Hey Driveclub devs: if you're not going to use the touch pad for anything, might I suggest swiping left/right for music selection?
Shiiiit. Some sort of edge slide for music volume could also work for when you want to pump a great track.
Hey Driveclub devs: if you're not going to use the touch pad for anything, might I suggest swiping left/right for music selection?
Hey Driveclub devs: if you're not going to use the touch pad for anything, might I suggest swiping left/right for music selection?
This is fucking brilliant.Hey Driveclub devs: if you're not going to use the touch pad for anything, might I suggest swiping left/right for music selection?
Beautiful environment, looks great in that vid.
Hey Driveclub devs: if you're not going to use the touch pad for anything, might I suggest swiping left/right for music selection?
Hey Driveclub devs: if you're not going to use the touch pad for anything, might I suggest swiping left/right for music selection?
Shiiiit. Some sort of edge slide for music volume could also work for when you want to pump a great track.
Just noticed in that video, during the menu sequences and pre/post-race screens that they played the song used in the E3 trailer... so I'm guessing they could do something similar with PGR4 where they commission a song from a proper electronic artist (PGR4 had The Prodigy, this particular song for DC is by Hybrid) and use various breakdowns/stripped-down parts of the track for various parts of the menus.
Just noticed in that video, during the menu sequences and pre/post-race screens that they played the song used in the E3 trailer... so I'm guessing they could do something similar with PGR4 where they commission a song from a proper electronic artist (PGR4 had The Prodigy, this particular song for DC is by Hybrid) and use various breakdowns/stripped-down parts of the track for various parts of the menus.
Of course, quite possibly completely wrong, but I wouldn't put it past them given that they seem to be taking a lot of design cues from PGR, it's not unlikely.
STILL no PGR tag? The mods are trolling you, mate.
Doesn't match up to the trolling we all copped from LucidSTILL no PGR tag? The mods are trolling you, mate.
I'm contemplating a Kickstarter to buy that IP. Get the guys from Penny Arcade to set it up for me.Shaneus has a piggy bank next to his front door with the label 'PGR IP sale fund' written on it.
Well i really dont understand how they cam say this game is 35% finished?? They needed 20 months for 35% and they' ll finish the rest 65% in 4 month?
And why the f.. Looks this game so much worse than forza?? We have 40% more power in ps4 than xbone... And this game is stuttering under 30 fps with those visuals, where forza looks so great and has 1080/60fps...
Sorry english is not my frst language and i was really looking for this game. I am just really dissapointed
I wonder if a lot of it is because Evo are probably working with either an entirely new engine or a heavily modified (to be suitable for delivering a lifelike environment, rather than the exaggerated ones in Motorstorm) one, whereas T10 are likely using an obviously upgraded and more advanced, but still very similar engine to what was used for FM4. So naturally, T10 would be able to get something out relatively quickly compared to Evo.The builds they prep for E3 are usually behind from where they are in development when the actual E3 event happens. What we saw was 35% complete, but that doesn't mean their actual development was at 35% at that moment.
It's Evolution. Prerelease builds of the Motor storm franchise had similar issues and the final release of all three PS3 Motor storm games were some of the best looking titles of last generation.Yeah, I don't get those hyping the game up to be some graphical beast. It looks a PS3 game. I'm not impressed.
Manual gears are available, as is Semi Auto.Q: Can you drive with a manual gearbox?
Q: Can Evolution promise there's no Motorstorm Apocalypse like story with the motion comics?
Funny thing NFSW on vita did that. 1 swipe for music change and swipe right to left to right shuffles.
Do you think we can expect a major graphical and performance jump when the final product comes out?Manual gears are available, as is Semi Auto.
Motion Comics will not be making an appearance
Addnan ‏@AddnanC 20 Jun
@Rushy33 Is the Logitech Driving Force GT compatible with Driveclub? ie the official Gran Turismo 5 wheel.
Paul Rustchynsky ‏@Rushy33 20 Jun
@AddnanC We're going to try and support as many wheels as we can that are compatible with the PS4.
Sam ‏@cassiusclay99 22 Jun
@Rushy33 @AddnanC Fanatec CSR elite please. Best wheel on the market, by far. And GT compatible.
Paul Rustchynsky ‏@Rushy33 9h
@cassiusclay99 @AddnanC It's a fantastic wheel. If the PS4 supports it we'll do our best to support it too.
Thank you. Was a little worried this title might be far too much on the arcade side for my tastes, but its looking good. Hype back to maximumManual gears are available, as is Semi Auto.
Motion Comics will not be making an appearance
I see a wink there... it's going to be FMV, isn't it?Motion Comics will not be making an appearance
I see a wink there... it's going to be FMV, isn't it?
It won't
Thank you. Was a little worried this title might be far too much on the arcade side for my tastes, but its looking good. Hype back to maximum
And for any spirits I may have dashed with those Motorstorm Apocalypse cinematics, understand that once you loaded up a match proper you got to experience stuff like this.
That track never ceases to amaze me. In hood cam its fucking insanity at high speed.
Whatever their reasoning it was a good call.I never got those cut-scenes in the PS+ version of the game. Maybe they cut them to save some space?
Thank you. Was a little worried this title might be far too much on the arcade side for my tastes, but its looking good. Hype back to maximum
And for any spirits I may have dashed with those Motorstorm Apocalypse cinematics, understand that once you loaded up a match proper you got to experience stuff like this.
That track never ceases to amaze me. In hood cam its fucking insanity at high speed.
Wow... How haven't I got that game. Looks so awesome.
Love to idea of drivings cars through high-rise office buildings. Hope they get around to a sequel!
Is this like Blur?
Or like Forza?
Is this like Blur?
Or like Forza?
From what I can gather, it's closest to PGR4, but not in cities (that we know of) and things you'd typically earn Kudos for get compared with others whilst online (like Horizon).Is this like Blur?
Or like Forza?
oh my god I need to play Motorstorm Apocalypse apparently
You suggest people play Apocalypse, I'm going to suggest you fire up PGR4 again. It's as good as you rememberThe closer to PGR the better. Outside of MS, PGR4 was the best racer I played this gen, and it was forever ago.
Some people think it is, others think it isn't. I'm in the former camp because I can appreciate a lot of the things that are being done dynamically, but with the inevitable comparison to FM5, others believe it's "PS3 quality".I haven't been following this game all that closely, but my understanding so far is that despite being an early build shown at E3, this game is still technically impressive(for a next-gen release) correct?
Some people think it is, others think it isn't. I'm in the former camp because I can appreciate a lot of the things that are being done dynamically, but with the inevitable comparison to FM5, others believe it's "PS3 quality".
It's Evolution. Prerelease builds of the Motor storm franchise had similar issues and the final release of all three PS3 Motor storm games were some of the best looking titles of last generation.
Shadows and reflections on the cars from what I could tell were all legit (I don't think the reflections were a skybox... shadows had a mighty low resolution and framerate, though) but everything seems to indicate that the track shadows are baked. That's about all I know as far as graphical components in racing games that can be considered "dynamic" or "pre-baked", but I'm sure there are plenty of others. After all, I'm far from being an expert on such things.What are some of the dynamic qualities of FM5 if any?
Wow... How haven't I got that game. Looks so awesome.
Love to idea of drivings cars through high-rise office buildings. Hope they get around to a sequel!
I think it's one of the games that are permanently free on PS+ as well? As in, not a monthly deal.Go buy it asap man. It's amazing. I believe there's around 40 tracks and almost all of them have something completely bonkers going on from falling skyscrapers to tornadoes, to bridges collapsing etc.
I think it's one of the games that are permanently free on PS+ as well? As in, not a monthly deal.