Part of a GI.BIZ interview:
http://www.gamesindustry.biz/articles/2016-04-29-drinkbox-cuts-through-the-noise
These are the developers of Guacamelee and Severed.
http://www.gamesindustry.biz/articles/2016-04-29-drinkbox-cuts-through-the-noise
These are the developers of Guacamelee and Severed.
And if that latest generation of consoles is an incremental upgrade--such as a hypothetical PS4K or Xbox One.5--Harvey said it doesn't make too much difference.
"For a big developer, they might not necessarily be overjoyed about it because of additional work that may have to go in to support different hardware SKUs, but as an indie developer, it's not really that big a deal," Harvey said. "Our games are not exactly pushing the edge of the devices anyway. So from our perspective, there might be some additional certification stuff to make sure it works, but it's not going to fundamentally change how we develop our games for the consoles."
But even if Drinkbox's work doesn't demand a new hardware generation every few years, Harvey's still happy to see it. You can always use more power, he said, but the benefits don't end there.
"There's kind of a reset on the storefront, so if you can put out games there early, there's an opportunity there to get a lot more eyeballs," Harvey said. "And that's part of the reason we shipped Mutant Blobs Attack as a launch title on the PS Vita. We knew from experience. Pseudo Interactive had done a couple of games that were basically launch titles, and we knew from talking to people internally that they always viewed that as a very positive opportunity. As developers, there's no objection to more power. And from a business standpoint, if we can get in there early, we'd see a big benefit to that hardware reset happening every few years."