GribbleGrunger
Dreams in Digital
And don't forget there's a new stream at 5pm GMT. That's in 2 hours and 40 minutes from this post. Be there!
So.... Release date ?Expect to see lots of thoughtful changes to the Dreamiverse when we release.
So.... Release date ?
If they keep adding features (to response to the feedback from the beta), it will again be delayed I'm afraid.
Won't happen. You don't announce a date so close to the release.Late Feb or early March.
Won't happen. You don't announce a date so close to the release.
I do not. i'm expecting them sitting and showing off a bunch more creations by the community. and demoing some techniques. they may reiterate what they said on their website about how they are listening to everyones feedback, and will be adding more DS4 controls, etc..We'll see
Anyway I expect them to give hints towards a release date tonight ...
queued up and waiting. lets do this. excited to see some new content!5 minutes!
Yeah I forgot they delayed the end of the beta. Today was supposed to be the last stream initially.if they are going to give a release date itll be the day the beta ends.
Oh, God, I don't know if I should even go there but I feel it's a possibility. I'm flicking between here and 'the other site' (I go there for Dreams) and the amount of people over there getting in the beta is remarkable compared to here. It's too big for it just to be the amount of users ... so what is it? MM have a policy of employing women to better represent 'diversity'. Sony are now censoring games that 'sexualise' women. 'The other site' is filled with SJWs ....
Coincidence? Maybe ... but certainly worth noting.
I am taking for granted that there will be plenty of updates with more tools, assets, etc. for the long term, right?
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! REALLY??!!! Man, this game gonna be sick. This is top indie quality stuff.
I don't know if you guys in the beta can answer this, but I'll ask anyway.
Is there a way to procedurally create geometry? I don't mean emitters, but something like a fractal landscape generator.
I don't know if you guys in the beta can answer this, but I'll ask anyway.
Is there a way to procedurally create geometry? I don't mean emitters, but something like a fractal landscape generator.
I'm still working my way through tutorials. Sculpting specifically is more complex than I was imagining it would be. I know it will become more natural the more I do it, but I haven't made anything I'd want anyone else seeing yet lol
Man, there was this one level I played that may not have been shown yet, so I won't say much, but it was awesome. It compelled me to stick with it for like 15+ minutes at a time when I was just browsing through stuff for a few minutes at a time.
Gribble, I was looking through your stuff and it made me realize how dumb I was being when making a brick texture for something I was working on. I realized right away how much simpler and more effective it was to do it the way you did it on your fireplace.
I really appreciate the ambition MM put into this. I feel bad that this will sell poorly and will end with Sony closing the studio, confirming AAA publishers belief that its best to play it safe as possible and leave new ideas to smaller budgets th indie titles.
Oh, ok. I was going through your profile earlier and checking out things that I thought it said were made by you, like the fireplace and the staircases. The way the brick wall surrounding the fireplace worked gave me a better idea for how to do the brick walls I was working on.That wasn't mine. I took it from the community. Or is that what you meant? Or are you talking about the tiles in the hearth? I'm not happy with my cave assets. I don't think they should be shiny and can't decide what to make them instead. Wax looks good on the pillar but not on the other things, and I want uniformity.
I hate to say but I do have some concerns. I think people who only want to play levels will have what could be a good campaign and the possibility for some really neat user-created levels. I think things have the potential to be way better than LBP from a gameplay perspective, which would already justify a purchase IMO.I really appreciate the ambition MM put into this. I feel bad that this will sell poorly and will end with Sony closing the studio, confirming AAA publishers belief that its best to play it safe as possible and leave new ideas to smaller budgets th indie titles.
Oh, ok. I was going through your profile earlier and checking out things that I thought it said were made by you, like the fireplace and the staircases. The way the brick wall surrounding the fireplace worked gave me a better idea for how to do the brick walls I was working on.
I hate to say but I do have some concerns. I think people who only want to play levels will have what could be a good campaign and the possibility for some really neat user-created levels. I think things have the potential to be way better than LBP from a gameplay perspective, which would already justify a purchase IMO.
However, the creator in LBP was something that more casual users could at least make something in, whereas creation in this game may end up being strictly for the very hardcore. That could be a good thing, since it could lead to a smaller number of good levels online compared to LBP's massive cache of crap to sift through, but it might be a disappointment to those more casual creators. Things are still being tweaked, so it's not like there's any reason to come to any concrete opinions yet, but I just do have some slight concerns. Judging by the topics at the beta forums, I'm not completely alone in that.
Q: If I were to buy a PS4 camera and 1 Move controller, would my PS3 Move controller be compatible to make a pair?
I've got some Amazon credit to spend and there is big difference in prices there. Given that I already have 1 x PS3 Move Controller, if the PS3 Move is fully compatible:Yes ... but it would be better to buy the set to be honest. Are you saving much by only buying one MOVE and the camera?
How i can get the beta code?
How i can get the beta code?