final fantasy and dragon quest in itadaki street special.
on the plus side we did actually get a single game from this series localized, it was as fortune street. on the minus side while fortune street had a couple minor improvements (such as the game being able to end by getting the money to go out by passing GO, or each character having a color instead of just 1st player being a certain color ect) it was vastly inferior to the ps2 game in a number of ways.
it for some reason did away with the little gauge on top of the player info boxes that showed you how close people were to being out. which is just odd.
but the big one is the ps2 version of the series has an entire mode that is missing from the wii version called sphere mode (instead you get mii costumes, bleh,)
sphere mode is a mode that completely alters the way the game is played, where players get power ups each time they pay rent that they can slot in a die they roll after they move to randomly choose a power up and can cause drastically different effects as the characters all have different classes and get different types of power ups. I understand that thematically this was clearly final fantasy based off the materia system in ff7, but there isn't a huge reason they couldn't have redone it to be dragon quest based for the mario x dragon quest version that is the wii version. It's just really sad the mode is missing because it's a lot of fun
on the plus side there is a very very rough fan translation of the game (very basic stuff translated a lot of stuff isn't) but still final fantasy characters > mario characters