UK, Canada, Chile.
Bit difficult to accurately gauge texture quality from a YouTube video .case in point.
HQ - IGN - YouTube
Looks so good. Wasn't planning on buying it, but now I think I might.
Shit, driving on that looks crazy. Who designed that road?
Fixed that for you
What twists do you want. Surfing on the bonnet? Skiing behind a friends car? driving on two wheels? NONSENSE.
Want to know why people are surprised when they see previewers say Forza 5's visuals have merit compared to other games? Insincere, echo-chamber posts like this designed to mischaracterize the game. That's not to ignore obvious advantages in things like lighting and "scene" in Driveclub, but this is a garbage post.
Audio? Not by a long shot.
Visuals - definitely.
What twists do you want. Surfing on the bonnet? Skiing behind a friends car? driving on two wheels? NONSENSE.
A bit difficult? Youtube videos have such an insane amount of compression that it's impossible to use them for evaluating the IQ of videogames. And yet people continue to do so.
Does not matter we can see it looks great for ourselves, and most of the previews said its fun to play,so that's the important thing here.I wonder why the previews aren't praising the graphics as much as they deserve to be praised.
Why is this Ryan dude allowed to write for a videogame magazine. He's obviously an Xbox fanboy and massively biased...
Is he even taken seriously by his coworkers?
No, it's Scotland specifically.
Just imagine if you they had aimed for 15fps
I'd be cautious about believing Turn10's numbers on this front. They have been proven to grossly exaggerate numbers several times now. Most prominent example was their claim that F3's vehicle poly count was 400k. The reality was that during car selection they were 173k, and in actual gameplay they were 45k at the best LOD. Quite a difference .
I still don't really get PGR comparisons, but that's because PGR is all about city tracks and faithful recreation of some of the world's most beautiful cities to me.
Physics do look kinda similar, but I just can't take DC for PGR spiritual successor.
Very curious to see how Forza Horizon 2 compares. I'm sure it's not using anything as exotic in terms of reflections and effects, but fm5 shaders and assets with Playground's lighting and IQ solutions could still be very sexy.
I've seen other racing games do this so maybe it has something to do with how the reflections are generatedLOL nicely spotted. Probably just a case of them faking so many things in Forza.
The reason I said it, and you are free to disagree or provide evidence to the contrary, is because I feel DriveClub has nailed the overall sound of a racing better than any other of the big names.
I feel like the other racers such as Forza 5 and Shift for example, do individual vehicle sounds extremely well, but where DriveClub excels above them is more accurately mixing the sounds of the other race cars, along with all the ambient and tertiary racing sounds together, to better replicate the overall bellowing atmosphere and roar of a race itself, not just your race car, or the one or two closest to you.
I feel like the other racers such as Forza 5 and Shift for example, do individual vehicle sounds extremely well, but where DriveClub excels above them is more accurately mixing the sounds of the other race cars, along with all the ambient and tertiary racing sounds together, to better replicate the overall bellowing atmosphere and roar of a race itself, not just your race car, or the one or two closest to you.
I very much doubt you've played Forza 5 on a good surround sound setup if you say this.
It's kinda sad actually...
They are 2 different games trying to do totally different things and the design choices made reflect that.
Forza is a pretty hardcore sim. Driveclub is supposed to be more of a visceral experience.
That.. doesn't inherently mean it looks better. Probably more impressive, but not necessarily better.A bit? So baked lighting only looks a bit worse than a lighting model that runs a 24 hour cycle.........
Rustchynsky confirmed in that IGN interview as well as india: Chile, Norway, the United Kingdom and Canada.
No, they are gameplay.
Haha. Nope. They are gameplay with the hud shut off. That's a good one, though. I like that.
They both sound pretty great. Can you hear the wind/environmental noises in chase view? Not sure if I'd want that, but it's neat I guess.
I wonder why the previews aren't praising the graphics as much as they deserve to be praised.
Why is this Ryan dude allowed to write for a videogame magazine. He's obviously an Xbox fanboy and massively biased...
Is he even taken seriously by his coworkers?
Wow. Best audio and visual presentation in a racer yet? Hope they give Blim a HQ version of this.
http://www.youtube.com/watch?v=7tukq2e17sw&feature=youtu.be
Some GIF's.
400k polycount for fm3 menu and photo mode is accurate for interior + ext + wheels + rims
Same amount for fm4 (menu, photo mode, in game time trial)
Roughly the same amount for FM5 (menu, photo mode, in game time trial). Models are the same for the most part.
1m for autovista is also accurate.
Unfortunately, 45k for most in game modes is also correct for fm3, 4 AND 5.
Yup, FFM5 is still using the same low LODs as fm3 and 4 in game, just very slightly more detailed interiors.
But that's for a different thread.
They both sound pretty great. Can you hear the wind/environmental noises in chase view? Not sure if I'd want that, but it's neat I guess.
Bit difficult to accurately gauge texture quality from a YouTube video .case in point.
HQ - IGN - YouTube
Here you can see the rear view mirror reflecting the scenery behind it. The rear view mirror, WITH ITS REFLECTION, are reflected in the side of the car.
That's the only decent one I could find in a very short/quick search on Google.
Hmmm just noticed something weird about that gif. When the car goes near the red/yellow warning track why does the right rear view mirror reflect it, and not the left one. hahaLOL nicely spotted. Probably just a case of them faking so many things in Forza.I've seen other racing games do this so maybe it has something to do with how the reflections are generated
And what authority do you have on Driveclub's audio?