• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dying Light PC Performance Thread

So are we starting to see a need for more system RAM?

Absolutely.

I am starting to believe that's where many of the problems are coming from.

These were the original minimum and recommended specs that Techland revealed for Dying Light:

MINIMUM:
OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
Memory: 8 GB RAM DDR3
Hard Drive: 40 GB free space
Graphics: NVIDIA® GeForce® GTX 670 / AMD Radeon™ HD 7870
Sound: DirectX® 10

RECOMMENDED:
OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
Memory: 16 GB RAM DDR3
Hard Drive: 40 GB free space
Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290
Sound: DirectX® 10

Techland later revised those requirements and told the gaming press that those requirements were out of date. The new requirements only changed two values, and you can guess what those were: System RAM.

They claimed that the specs went from 8/16 to 4/8, but I'm willing to bet that the truth of what the game requires is somewhere in between the old specs and the new specs. The game is a massive resource hog, and I'm betting that Techland knew that. However, after the games press started claiming that the original specs were basically ridiculous, Techland tried their best to try and lower that requirement.

I'm guessing they did the best they could, but the game is still RAM intensive.
 
I don't think that's a problem right now.



That's far from stable 60fps. Everything on High, Nvidia DoF Off, 50% draw distance, 2560x1080 resolution.

Both GPUs don't go near 100% GPU usage. They are always around 50%, is that normal?

Are you using the latest an Nvidia drivers and correct SLI bits? If yes, try increasing your CPU OC to 4.2-4.5GHz and see if your FPS increases.
 
I7 5820K (3.3ghz)
16GB Ram
GTX 680
1600x900 Res, all settings set to High, HBAO+ / DoF and Vsync off, 50% terrain detail.

I'm getting a steady 50-60 FPS. I finished the prologue and just started exploring the city.

I'm assuming it'll get lower framerate when stuff starts to explode or at night, but so far it seems to be holding up just fine.

Gotta disable that film grain asap though, its hideous.
 
So are we starting to see a need for more system RAM?

I "only" have 8 gig, maybe that's part of my issue... although I typically associate swapping with lack of RAM, not low framerates.

Trying to figure out why the heck this game is so spec intensive. Even with the "high" texture detail setting, the game is pretty ugly. At "medium", my brother and I were cracking up at lots of the textures-- they look like they're from a Dreamcast game!

From a visual standpoint, I think this game severely under-delivers when weighed against the spec requirements. To a ridiculous degree in fact.
 
i5 760 2.8Ghz
GTX 650ti BOOST
8gb RAM

Getting about 30-40 fps on 1080p with everything turned off except vsync. It goes to sub-30 fps during cutscenes though. =/
 
60fps is absolutely possible even with max settings for Watch Dogs, FC4 and Dying Light but it requires very burly hardware. The Evil Within is a different case since it does not officially support 60fps, although you can get pretty close.

From what I can gather 60fps is not any more difficult to achieve (in conjunction with maximum settings) than it was years ago with high-end hardware of the time. There were many games requiring two GPUs for max settings + 60fps even though those games were made with 360/PS3's limitations in mind.

60 fps seems far from possible with maxed view distance in dying light. i mean maybe if your running a haswell on liquid nitrogen, but not in the real world.
 
So are there any performance fixes? I can't play with a fluctuating framerate like this. It makes me sick. CPU usage tweak or w.e?
 
I'm asking this as a PC gaming rookie so pardon me if this is a stupid question...

I've seen people above me mention the RAM as a possible issue so would adding more make a different as far as the frames go? I have 8 GB now which seems to be pretty normal these days. I was thinking of adding more in the next few weeks anyway (not related to this game).
 
I'm not using any SLI bits at all. Never done that. I supposed the SLI profile was in the latest Nvidia driver?

Edit: Wait, I'm going to test it with 0x080116F5

Edit2: http://www.geforce.co.uk/whats-new/articles/dying-light-sli-profile-now-available -> SLI profile is out?

Edit3: Didn't change a thing.
Did you verify that it's using the correct SLI bits?

In my post on page 5, updating the Geforce Experience to 2.2.3 and using the "Check for Update" did not update to the correct 0x080000F5 SLI bit. I had to manually select it with Nvidia Inspector.

And, if the SLI bits are correct, next option is to increase your CPU OC.
 
Well... can't wait to play this in a months time. I thought Amazon had gone mad when I saw this was actually live on Steam :(
 
Why does the game sit at 85% GPU usage at ~50 FPS and not straining the CPU?
Is it because Techland are horribly misrepresented by their moniker?
 
Yikes those performances...

i5-4670K
16gb Ram
GeForce GTX 770 (2gb)
Win 8.1

It's all over the place... Going from 20something to 60. Up and down non stop....
 
Yikes those performances...

i5-4670K
16gb Ram
GeForce GTX 770 (2gb)
Win 8.1

It's all over the place... Going from 20something to 60. Up and down non stop....

mine is i5 4690K/290X/8GB RAM and basically the same...I don't remember seeing it go into the 20's but it has gone to the 30's up to 60
 
Yikes those performances...

i5-4670K
16gb Ram
GeForce GTX 770 (2gb)
Win 8.1

It's all over the place... Going from 20something to 60. Up and down non stop....
Same kind of performance with a different build. Even if I put everything down. I am going to jump on the Xbox One version when the game will be on sale.

FX-6300
8gb of ram
AMD R9 280 3gb
Windows 8.1
 
Same kind of performance with a different build. Even if I put everything down. I am going to jump on the Xbox One version when the game will be on sale.

FX-6300
8gb of ram
AMD R9 280 3gb
Windows 8.1

Yeah I kinda regret not getting it on PS4 instead...Especially since I have some friends playing there.

Because of the terrible Canadian Dollars the PS4 version is like 25$ more expensive though.
 
Yeah I kinda regret not getting it on PS4 instead...Especially since I have some friends playing there.

Because of the terrible Canadian Dollars the PS4 version is like 25$ more expensive though.
I live in canada too and thats why I went for the PC version, got it at GMG for 25% off. Lets just hope for a driver update or a patch. Then again my CPU is not helping but I should get better performance when I run the game at medium or even low.
 
Here's a shot at lowest settings
semttulohhx6t.png
 
Getting some serious stuttering. Not sure if it's texture related or optimization issues. Either way, it needs a patch or two. Since this isn't Ubisoft, I remain hopeful that the game will be fine within the next couple of weeks.

Edit: It was the texture settings. Reduced to Medium and all is well.
 
I picked up the game when I got home and this is my current status:

i7 950
6GB RAM
GTX 970

With all of the settings maxed out and with a resolution of 1980 x 1200, the game will run at a very steady 60FPS. However, the game cannot be played for more than ten minutes at a time because of my available memory. Not the VRAM for my card (I have no stuttering), but the system RAM gets completely pegged and the game will crash and take windows with it.

So, it looks as if I won't be able to play Dying Light until I get that 6GB of RAM upgraded to something more along the lines of 12GB.

I Just endéd 5 hour session with with no crash with same ram and CPU but amd crossfire 7870xt
 
Is audio borked with anyone else using headphones? Don't know how to describe. Not really a crackle but as close as I could describe it really. Just sounds really choppy and annoying. Thankfully playing it without headphones is fine but I like to use them for games like this if I can.
 
This is AWFUL. My framerate is mostly close to 60, but it just hitches like crazy. To the point of freezing, and then raises back up. Does it WAY too much.

2GB 670
i5 3570k
6GB ram

Even cranking it down to medium settings yields the same results.
 
This is AWFUL. My framerate is mostly close to 60, but it just hitches like crazy. To the point of freezing, and then raises back up. Does it WAY too much.

2GB 670
i5 3570k
6GB ram

Even cranking it down to medium settings yields the same results.
What is your system and video card ram usages?
 
I'm getting the stuttering as well, it's annoying as fuck. Doubt it has anything to do with our hardware, Techland just needs to patch this shit quick
 
Its weird, i have times sitting at 100fps (outside) and it'll last for a good 20 minutes. then itll just randomly drop to 50fps and pretty much stay there.
 
ive tried all the tricks. Changing priority in task manager, turning resolution down(even to 720)....game still runs like complete ass....and I have been told I have very low standards before. So yeah, at 720 res, all setting on low, all nvidia features off...the game still stutters extremely bad.

Intel Core i5-3350p CPU @ 3.10GHz
Nividia GeForce GTX 760 4Gb
8.2 GB RAM
Windows 7 64 bit

good to see its not just me with the stuttering. I dont think my rig is THAT bad
 
Performance seems to stutter a lot and has trouble even getting a stable 60. My cpu usage particularly the first core is getting maxed out while the others are sitting around 50 percent each. Gpu wise changing the view distance setting has the most effect but even going from 100 to 0 the frame rate still varies wildly. Also, the tutorial zone does not lag it's not until you get to the outdoors that you will lag.

i5 4690k
Gtx 970
8 GB System Ram
Windows 8.1

EDIT: Found this somewhere else not sure if mentioned in this thread already. Using the program CPU CONTROL [First thing that pops up on google] and Right Clicking the DyingLight Exe > ALl CPUS > 4 CPUS (or whatever the highest is) ] It will utilize all your CPU CORES and should get rid of all the stuttering and generally increase your frame rates. My 970 still can't max the game out but maxed and using around 45 - 50 percent view distance I can get a solid 55-65 frames.
Edit2: You can try to unpark your cpu as well [Google unpark cpu first link] might help a bit with performance.
Edit 3 : Game still hitches alittle but not nearly as bad as the constant stuttering prior to these fixes. Best to wait for a patch imo.
 
i5 2500k
7950
8gb ddr3 1333
1920x1080

everything off/medium. 35-60 fps. no hitching or anything, but im not happy with performance
 
I picked up the game when I got home and this is my current status:

i7 950
6GB RAM
GTX 970

With all of the settings maxed out and with a resolution of 1980 x 1200, the game will run at a very steady 60FPS. However, the game cannot be played for more than ten minutes at a time because of my available memory. Not the VRAM for my card (I have no stuttering), but the system RAM gets completely pegged and the game will crash and take windows with it.

So, it looks as if I won't be able to play Dying Light until I get that 6GB of RAM upgraded to something more along the lines of 12GB.

Is your page file enabled? That's what fixed the crashing for me.

What did you use to inject SMAA?

He injected SMAA with the x64 version of SweetFX. I personally used custom SMAA and dynamic vsync via RadeonPro.


Those graphs are more than 10 frames off of what I am actually getting with my 290. The lowest fps I've gotten outdoors was 50 fps while indoors was 65-75 fps @ 1920x1200 (which is a little higher than the 1080p they are testing with) via VSR.

My settings were: FOV at 0 (which sucks), medium shadows, DOF disabled, view distance at 50%, in-game AA disabled, and everything else set to max.

My CPU is a 4670K @ 4.5 GHz with 8 GB of ram btw.
 
I have a 970 with 8 gb of DDR3 and the updated nvidia drivers and the game runs like poop for me no matter what settings I try. I'm probably going to ask for a refund soon if thy don't patch it somehow
 
This game runs quite great on my Asus g75vw gamer laptop. It has an nvidia 670m card in it. There's also 8GB of ram.

I put the textures on High, most other stuff on medium, Vsync and AA on and 1920x1200 resolution. Very happy with the results, using no alterations, tweaks or what have you. It just runs very solid and doesn't lag or stutter. The initial load of the world textures takes like 5-8 seconds to load fully though, after that, all sharp! Played for 3 hours and had a blast.

Oh, I also put the FOV much higher and disabled the nvidia stuff and motion blur.

My nvidia drivers are not really up to date either.
 
playing on a
videocard - gtx 670 2gb
CPU - i5 3570k 4.2ghz
memory - 8gb

Put the settings to all medium and the extra nvidia stuff to off and anti-aliasing to on.

resolution 1920x1080

Performance: It's been perfect for me so far. I'm about 5 hours in. The game still looks amazing even though I'm not maxed out. It doesn't look much different from the PS4 version as far as I can tell. The framerate feels fine. I haven't actually monitored it at all, so i have no idea of what I'm getting, but I assume it's between 40-60+
 
playing on a
videocard - gtx 670 2gb
CPU - i5 3570k 4.2ghz
memory - 8gb

Put the settings to all medium and the extra nvidia stuff to off and anti-aliasing to on.

resolution 1920x1080

You can crank the textures up to high, it's a huge difference.
 
Is your page file enabled? That's what fixed the crashing for me.



He injected SMAA with the x64 version of SweetFX. I personally used custom SMAA and dynamic vsync via RadeonPro.



Those graphs are more than 10 frames off of what I am actually getting with my 290. The lowest fps I've gotten outdoors was 50 fps while indoors was 65-75 fps @ 1920x1200 (which is a little higher than the 1080p they are testing with) via VSR.

My settings were: FOV at 0 (which sucks), medium shadows, DOF disabled, view distance at 50%, in-game AA disabled, and everything else set to max.

My CPU is a 4670K @ 4.5 GHz with 8 GB of ram btw.

Those benches are max settings. The cpu bench is a sprawling outdoor scene
 
i7 2600k @ stock
8gb ram
SLI 670's
Latest drivers 347.25
1080p

With all settings on high other than draw distance at 55%, shadow maps at medium and FOV +5, I'm getting between 50-60 fps. It hitches every now and then to 45 but then goes back up to mid-50's which is annoying but I can deal with it.
 
I feel lucky with my performance
i5 2500k @ 4,3
8Gb Ram
7970 (as crossfire is not working just a single one)

Running at 1440p with everything maxed except shadow map resolution, which takes away most fps for me, I am running at 40-60fps except on rooftops where you can see more of the city.
 
I picked up the game when I got home and this is my current status:

i7 950
6GB RAM
GTX 970

With all of the settings maxed out and with a resolution of 1980 x 1200, the game will run at a very steady 60FPS. However, the game cannot be played for more than ten minutes at a time because of my available memory. Not the VRAM for my card (I have no stuttering), but the system RAM gets completely pegged and the game will crash and take windows with it.

So, it looks as if I won't be able to play Dying Light until I get that 6GB of RAM upgraded to something more along the lines of 12GB.

I was getting this error every few minutes, updating my nVidia drivers fixed it.
 
Top Bottom