Dragon Warrior was my first RPG--I got it with a subscription to Nintendo Power.
From the first time you leave your castle, you're testing limits, and in my opinion that's what RPGs are really all about. How far can you go without dying? How many steps can you take before turning back and healing up at the castle? Every new enemy, every new creature, every new encounter...each was a cherished moment that I will never forget. I remember my first GoldMan, my first Wyvern (hey, it's a baby dragon!), my first metal babble. Each time you can go just a little farther and hopefully get some new armor and a new weapon.
Dragon Warrior (the original) is to RPGs what The Hobbit is to Fantasy literature. Might not have been the first, definitely not the best...but somewhere in there is a tale of perfection, a mood so perfectly presented that only the most closed minded and ambitionless children would ever not appreciate the opportunity to go on a quest. It is a game that determines what type of person you are. Do you want more? Are you pretty sure you can make it to the next town without dying? Good luck.
Now, DWII and III were magnificent, but infinitely harder and more complex. They were awesome games that built up from the original, both in scale and depth. I missed V and VI (not in the US), but VII was an old-school RPG lovefest that had been missing since FMV reared its loading-time head.
I really loved VIII, but I completely agree with the assertion that it felt generic. The characters were great, the voices magnificent, but the story was just so...bland and fairly uninspiring. I never felt the sense of wonder that I usually get from RPGs. That sense that I am out to discover the world, find its innermost secrets and conquer its greatest treasures. Still, it was exactly what was expected and delivered in that regard. There is little wonder why the Slime might be the most recognized character in Japan other than Mario.
Anyway, thanks for letting me reminisce, but I completely disagree with the OP.