You mean less expensive controllers because it doesn't have additional tech built into it.
The Eye will be bundled,they said as much.
no.. no they very much so did not.
Correct. They deffo said they weren't ready to talk about it yet, saw it in several interviews.
Though I'm sure it will be in every box.
Once everyone has a camera they can release a proper successor to the Sports Champions Table Tennis with online.
Everytime i see this i think "you won't be able to see the fucking thing, its on the back!".
Useless addition in my opinion.
At least it has Sixaxis, should games start making REAL use of that next-gen. Or at least to better ensure compatibility with Vita (and enable a good Gravity Rush sequel on PS4?)YES. Less features, dammit!
http://www.vg247.com/2013/02/25/ps4-dualshock-4-is-not-a-move-controller-says-sonys-michael-denny/
I think it's important to clear this up.
DS4 is not meant to provide Move controls, infact the controller features a more advanced version of Sixaxis controls while the RGB LED will be used to enhance traditional gamplay by giving players different infos through the color status of the light (health status, mission objectives through colors, identifying the controller in multiplayer are a few examples).
Only when coupled with the Playstation Eye which is a 3D camera, the light will serve the purpose to allow the camera to better track the controller in the 3D space.
So that's it. From all this we could also imply that Playstation Eye won't be mandatory and bundled in every console and Move will continue to be alive and supported on PS4 as well.
and it can track the light source clearly in 3D so there are going to be features possible in a motion sense there
The craziest possibility I'll imagine is that move functionality could be used as an aim assist in games (kind of like the gyro aiming in Uncharted Vita but faster and more accurate). I thought the aiming with move was pretty good but the turning was terrible. With this setup you could turn and make sweeping movements with the right stick then do fine aiming with the motion control. Since you have another analog to turn and make big camera movements the motion functionality wouldn't necessarily need to be 1:1 which would mean you wouldn't need to keep your hands rigid and still to stay on target. It's an idea anyway (I imagined the back touch on the Vita could do the same thing and it's terrible)
now that i think about it, DS4 covers:
Touch (touchpad or buttons/rumble if you go way back)
Sight (light bar)
Hearing (speaker)
missing Smell & Taste!
I think they were compelled to put in sixaxis in there just for backwards compatibility purposes.
I'd like to try some gyro aiming with DS4. It's used in some vita and 3ds games and it's sublime
now that i think about it, DS4 covers:
Touch (touchpad or buttons/rumble if you go way back)
Sight (light bar)
Hearing (speaker)
missing Smell & Taste!
It's easy to understand how the Eye looks at the color and finds a local profile that matches it. But how does the controller know what color to be when you turn it on?! The only thing I can come up with is that each user account on a PS4 be assigned a unique color. Controller #1 will always be the color of the active account. If another account signs on simultaneously (rare but possible on PS3, so I assume on PS4 too), it'll use their personalized color.Evolution project lead Matt Southern said:We talked a lot about the five pillars of the [PS4], and we worked on user stories that really tried to tie those pillars to the experience of every game; immediacy, social mechanics, accessibility, personalisation. So the controller can identify you based on the unique colours [of the light bar on the DualShock 4] and therefore log you in, and present streams of information relevant to you as a user. The game can highlight content that is more relevant to you based on who your friends are or your most regular activity, as well as a personalised experience, and then take you into the game you're currently playing.
It's easy to understand how the Eye looks at the color and finds a local profile that matches it. But how does the controller know what color to be when you turn it on?!
Yes this keeps bothering me as well.
Yes this keeps bothering me as well.
Which means that the PS4 will let more than one person be logged into the same system at the same time. It achieves this by linking control pads to user accounts; as each new controller syncs with the system, that player's account can be logged in as well. Accounts won't be "locked" to a controller; you'll simply be prompted to sign in to an account every time an extra pad is connected to the console.
I thought they said the primary function was to enable positional tracking in the room.
Though I'm having a hard time imagining what the practical application is. What game concept would involve moving around the room while using a traditional gamepad?
Next-gen would mean that when you play a split-screen game - the eye looks to see where player 1 and 2 sit and assign splitscreen properly.
No more sitting on the right to have your screen on the left then swapping seats... NEXT GEN!
Every dollar from the BoM going into a camera I don't care about is a dollar that could have been towards features I do care about or a lower potential entry price.YES. Less features, dammit!
They never were.
wow, that's coolFor one it can help with head tracking by using the controller to center you no matter where you are sitting.
& it could also be used for better AR
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by knowing where the controller is a game can make a menu pop up on the screen like in Minority Report & let you reach out & control the menu.
knowing where the controller & the player is can create lots of new gameplay ideas & also make old ones better.
I sincerely apologize, I should've done a search. I remembered Sony talking about non-Move uses of the light, but I missed that they said it definitely will not be used for Move.
You joke, but passwords and accounts being changed to unique finger movements like unlocking a phone is the only good thing that could come of that pad.The touchpad doubles as a fingerprint reader.![]()