FYI there will be a new and updated demo at Gamescom next month
FYI there will be a new and updated demo at Gamescom next month
Yes it will have damage.Anybody know if drive club will have visible damage to vehicles. May seem petty but it's kind of a big deal to me. I want a driving game with GTA IV quality vehicle destruction at least.. :/
FYI there will be a new and updated demo at Gamescom next month
FYI there will be a new and updated demo at Gamescom next month
FYI there will be a new and updated demo at Gamescom next month
My thoughts exactly, great initial trailer but the game play doesn't look anything like that but I'll take the wait and see approach.Man we really need some direct feed footage. When they were cutting between shots of the original trailer and the demo footage, it looks like a joke. Really strange that this is the only upcoming exclusive Sony seems unwilling to do that with - I guess it must just be really unfinished, but does that mean the original trailers were bullshit? Not again, Evo.
FYI there will be a new and updated demo at Gamescom next month
60fps ?
FYI there will be a new and updated demo at Gamescom next month
FYI there will be a new and updated demo at Gamescom next month
FYI there will be a new and updated demo at Gamescom next month
I'd hope by Gamescom that the games are being played on legitimate PS4 hardware and direct feed footage could just be shared out with the OS feature...I'd hope.Can we get some Direct Feed at Gamescom?
Can we get some Direct Feed at Gamescom?
I think this is an important piece of feedback for Evolution as well as the other sister Sony studios.
1) We want direct feed gameplay. Having to rely on off-screen footage does the game a disservice.
2) We want the footage in a high quality format. The poor compression/bitrate of YouTube destroys much of the detail and beauty of the new worlds you folks are creating. Figure out someway to release high quality footage along side the standard YouTube videos.
So 250,000 polygons per car??
That seems incredibly low.
From what I can remember
PGR3 - 100,000+ polygon car.
Forza 4 - 300,000+ polygons per car.
GT5 & Project CARS - 500,0000 polygons per car.
I think it was said that Forza 5 is to have cars be made up in the millions of polygons range.
Probably a mistake. Turn 10 claims they have 400k of polygons in Forza 3, and those car models were mostly crap.
@ixYi The actual in-game models you race with average 250,000 - Not photo mode, front end or maya models which are often used for quotes.
Indeed. Next gen is all about the image quality and it's sad to rely on off screen footage which pretty much kills detail and makes it harder to tell the difference from current gen.I think this is an important piece of feedback for Evolution as well as the other sister Sony studios.
1) We want direct feed gameplay. Having to rely on off-screen footage does the game a disservice.
2) We want the footage in a high quality format. The poor compression/bitrate of YouTube destroys much of the detail and beauty of the new worlds you folks are creating. Figure out someway to release high quality footage along side the standard YouTube videos.
Doesn't seems to be a mistake. The question is that are those polygons in-game or in photo-mode. Because Rushy replied
60fps ?
I think this is an important piece of feedback for Evolution as well as the other sister Sony studios.
1) We want direct feed gameplay. Having to rely on off-screen footage does the game a disservice.
2) We want the footage in a high quality format. The poor compression/bitrate of YouTube destroys much of the detail and beauty of the new worlds you folks are creating. Figure out someway to release high quality footage along side the standard YouTube videos.
Indeed. Next gen is all about the image quality and it's sad to rely on off screen footage which pretty much kills detail and makes it harder to tell the difference from current gen.
Funny how this gen off screen would help games look a bit better, next gen it makes them look worse.
So 250,000 polygons per car??
That seems incredibly low.
From what I can remember
PGR3 - 100,000+ polygon car.
Forza 4 - 300,000+ polygons per car.
GT5 & Project CARS - 500,0000 polygons per car.
I think it was said that Forza 5 is to have cars be made up in the millions of polygons range.
AW: What did it take to create GT5 Prologue?
KY: We have 120 people working on the game, 40 of whom are car modelers. Roughly speaking, it's taken us three years and 320,000 man-hours to get this far. For the very first Gran Turismo, one car model took us an average of one day to create. It now takes us 180 days to do one car. In GT4, we used 4000 to 5000 polygons to create one car. That's basically the number of polygons in one car's light assembly in GT5 Prologue, where a whole car is on average 200,000 polygons.
FYI there will be a new and updated demo at Gamescom next month
still looks like ass.
I am playing Motorstorm 2 these days and that game looks great and is fun! this game looks like ass and plays like ass
Hopefully, they'll provide their video to gamersyde.com.
FYI there will be a new and updated demo at Gamescom next month
i'm pretty sure gt5's cars are around 250k-300k polygons.
edit:
http://www.autoweek.com/article/20071119/free/71119002.
i'm pretty sure gt5's cars are around 250k-300k polygons.
edit:
http://www.autoweek.com/article/20071119/free/71119002.
still looks like ass.
I am playing Motorstorm 2 these days and that game looks great and is fun! this game looks like ass and plays like ass
You played it??
As for looks, I think it looks good, but its to early to judge right now, next month should give us an better idea what to expect.
still looks like ass.
I am playing Motorstorm 2 these days and that game looks great and is fun! this game looks like ass and plays like ass
I am just saying...you could FEEL the fun factor even while watching the videos of Motostorm. 16 players, open levels, chaotic racing.
Here we have one car with ridge racer handling, a narrow boring look track and that's it...
oh come one, the handling won't be anything like Ridge Racer, I'm hoping it's gonna be a little bit more complex than that. anyway, I always like evolution handling in their games, motorstorm series have great handling, and even the motorstorm rc games have really really good handling that's super satisfying when I manage to get that 1 perfect lines in a corner
SPILL THE BEANS!
And.. please.. someone toss around the idea of a next gen Wipeout back there. =/ Even if it is a small side project. For the love of God man. =;[
I dunno, I am not feeling this game at all. It just looks so fucking boring even when compared to that new Need For Speed game.
Those original bullshots were nice though
Great news... looking forward.FYI there will be a new and updated demo at Gamescom next month
still looks like ass.
I am playing Motorstorm 2 these days and that game looks great and is fun! this game looks like ass and plays like ass
I am just saying...you could FEEL the fun factor even while watching the videos of Motostorm. 16 players, open levels, chaotic racing.
Here we have one car with ridge racer handling, a narrow boring look track and that's it...
I dunno, I am not feeling this game at all. It just looks so fucking boring even when compared to that new Need For Speed game.
Those original bullshots were nice though
THIS! THIS! THIS!
NEED WIPEOUT ON PS4 DANG IT!
I don't know how much this is accurate...i'm pretty sure gt5's cars are around 250k-300k polygons.
Gran Turismo 3, PS2, 2001
Cars - ~2,000-4,000 polygons
Gran Turismo 4, PS2, 2004
Cars - ~2,000-5,000 polygons
Gran Turismo 5: Prologue, PS3, 2007
Cars - 200,000 polygons (probably interior + exterior)
Gran Turismo 5
Cars ~500K photomode
honestly, unless they change the game drastically, I'd say leave wipeout alone.
Work. In. Progress.
Say it with me now.
If I'm not wrong Forza is developed with controller and after implemented the wheels support... GT are developed with wheels and after implemented the controller support.Is this game even being developed using a wheel? Games like GT and forza are demoed in wheels because the game plays best and is meant to be played with wheels, while the guys at Driveclub don't even know what wheel is going to be supported. This game will probably get tacked on wheel support and play like crap like Burnout paradise wheel gameplay.
Is this game even being developed using a wheel? Games like GT and forza are demoed in wheels because the game plays best and is meant to be played with wheels, while the guys at Driveclub don't even know what wheel is going to be supported. This game will probably get tacked on wheel support and play like crap like Burnout paradise wheel gameplay.