad, patches of good, distinct additional monster phases, and more advanced mechanics like you do see in MMOs, then the AI wouldn't be able to handle it at a very high level, so the tendency is to make them oddly resistant to splash damage, have only the simplest MMO mechanics, and make things like doing the positionals very optional and either overpowered or inconsequential. So you'd end up, or at least tend to end up, with half-assed MMO battles. Having enjoyed MMOs with competent party members, that feels kind of hollow in these MMO-light JRPGs.
I mean, I'm probably overthinking this because DQ tends to be loosely balanced, but at the same time I also can have control of my entire party in most entries if I so wish. That is valuable to me. IDK. I haven't played DQX.
For all I know it is no issue at all, but it has been for me with, say, Xenoblade.
Yeah, I'm aware I'm speculating. Don't mean to come across as being sure anything I'm saying will be the case.People are saying things like "PS4's combat sounds like it works this way or another way" and I admit that I didn't help by bringing up DQ10/FF12 comparisons, but I want to make it clear that we only actually know the following for absolute certain:
- PS4 offers two modes: free movement mode and auto camera mode.
- Next to the free movement mode screenshot, it says: "you can enjoy battles from different perspectives by freely moving your characters."
- Next to the auto camera mode screenshot, it says: "you can see the cool actions by your party and monsters."
- The blue text midway on the page says: "it's the traditional command selection battles, of course!!"
- The shot below it says: "every battle uses the traditional command selection formula"
These are the only facts we have. Anything else is speculation. Info in Jump is typically sparse. We'll get more details next week.
Next to the free movement mode screenshot, it says: "you can enjoy battles from different perspectives by freely moving your characters."
Yeah. But "do cool things" is sort of the lowest hanging fruit that'll be advertised and not the system mechanics. Could totally be just this never the less.This makes me think it's purely a cosmetic/aesthetic choice then, which doesn't affect combat like it did in DQX. I'm not sure how I'd feel about that, but I guess I'd probably just ignore it and use the auto-camera mode anyway.
Ōkami;232625614 said:Then Nintendo rolled with it in january but the port isn't even in full development yet.
Praise our lord Horii, announcing DQVII and DQVIII localizations before they're even started, and now doing it again with DQXI.
Taking away of control of your party members actions makes the entire system fall apart into boredom.