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Dragon's Dogma: Dark Arisen (PS3/360) Announced

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damn. I sold my copy of Dragon's Dogma but I'll rebuy if necessary (and if the amount of additional content warrants it)
 
This sounds like an expansion a la Skyrim ones. If it's an add-on, I don't understand the complaints.

Becuase this is a games forum on the internet where people who allegedly enjoy games spend all their time complaining about them
 
The other is the much-demanded Hard mode, coming just on the heels of the already-released Easy mode. Hard mode will make enemies more difficult to defeat, and will also offer equipment rewards for taking the challenge.

Damn right

Good that they're actually listening
 
if you don't need Dragon's Dogma to play it, i'll probably get it. If you do i'll pass since i rented the first game.
 
Hard mode, huh? Did DD end up being easy?
 
So this pretty much confirms Dragons Dogma isn't getting a PC release? We would have heard about it by now, god that makes me sad.

Will pick up Dragon Dogma on a $10-20 black friday sale then.
It's looking like this will be downloadable DLC, and then they'll roll out a new retail SKU at some later point. I don't think they announced a new disc version yet.

Or maybe there's DLC they haven't announced and Dark Arisen will be the new SKU. The last trailer said "New title update and DLC coming soon."
 
People WANT a hard(er) mode? I was maybe 8-10 hours or so in when I stopped playing, but I was dying all the time. It's a tough game. Random incredibly difficult enemies thrown into packs of easy ones wasn't right man.
 
Once you got to a certain point, it became pretty easy for most encounters.

About Level 30 - 40 is that point. Before then, the game was hard if you venture off to uncharted lands.

People WANT a hard(er) mode? I was maybe 8-10 hours or so in when I stopped playing, but I was dying all the time. It's a tough game. Random incredibly difficult enemies thrown into packs of easy ones wasn't right man.

People want a harder mode because once you out level everything, it becomes ridiculously easy.
 
Hard mode, huh? Did DD end up being easy?

Yea, contrary to journalists/players complaining about it being hard, it's actually pretty easy, lol, you level really fast so you outlevel some monsters here and there and the level cap was too high.

Even if you actually have trouble with one or two enemies on certain classes at the beginning, they're easily avoidable.

It still provides some challenge, but it's not very balanced.
 
People WANT a hard(er) mode? I was maybe 8-10 hours or so in when I stopped playing, but I was dying all the time. It's a tough game. Random incredibly difficult enemies thrown into packs of easy ones wasn't right man.

Don't think we played the same game. With Spring Water you couldn't die. Ever.

And you outleveled enemies pretty easily.
 
This seems so rushed to me,like Diablo 3.I mean it's good they're adding these things now those but the reviews are already set in stone.Classes don't seems balanced, not enough enemy variety, to many palette swaps(man it's 2012..),will get it when it's cheaper or wait for the "GOTY" edition hits next year.
 
People WANT a hard(er) mode? I was maybe 8-10 hours or so in when I stopped playing, but I was dying all the time. It's a tough game. Random incredibly difficult enemies thrown into packs of easy ones wasn't right man.

early in the game sure, you can die easily. but when you hit level 20+, pretty much none of the normal enemies are any threat. when you hit 30+ level, you become way over powered, only some bosses can kill you, by the time you hit 40+, you're untouchable. even stuff in the post game dungeon are easy to fight when you reach there.

it makes replaying the game boring, in ng+ enemies don't get stronger, they are same. Hard mode hopefully fixes these.
 
People WANT a hard(er) mode? I was maybe 8-10 hours or so in when I stopped playing, but I was dying all the time. It's a tough game. Random incredibly difficult enemies thrown into packs of easy ones wasn't right man.

Made it all the more fun for me figuring out how to use my abilities to the max to survive those encounters
 
It bloody well should be easy given how expensive the fast travel items were. Slogging through packs of enemies while you were on looooonng journeys to get anywhere was <i>boring</i>. And making those fights harder, to make them even longer and more boring? Fuck that!
 
Made it all the more fun for me figuring out how to use my abilities to the max to survive those encounters

This is so true. I'm guessing one of the encounters a lot of people had a lot of trouble with was the bandits at the front gate of the southern bandit hideout. I died a couple times there, then I was thinking "hmm, maybe rushing into a big group of guys and getting surrounded isn't a good idea." So I tried to go around, ran into that big group of saurians at the waterfall, died there (this was pretty early). So, now I tried to thread the needle between those two groups without getting noticed by either, did it, went down to the beach and killed a bunch of goblins, then I found the back door to the bandit hideout. Completed the quest and it was really satisfying. Plus attacking the bandits from the inside of their fort gives you a big advantage and keeps you from getting surrounded.

I wanted more stuff like that in the game, not a flattened out difficulty curve meticulously focus-tested in order to never present you with anything more than 5% harder than what you just did.
 
Only remember the bandits taking a while to kill with daggers, so I just grab them and let my pawn nuke them in the ass, as shown in the following:

dragonsdogmascreensho6dj7f.jpg
 
This seems so rushed to me,like Diablo 3.I mean it's good they're adding these things now those but the reviews are already set in stone.Classes don't seems balanced, not enough enemy variety, to many palette swaps(man it's 2012..),will get it when it's cheaper or wait for the "GOTY" edition hits next year.

Its not, this is just for people that have already had the game for awhile. As for the expansion pack, it actually seems like something Capcom really worked on, and not just on disc unlockable.

EDIT: Also the difficulty early on was great. Only games that have had me actually go "Oh shit" when certain enemies appear are Demon's Souls, Dark Souls, Monster Hunter 3, and Dragon's Dogma. Nothing like making it halfway through an escort quest, only to have to defend against a hunting Chimera...in the dark.
 
It bloody well should be easy given how expensive the fast travel items were. Slogging through packs of enemies while you were on looooonng journeys to get anywhere was <i>boring</i>. And making those fights harder, to make them even longer and more boring? Fuck that!

People say this a lot, but fast travel is not a good idea in Dragon's Dogma. I guess most other big RPGs are about the destination, but Dragon's Dogma is more about the journey.

Fighting was really the entire point of Dragon's Dogma, and exploration was secondary at best. If you didn't like the combat system there's not much here for you. Luckily most people seem to like the combat a lot. For me at least, the excitement of being in a new area was not knowing what kinds of enemies were around, and not knowing where the next attack would come from, whether it would be just a wolf or a chimera pouncing at me. You could extend that feeling by making a bunch of new destinations, which would be cool but a lot of work.

Instead, Capcom should increase the variety of enemies everywhere, and randomize the actual placements of enemies everywhere. The thing that bothered me the most about going between Cassardis and Gran Soren was seeing the same damn goblins hiding behind the same damn bushes every time. If I had to pay attention to know where they were coming from, or if the game actually surprised me once in awhile with a troll or something in my way, I would enjoy that journey a lot more.
 
People say this a lot, but fast travel is not a good idea in Dragon's Dogma. I guess most other big RPGs are about the destination, but Dragon's Dogma is more about the journey.

Fighting was really the entire point of Dragon's Dogma, and exploration was secondary at best. If you didn't like the combat system there's not much here for you. Luckily most people seem to like the combat a lot. For me at least, the excitement of being in a new area was not knowing what kinds of enemies were around, and not knowing where the next attack would come from, whether it would be just a wolf or a chimera pouncing at me. You could extend that feeling by making a bunch of new destinations, which would be cool but a lot of work.

Instead, Capcom should increase the variety of enemies everywhere, and randomize the actual placements of enemies everywhere. The thing that bothered me the most about going between Cassardis and Gran Soren was seeing the same damn goblins hiding behind the same damn bushes every time. If I had to pay attention to know where they were coming from, or if the game actually surprised me once in awhile with a troll or something in my way, I would enjoy that journey a lot more.
I'd like it if they just moved the enemies further from the main roads. Chewing through a dozen bandits every time you step outside is neither immersive nor fun.
 
Have some people in this thread never played an expansion before? This is awesome news. I don't know why some people are angry this exists.
 
Yea, contrary to journalists/players complaining about it being hard, it's actually pretty easy, lol, you level really fast so you outlevel some monsters here and there and the level cap was too high.

Even if you actually have trouble with one or two enemies on certain classes at the beginning, they're easily avoidable.

It still provides some challenge, but it's not very balanced.

Yeah, it suffers from the same problem pretty much every open world game suffers from. Starts out challenging enough, then quickly becomes a cake walk as you level up, and find better equipment.

I am so glad for the hard mode, and I really hope it offers a very significant challenge. On the NG+, the game is less than a cake walk, and is very boring. When you're taking down huge monsters in a matter of seconds by yourself, it quickly loses any sense of fun.

I just wish they had the difficulty scale up with each NG+, but the inclusion of the hard mode is good enough as a patch in. It'd be great if Hard Mode did scale to NG+.


Yes! Whether expansion or sequel, I'm hyped. DD was my GOTY, hands-down.

And Hard Mode? About time.

Depending on when the patch for hard mode comes out, the timing of this is sort of bad for me. I just started a brand new game, deleting my old saved data in NG+ because it was too much of a cake walk, and I wanted a bit of a challenge again. Two days later I see they announced a hard mode incoming, haha.
 
I'm really glad that DD sold well and that Capcom's said they want to make it into one of their main franchises. I echo the earlier sentiment that this game is EASILY one of my GOTY's.
 
Inject it into my veins. I don't care what you have to do. Take the damn blu-ray puree it and hook me into it via an IV drip. It doesn't matter, I just want this thing in me.
 
Hard mode is a welcome addition. Now what they need to do is fix the framerate and make that first hydra escort quest completely skippable. That thing was such a pain in the ass to do over and over again during multiple playthroughs.
 
I'm in, loved Dragon's Dogma. This will be a good reason to play it some more.

Yep,day one for me also...it was a hard game at first if you wandered too far at low levels and met those bandits but damn the first time I saw a Chimera charge at me and the fight started and all,it was pretty awesome...
 
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