• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dual Shock 4 is not a Move controller, light is for logging you in

You mean less expensive controllers because it doesn't have additional tech built into it.

You think they will be cheap?
....
....
You can get the brookline bridge for the low low price of 300€!
If you want to use this special offer, PM me NOW

*Offer will last till supply last, no reimbursment or return will be made*
 
no.. no they very much so did not.

Correct. They deffo said they weren't ready to talk about it yet, saw it in several interviews.

Though I'm sure it will be in every box.

Once everyone has a camera they can release a proper successor to the Sports Champions Table Tennis with online.
 
Correct. They deffo said they weren't ready to talk about it yet, saw it in several interviews.

Though I'm sure it will be in every box.

Once everyone has a camera they can release a proper successor to the Sports Champions Table Tennis with online.

At this point I don't think so, if DS4 depended on it to work then it would need to be bundled with every console but in this case it will be probably used as an element to differentiate SKUs.
Basic SKU you get the console with the 250GB hard drive at the lowest entry price possible.
Premium SKU you get the 500GB hard drive, the 3D camera bundled and a subscription to PS+ (or whatever new service they'll come up with) for 100$ more.
 
I am grateful that Sony has made this decision for their DS 4 and though I know some might be disappointed in this I just think it's the way to go.
 
I think it could be used for player assignment. Say you're playing a fighting game and you switch sides on the couch. The camera will recognize it and flip your player to the other side of the screen.

Nevermind. It sounded better in my head...
 
Everytime i see this i think "you won't be able to see the fucking thing, its on the back!".
Useless addition in my opinion.

I thought the same thing, never have I been in a situation where I think, this game would be better if my couch coop buddy could someone how gleam some information on my situation by turning round and looking at me instead of the TV.

If it somehow was wrapped round the top so that I could see at least a little bit of the light I would see at least some advantage but again I rarely if ever look at my control pad
 
I'm not buying or playing any shooting based games on Playstation if they don't have Move support--or more specifically, pointer based aiming.
 
How much cheaper are the parts going to be for the Move controller next gen?

I mean, enough to start bundling it with games? That'd honestly be the best way to sell this, outside of just bundling it.

Buy an $80 game with the Move controller bundled in, I'd be down for that.

I'd really like to play all my shooters with Move, especially MP, and I think it would offer a great competitive edge for marketing purposes. Will games like COD support it, or are they held back by the deal they have with MS, you think?
 
http://www.vg247.com/2013/02/25/ps4-dualshock-4-is-not-a-move-controller-says-sonys-michael-denny/



I think it's important to clear this up.
DS4 is not meant to provide Move controls, infact the controller features a more advanced version of Sixaxis controls while the RGB LED will be used to enhance traditional gamplay by giving players different infos through the color status of the light (health status, mission objectives through colors, identifying the controller in multiplayer are a few examples).
Only when coupled with the Playstation Eye which is a 3D camera, the light will serve the purpose to allow the camera to better track the controller in the 3D space.

So that's it. From all this we could also imply that Playstation Eye won't be mandatory and bundled in every console and Move will continue to be alive and supported on PS4 as well.



i am reading this and it seems to me that it is not full fledged move controler, and it cant be since you cant grip it as one, it uses Eye for 3D tracking.

Also it says nothing about camera not included in PS4, unlike your summary.
 
and it can track the light source clearly in 3D so there are going to be features possible in a motion sense there

here's what I was hoping:

http://www.neogaf.com/forum/showthread.php?p=48041821&highlight=#post48041821

The craziest possibility I'll imagine is that move functionality could be used as an aim assist in games (kind of like the gyro aiming in Uncharted Vita but faster and more accurate). I thought the aiming with move was pretty good but the turning was terrible. With this setup you could turn and make sweeping movements with the right stick then do fine aiming with the motion control. Since you have another analog to turn and make big camera movements the motion functionality wouldn't necessarily need to be 1:1 which would mean you wouldn't need to keep your hands rigid and still to stay on target. It's an idea anyway (I imagined the back touch on the Vita could do the same thing and it's terrible)

if that idea doesn't work well then it would probably be relegated to secondary things along with gyro (probably to replace things like quicktime events)
 
Yo is this sixaxis shit free or something, what did they do? Mined the unsold wii motion plus or something. God damn why even use the name, it's so bad.

now that i think about it, DS4 covers:
Touch (touchpad or buttons/rumble if you go way back)
Sight (light bar)
Hearing (speaker)
missing Smell & Taste!

heat gradient system?
I think it has more advanced rumble.
Also when they were talking about the light led sensor, they were talking abotu the top of the controller or something on the camera bar?
Overall I think that Sony is trying to cover all their bases control wise which is not a problem but what comes in the box is going to be what devs and consumers will gravitate to.
 
I guess Sony did this so that all those unsold Moves didn't go to shit.
 
Some of the reasoning here is a bit confusing.

You say you don't want it because then developers will feel forced to use it. But following that logic means that developers will have to make use of everything the controller has to offer, and since the DS4 has inferior motion control, that means "waggle" is more likely than genuine control schemes that could enhance the experience... But that's good?

Someone please elaborate.
 
I think they were compelled to put in sixaxis in there just for backwards compatibility purposes.

At this point in time BC for ps3 game is a no go.

I think the reason why they did this is because it is cheap and they probably have some software prototype. Motion controls and camera controls aren't bad but it isn't enough.
 
So basically, is it saying that the move that I bought this gen, will suddenly be much more powerful when I buy a PS4, without me needing anything else?
 
Okay, so we know the Dualshock 4 has a color-changing light panel on the front.

ht_sony_ps4_130221_wg.jpg


And the new PSEye will come bundled with every PS4, so they'll all have a camera. I think everyone--including me--has been assuming that together these two things are for Move functionality in every system. But then in the Drive Club thread I read this, from a CVG interview.

Evolution project lead Matt Southern said:
We talked a lot about the five pillars of the [PS4], and we worked on user stories that really tried to tie those pillars to the experience of every game; immediacy, social mechanics, accessibility, personalisation. So the controller can identify you based on the unique colours [of the light bar on the DualShock 4] and therefore log you in, and present streams of information relevant to you as a user. The game can highlight content that is more relevant to you based on who your friends are or your most regular activity, as well as a personalised experience, and then take you into the game you're currently playing.
It's easy to understand how the Eye looks at the color and finds a local profile that matches it. But how does the controller know what color to be when you turn it on?! The only thing I can come up with is that each user account on a PS4 be assigned a unique color. Controller #1 will always be the color of the active account. If another account signs on simultaneously (rare but possible on PS3, so I assume on PS4 too), it'll use their personalized color.

But there's a slight problem, since this would eliminate color-changing for Move games. That might be trivial, but then I thought of some other questions that've been brought up. What good are Move functions in a gamepad that'd be a bad pointer? Is that light really big enough to allow precise depth measurement? And given the placement, couldn't your fingers obscure it?

So now I think the light might be solely for identification and social push stuff, and not for Move at all. Those personalization touches were a big part of the unveil, and I don't think Sony has ever explicitly claimed the DS4 has Move functionality. What do you think, GAF? Is my theory plausible, or am I going too far on scanty evidence?
 
i doubt a hand will cover the entire light.

i think the light will be mostly used for where you are in regards to the camera. I'm unsure how "useful" it is, but you can definitely hold a DualShock3 in one hand, so why not the 4
 
Wasn't there a thread that clarified this?

I'm going to miss the LED's. Now I'm going to have to remember which color means which player
LLShC.gif
 
That light + six axis will probably make a great pointer.

I think its got multiple functions, and we have yet to see a game use the light for motion tracking.

Its probably a good feeling to pick a color with the touchpad.
 
Next-gen Metal Gear to include boss-fight where we have to hide from the boss by covering the light on the controller.
 
There is a rumor the controller holds your profile information so this could be part of it. Bring your controller to a frends place and you are logged into psn automatically.

My guess is the light serves multiple purposes. To be an indicator in games, your personal log in light setting, and can be tracked by the camera.
 
From Sony's official press release:

"DUALSHOCK®4 features a light bar on the top with three color LEDs that illuminate in various colors. The light bar illuminates to match the color of characters in a game to offer a simpler, more friendly way to identify players, even when playing side by side. The light bar also changes patterns during gameplay to provide useful information to gamers, such as when a character is critically low on health or has taken major damage."

So it still changes colour like a Move controller does. That said, I think you're right, Sony has never explicitly said it's for Move-like controls, though that's not to say it couldn't potentially be used for pointer controls in games like Call Of Duty.
 
I thought they said the primary function was to enable positional tracking in the room.

Though I'm having a hard time imagining what the practical application is. What game concept would involve moving around the room while using a traditional gamepad?
 
Why would you need a color code to auto-login ? I mean, if the controller "knows" the user ID, it can send it through bluetooth, no need to go through colors and cameras...
 
Yes this keeps bothering me as well.

Which means that the PS4 will let more than one person be logged into the same system at the same time. It achieves this by linking control pads to user accounts; as each new controller syncs with the system, that player's account can be logged in as well. Accounts won't be "locked" to a controller; you'll simply be prompted to sign in to an account every time an extra pad is connected to the console.

http://kotaku.com/5977849/the-plays...ncy-user-accounts-and-impressive-specs-so-far
 
I thought they said the primary function was to enable positional tracking in the room.

Though I'm having a hard time imagining what the practical application is. What game concept would involve moving around the room while using a traditional gamepad?

"whoever is on the left gets the left side screen in split-screen multiplayer"


oh, who am i kidding, they're not even going to put split-screen multiplayer in anything.
 
Next-gen would mean that when you play a split-screen game - the eye looks to see where player 1 and 2 sit and assign splitscreen properly.

No more sitting on the right to have your screen on the left then swapping seats... NEXT GEN!
 
Next-gen would mean that when you play a split-screen game - the eye looks to see where player 1 and 2 sit and assign splitscreen properly.

No more sitting on the right to have your screen on the left then swapping seats... NEXT GEN!

next gen means fuck playing with people on the same TV screen, get your own bitches!
 
YES. Less features, dammit!
Every dollar from the BoM going into a camera I don't care about is a dollar that could have been towards features I do care about or a lower potential entry price.

So yes, I don't want a camera bundled. If I want it later, I'll have the option to buy it later - as will anyone else.
 
For one it can help with head tracking by using the controller to center you no matter where you are sitting.


& it could also be used for better AR

ibj6a8.jpg



by knowing where the controller is a game can make a menu pop up on the screen like in Minority Report & let you reach out & control the menu.


knowing where the controller & the player is can create lots of new gameplay ideas & also make old ones better.
wow, that's cool
 
It's just semantics.move is move because it is move.

Dual shock 4 has motion/gyro and a light allowing tracking by the pseye. It's move in all technical aspects other than the one-handed gesture element which would be difficult. Sony may want to keep them separate but have move be the premium experience for sports champions or sharpshooter games. Having the dualshock 4 detect positively allow it to enhance other types of games like maybe leaning in an FPS and gyro assist for aiming.

They've said the light bar allows the position to be detected, and I expect the pseye to be bundled in
 
Top Bottom