HamPster PamPster said:This makes me sad
They should have a podcast up sometime this week, I'm curious to hear more. Hopefully these issues get resolved before release
TheUnknownForce said:Can't say it interests me. Looks like Capcom trying to copy Bethesda.
The dragon is pretty cool though.
AAK said:We hear everyone talk except for the main character.
ezekial45 said:Plus they have more people working on this one game than they've ever had before.
Knux-Future said:Also This is going to bomb so hard.
That second one actually reminds me of skyrim.salromano said:screens
There's a class that can use a "giant fuckoff sword."OnimaruXLR said:So, they just announced on the Berserk movie twitter that there's going to be a Berserk x Dragon's Dogma promotion where weapons and gear from the former are available in the latter
If the Dragonslayer is in this game... well, wouldn't something like that require it's own unique moveset? Or is there already a set of moves for "giant fuckoff sword"?
OnimaruXLR said:So, they just announced on the Berserk movie twitter that there's going to be a Berserk x Dragon's Dogma promotion where weapons and gear from the former are available in the latter
Capcom doesn't have set teams or Production Studios anymore. They merged all employees in the R&D Division and split them up into different task forces (producers, planners, sound designers...).Pylon_Trooper said:Any predictions, based on the team leading the development?
They expect it to sell 1.5 million copies. Pretty meager for such a big team. However, they want to develop it into a series.AgentOtaku said:I really would love to hear Capcom's expectations on this. I'm sure they're completely ludicrous. Don't see this title having mass appeal unless they do something entirely different with their marketing campaign and throw heaps of money at it.
That right?Ellis Kim said:I'm afraid all good western-style fantasy games this generation are uglyOr at least have really bad lighting.
Augemitbutter said:monster design and animation is very impressive, but the humanoids still look pretty average design wise.
Moofers said:Looks great. Do I see 4p co-op in there? If so, count me in on day one.
Blimblim said:Again gameplay from the showfloor, but I have no idea if shows anything new at all:
http://www.gamersyde.com/news_tgs_dragon_s_dogma_gameplay-11911_en.html
Pie and Beans said:Why do they keep making this game playable on trade show floors. Its playing so terribly. Is it really almost done? Is this the low quality of game, framerate and animations to expect?
Game looks like it needs another solid year of development but keeps getting listed as "Early 2012" :/
thefil said:Normally I don't get all forum-argue-y but if you look at a large-world, gameplay-driven game in which monsters can move across the whole field with you and think "them graphics", you really are part of why this generation is so by-the-numbers.
Pie and Beans said:Its very pretty, yes, but that still doesn't excuse the sloppy animation. Skyrim and Dark Souls seem to have a far better handle on the concept (and even going back as far as SotC for the clinging onto a monster animations), and even Capcom themselves have better looking player animations and combat in their Monster Hunter games.
The epic trailers just seem to be masking what appears to be a terribly clumsy looking and inelegant game right now. Not the kinda thing I'd expect from DMC devs.
Pie and Beans said:Why do they keep making this game playable on trade show floors. Its playing so terribly. Is it really almost done? Is this the low quality of game, framerate and animations to expect?
Game looks like it needs another solid year of development but keeps getting listed as "Early 2012" :/
So, they are inspired by Berserk I guess?OnimaruXLR said:So, they just announced on the Berserk movie twitter that there's going to be a Berserk x Dragon's Dogma promotion where weapons and gear from the former are available in the latter
If the Dragonslayer is in this game... well, wouldn't something like that require it's own unique moveset? Or is there already a set of moves for "giant fuckoff sword"?
OnimaruXLR said:So, they just announced on the Berserk movie twitter that there's going to be a Berserk x Dragon's Dogma promotion where weapons and gear from the former are available in the latter
If the Dragonslayer is in this game... well, wouldn't something like that require it's own unique moveset? Or is there already a set of moves for "giant fuckoff sword"?
Gaspode_T said:I played 360 version and the graphics were incredible except for some loading when you move in and out of buildings (I played through the dungeon part where you fight a chimaira thing)
It feels kind of like Mass Effect in that you have a squad you can command to help you, and they usually do come and heal you or take heat off when you call for help. The mage old dude is funny looking for some reason to me, like a slightly younger version of evil emperor from Star Wars.
The combat with fighter feels great, jabbing your sword into goblins is more satisfying than the simple hack and slash games.
It's probably my fave game of the show so far, I wasn't planning on getting it but now I definitely will.
Pachterballs said:trailer is playing.
9/10 trailer. I'm buying this. it looks great and the bosses + what not all look great to fight. I don't get where the hate is coming from. It looks AAA.
thefil said:Dragon's Dogma looks to me like it is taking real and challenging gameplay risks in a way that could really be something special. To disregard it because some dev spent 6 months on open-world AI for griffons instead of blending animations seems, to me, a misplacement of priorities.