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Dreams adds PlayStation VR support on July 22

Bryank75

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Jan 12, 2018
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Dreams will add PlayStation VR support via a free update on July 22, publisher Sony Interactive Entertainment and developer Media Molecule announced.

The “Inside The Box” update will include new tutorials, how-tos, and kits to get creators started on creating with PlayStation VR, as well as new content to play from Media Molecule.

Here is an overview of the PlayStation VR update, via the PlayStation Blog:
Our “All Aboard VR” introduction will help you get familiar with the Dreams virtual reality controls and what it’ll be like traversing the Dreamiverse whether you’re a player or a creator or both!

In DreamShaping, you’ll find several new How-To tutorials, where our always-helpful Molecules will teach you the ins and outs of creating in virtual reality. The best place to start will be our Best Practices How To, before heading into tutorials covering off some of the new gadgets being introduced with the virtual reality update.

When it comes to Create Mode in virtual reality, sculpting is truly unique, allowing you to bring your Dreams to life around you. If you have PlayStation Move Controllers, you’ll find sculpting in virtual reality is a very one-to-one experience and lets you fully immerse in the creation process. Of course, you don’t need to be in virtual reality to create for PlayStation VR, and non-PlayStation VR users will benefit from the update as well. We’re introducing a handful of new gadgets to Create Mode, and a full slate of accessibility features including comfort mode, vignette strength, static sky, and more to make the experience of playing and creating as great as possible.

We have also created a whole range of different experiences ready to play and inspire Dreamers for their own versions. From games such as Box Blaster, which sees you testing your sharp-shooting skills, to our “Inside the Box Gallery” which features sculpts and art pieces from different members of the team, including an ultra-fabulous mech. Games like Box Blaster will also have their own respective creation kits.

Our creative community will be able to specify if their content is playable in virtual reality or not, and UGC content in Dreams will ask for a comfort rating from players, so you’ll be able to see what games are the best experience in virtual reality. We’re incredibly excited to see the experiences the Dreams community will create and we’ve been busy making sure we give them the right tools to make that possible.
 
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Rudius

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Feb 19, 2020
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Great news. I bought it on release day mostly for the promised VR content. Seems to be pretty good, with full locomotion and Moves support.
 
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Kokoloko85

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Sep 26, 2019
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Awesome.
Now I just want coop game creating. Me and buddies have the game but cant create a game together
 

Darko

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I was on the fence on buying it and f*ck it now Im all in, vr is perfect for this game!
 

pixelation

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Nov 21, 2014
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Well... guess the time to buy Dreams has finally come! (I hope we get some meaningful MM made VR content along with the update) is it still $39.99?
 
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Rudius

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Feb 19, 2020
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Just a shame you have to look at through a psvr, if only it was on pc........

Great addition tho
The game is already running on the PS5 devkits according to the developers, so it will not be forever limited to the power of the PS4, or PSVR1 for that matter.
 
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vkbest

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Jan 23, 2017
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Apparently this was made specifically with VR in mind for Dreams. High level talent working on it. It's like an action RTS space sim

The guy will have to improve his performance, its not running to 60fps even.
 

namekuseijin

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Jun 10, 2020
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I want to walk around all the scenes created by this legend, including the new one:


frankly, don't think even with dynamic resolution it will be possible on PS4 VR, but hoping the added extra power of PS5 can do it
 

wondermega

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I am definitely interested in this. I'll keep my development to Unity but if there is any kind of active scene in here I'd love to see what is going, on especially if they are well done small artsy/bitesize gaming experiences. I haven't got PS online though so I suppose I'd need to get a membership to the service, we'll see..
 

namekuseijin

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Jun 10, 2020
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I wonder what they've done for standard FP controls with Moves. I hope they're well aware how the likes of Skyrim, Borderlands and No Man's Sky did it