Play offline in single-player
- Also has a big online focus
- User-created race challenges encouraged
- Everything you do is tracked by a single profile in single-plaer
- With teams, accomplishments are funneled together into the larger success of the group
- Three-on-three team challenges included
- Create events based on different parameters: car type, track, time of day, weather, etc.
- Can make lengthy multi-stage events that take place over a number of days
- Participants can span in the thousands with hundreds of different teams
- Win smaller accolades to add teams XP
- These include clocking the fastest lap, drifting 1,000 meters, going 0 to 60 the fastest
- Use apps outside of DriveClub to make challenges as well
- Spread accomplishments and media through social media chanels
- Evolution will be making its own season of league racing through weekly online race events
- Visuals and gameplay are equally important
- DualShock 4′s touchpad is used for menu navigation, for the most part
- Touchpad also being considered for cameras
- Not a simulation-based racer
- Damage cars take wont determine how they handle
- Koenigsegg, Maserati, Pagani, Hennessey are represented
- Start off with slightly less glamorous cars
- Race and increase fame/funds to gain access to better cars
- More people will watch you race as well
- More cars will be added through DLC; will be one of the biggest titles for Sony from a DLC perspective
Sounds great, loving that damage is only cosmetic. That's how it should be in an arcade racer.
This though, this worries...
30 or 60fps, the only info I care about.
I prefer the Test Drive Unlimited method. The tracks are a part of the game world and you can visit and practice them in free roam. Horizon takes interesting stretches of road and closes them off making them into ad-hoc tracks that only exist when you start a particular event.Horizon has tracks. It also happens to have a large world you can traverse to get to them. Would love it if this game did the same, but I didn't get that vibe from the description. Others seemed to, which is why I asked. I hate sims, but a mix of sim and arcadey sounds like my kind of game.
I read that as tracks are on landscapes with wide open scenery. Not that tracks themselves are open.
I take that to mean launch will lack cars and it will slowly build. So Day 1 content to be minimal but it will eventually offer a nice selection of cars.
- you can play offline or as a single player if you wish
Aw yeah@ handling.More info from GE.
-Can't believe we're at a point where we have to confirm this
I like your style lolNot buying their DLC. I will, however, take control of someone else's game via the Share option and check out DLC that way. Nyah nyahhhhhh.
"Tracks on open landscape" doesn't exactly scream open world to me. I think they mean open vistas, as opposed to closed real world racing tracks. If that makes any sense.
So kind of like Hot Pursuit 2/Hot Pursuit 2010 & Forza Horizon? Sounds great to me, I loved the stages in those games. Racing in mountains/forests/beaches > closed circuits (for arcade racers anyway).
Is this confirmed as a PS4 exclusive or do we think this will eventually spread to the other consoles once the new generation really kicks off?
Is this confirmed as a PS4 exclusive or do we think this will eventually spread to the other consoles once the new generation really kicks off?
The screens look pretty bad. lol
It's Sony 1st party. Yes it is PS4 exclusive.
What screens.....
Damaged cars should take handling hits, I mean... I look forwards to blowing a tire, and barely making my way to the pit stop.
DLC, does this mean we can take the Batmobile for a spin?
i think he means ps3 too
forza horizon is open world
Sorry for the poor wording, this is my question. I probably won't be able to afford a new console right at launch so I will probably still keep buying games for the current generation for a bit.
From gameinformer.What screens.....
I'm confused too.
best news so farPlay offline in single-player
It's gonna be thirty. They would have already stated otherwise as a selling point.