I think trouble arises when one attacks a specific thing, instead of overall trends. It has the side effect of being alienating or excluding when the goal is the opposite.
There are women who like the sorceress, women who are indifferent to the sorceress, and women who dislike the sorceress. All of these are right. When one writes that the design of the sorceress is, specifically, wrong and bad and is hurting women and the industry, it alienates those women who like or are indifferent to the design. In addition, anyone who shares features with the sorceress, such as a youthful face or large breasts, is being alienated when you attack those aspects of her design. Just imagine being in the shoes of a woman who really likes the sorceress and wants to play Dragon's Crown but then reads that this depiction is ruining games for women in an article written by a man.
One should criticize the overall trend of overly sexualized women in games and how there aren't enough different kinds of women without specifically attacking one example for being in some way "bad." Attack the trend of how we place value on women in games in limited categories, such as sex appeal, not that those categories themselves are necessarily bad. Inclusion would be embracing a variety of different aesthetics and viewpoints and life experiences, not replacing one with another.
One could say that the Amazon character in this game actually depicts a body type that you don't see very often at all in video games, and in that way is helping diversity in the line up a little. The game overall is a bit unusual, being a Japanese niche 2D beat em up with a very particular art style.